Search found 12 matches

by linkknil3
Thu Oct 29, 2020 5:24 pm
Forum: Bugs Archive
Topic: Visual bug with all icons
Replies: 2
Views: 706

Visual bug with all icons

Running on windows 10, I've seen this issue in the past on previous versions and fixed it then, but I don't remember how. All icons when meant to be highlighted (greyed out on level up screen, on cooldown, sustained, etc) fail to display the highlighting correctly, with some being particularly weird...
by linkknil3
Tue Nov 19, 2019 1:54 am
Forum: General Discussion
Topic: ToME will never "live", but 1.6 dug its grave further.
Replies: 10
Views: 8597

Re: A few gripes with the current patch

I'm really enjoying 1.6 ¯\_(ツ)_/¯
by linkknil3
Thu Dec 01, 2016 3:59 pm
Forum: Bugs Archive
Topic: [1.4.9] Map display hides behind toolbars
Replies: 3
Views: 1185

Re: [1.4.9] Map display hides behind toolbars

I've seen this same issue- I've noticed it the most in regular maze floor 2, where it's not unusual for me to see the backup guardian appear offscreen where I can't scroll the camera to, and Kraltor's (name?) shop in orcs campaign, where the training dummies can also frequently spawn off screen.
by linkknil3
Sat Dec 19, 2015 8:53 pm
Forum: Bugs Archive
Topic: Time skip stair dancing bug
Replies: 1
Views: 1203

Time skip stair dancing bug

When you use the chronomancy/timetravel skill "time skip" on an enemy, you can leave the floor without the enemy healing, since they've been removed from time. You can use that to just stair dance an enemy to death with time skip -> up stairs -> heal -> down stairs -> repeat.
by linkknil3
Tue Oct 27, 2015 11:24 pm
Forum: Bugs Archive
Topic: Account character list bug when winning as yeek summoner
Replies: 0
Views: 1248

Account character list bug when winning as yeek summoner

When you win the game as a yeek summoner who has the talent "summon control" and choosing the option to be killed rather than spread the way (I haven't checked if the same happens if you spread the way), you are given control of one of your summons, and a character sheet is generated for t...
by linkknil3
Wed Jun 24, 2015 3:06 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199700

Re: Typos

Corruption/Brutality: Share the pain description last line- "You get once chance to deal this damage..."
by linkknil3
Tue Jun 23, 2015 10:14 pm
Forum: Bugs Archive
Topic: Pretty major bug with rain of fire from spellblaze
Replies: 2
Views: 1195

Pretty major bug with rain of fire from spellblaze

The meteors from rain of fire deal damage at the end of the animation, not on your turn- I tested it a bit and was able to bring an enemy to low enough health to be killed by a single meteor, then move in a circle around him really quickly, giving him a bunch of extra turns before the first animatio...
by linkknil3
Tue Jun 23, 2015 12:58 am
Forum: Bugs Archive
Topic: Background turned black when I made a character
Replies: 0
Views: 1011

Background turned black when I made a character

I created a new Anorithil, and when Gates of Morning finished loading, the background tiles were all black. Just a graphical glitch, and was fixed when I restarted the game. I don't know what to look for in the log file for something like this, since it wasn't a crash or anything, so made a copy of ...
by linkknil3
Mon Jun 22, 2015 3:58 pm
Forum: Bugs Archive
Topic: Dying in orc ambush after Dreadfell
Replies: 0
Views: 999

Dying in orc ambush after Dreadfell

If you kill Ukruk in the ambush after the dreadfell and there are still enemies standing, you can die normally to them without the free pass you normally get with loss of the staff. Not sure if it's intended, but it seems rather silly to punish you for killing the main threat- I lost a promising cha...
by linkknil3
Mon Feb 09, 2015 3:48 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199700

Re: Typos

Not a typo, but it hardly requires a new thread made about it- in the celestial/hymns generic talent tree, hymn of moonlight is the only one to not say "You may only have one Hymn active at once." in its description. It seems like it'd make sense for that to be included just for the sake o...
by linkknil3
Sun Feb 08, 2015 1:58 pm
Forum: Bugs Archive
Topic: Mindslayer generic Mindhook has 3 range instead of 4
Replies: 2
Views: 1109

Mindslayer generic Mindhook has 3 range instead of 4

The mindslayer generic skill mindhook says that it has a range of 4, but it can only grab targets up to 3 tiles away (at 1.3 effective talent level). For comparison, mindlash also has 4 range on its tooltip, but it goes 1 tile further than mindhook. Not sure how to add images, since the screenshot i...
by linkknil3
Sat Feb 07, 2015 3:39 am
Forum: Bugs Archive
Topic: Solipsist thoughtforms cause items to be ignored
Replies: 4
Views: 1887

Solipsist thoughtforms cause items to be ignored

Whenever I've been using autoexplore while using overmind to control a thought form, they'll run to items to pick them up like a normal character would, but stop with the message "stop reason: object seen". However, they don't pick up the item (fortunately). When I go back to controlling m...