Search found 12 matches
- Thu Oct 29, 2020 5:24 pm
- Forum: Bugs Archive
- Topic: Visual bug with all icons
- Replies: 2
- Views: 706
Visual bug with all icons
Running on windows 10, I've seen this issue in the past on previous versions and fixed it then, but I don't remember how. All icons when meant to be highlighted (greyed out on level up screen, on cooldown, sustained, etc) fail to display the highlighting correctly, with some being particularly weird...
- Tue Nov 19, 2019 1:54 am
- Forum: General Discussion
- Topic: ToME will never "live", but 1.6 dug its grave further.
- Replies: 10
- Views: 8597
Re: A few gripes with the current patch
I'm really enjoying 1.6 ¯\_(ツ)_/¯
- Thu Dec 01, 2016 3:59 pm
- Forum: Bugs Archive
- Topic: [1.4.9] Map display hides behind toolbars
- Replies: 3
- Views: 1185
Re: [1.4.9] Map display hides behind toolbars
I've seen this same issue- I've noticed it the most in regular maze floor 2, where it's not unusual for me to see the backup guardian appear offscreen where I can't scroll the camera to, and Kraltor's (name?) shop in orcs campaign, where the training dummies can also frequently spawn off screen.
- Sat Dec 19, 2015 8:53 pm
- Forum: Bugs Archive
- Topic: Time skip stair dancing bug
- Replies: 1
- Views: 1203
Time skip stair dancing bug
When you use the chronomancy/timetravel skill "time skip" on an enemy, you can leave the floor without the enemy healing, since they've been removed from time. You can use that to just stair dance an enemy to death with time skip -> up stairs -> heal -> down stairs -> repeat.
- Tue Oct 27, 2015 11:24 pm
- Forum: Bugs Archive
- Topic: Account character list bug when winning as yeek summoner
- Replies: 0
- Views: 1248
Account character list bug when winning as yeek summoner
When you win the game as a yeek summoner who has the talent "summon control" and choosing the option to be killed rather than spread the way (I haven't checked if the same happens if you spread the way), you are given control of one of your summons, and a character sheet is generated for t...
- Wed Jun 24, 2015 3:06 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199700
Re: Typos
Corruption/Brutality: Share the pain description last line- "You get once chance to deal this damage..."
- Tue Jun 23, 2015 10:14 pm
- Forum: Bugs Archive
- Topic: Pretty major bug with rain of fire from spellblaze
- Replies: 2
- Views: 1195
Pretty major bug with rain of fire from spellblaze
The meteors from rain of fire deal damage at the end of the animation, not on your turn- I tested it a bit and was able to bring an enemy to low enough health to be killed by a single meteor, then move in a circle around him really quickly, giving him a bunch of extra turns before the first animatio...
- Tue Jun 23, 2015 12:58 am
- Forum: Bugs Archive
- Topic: Background turned black when I made a character
- Replies: 0
- Views: 1011
Background turned black when I made a character
I created a new Anorithil, and when Gates of Morning finished loading, the background tiles were all black. Just a graphical glitch, and was fixed when I restarted the game. I don't know what to look for in the log file for something like this, since it wasn't a crash or anything, so made a copy of ...
- Mon Jun 22, 2015 3:58 pm
- Forum: Bugs Archive
- Topic: Dying in orc ambush after Dreadfell
- Replies: 0
- Views: 999
Dying in orc ambush after Dreadfell
If you kill Ukruk in the ambush after the dreadfell and there are still enemies standing, you can die normally to them without the free pass you normally get with loss of the staff. Not sure if it's intended, but it seems rather silly to punish you for killing the main threat- I lost a promising cha...
- Mon Feb 09, 2015 3:48 am
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 199700
Re: Typos
Not a typo, but it hardly requires a new thread made about it- in the celestial/hymns generic talent tree, hymn of moonlight is the only one to not say "You may only have one Hymn active at once." in its description. It seems like it'd make sense for that to be included just for the sake o...
- Sun Feb 08, 2015 1:58 pm
- Forum: Bugs Archive
- Topic: Mindslayer generic Mindhook has 3 range instead of 4
- Replies: 2
- Views: 1109
Mindslayer generic Mindhook has 3 range instead of 4
The mindslayer generic skill mindhook says that it has a range of 4, but it can only grab targets up to 3 tiles away (at 1.3 effective talent level). For comparison, mindlash also has 4 range on its tooltip, but it goes 1 tile further than mindhook. Not sure how to add images, since the screenshot i...
- Sat Feb 07, 2015 3:39 am
- Forum: Bugs Archive
- Topic: Solipsist thoughtforms cause items to be ignored
- Replies: 4
- Views: 1887
Solipsist thoughtforms cause items to be ignored
Whenever I've been using autoexplore while using overmind to control a thought form, they'll run to items to pick them up like a normal character would, but stop with the message "stop reason: object seen". However, they don't pick up the item (fortunately). When I go back to controlling m...