Search found 21 matches

by SabreCat
Mon Apr 06, 2015 5:02 pm
Forum: Spoilers
Topic: The wayist has left the building
Replies: 6
Views: 5556

Re: The wayist has left the building

Did you run into any teleporting enemies on your way to the Wayist? I saw a post a while back where a rare teleported away, landed in the Wayist room, and killed the yeek before the player ever opened the door down there.
by SabreCat
Thu Apr 02, 2015 3:30 pm
Forum: Dumb Questions
Topic: See the Thread
Replies: 22
Views: 9644

Re: See the Thread

Huh, really? It never occurred to me to try to use this talent for scumming drops. I love it as a Contingency hook on the new Temporal Warden: when an emergency situation hits, I get three tries to escape successfully. It saved me twice in my current run, once against the Master and once against the...
by SabreCat
Thu Apr 02, 2015 2:51 pm
Forum: Dumb Questions
Topic: Linking a creature in chat ?
Replies: 4
Views: 1248

Re: Linking a creature in chat ?

It's for chatting with other ToME players about the things you encounter in game. If you're logged in to your online ToME profile, other players can see those monster links (as well as item links, achievements you score, etc.), so you can share your horror at encountering some ridiculous rare or uni...
by SabreCat
Mon Mar 30, 2015 3:23 pm
Forum: Bugs Archive
Topic: Graphical glitch
Replies: 10
Views: 4886

Re: Graphical glitch

Do non-rare NPCs sometimes use this? I notice this a lot on enemy sprites in the Mark of the Spellblaze.
by SabreCat
Mon Mar 30, 2015 3:21 pm
Forum: Dumb Questions
Topic: Saving the Wayist [spoiler]
Replies: 5
Views: 1344

Re: Saving the Wayist [spoiler]

The Subject Z encounter seems to me to be one of those Roguelike-peculiar situations where you're not meant to succeed the first time you encounter it, but on future runs you know it's coming and can prepare for it. Any class can save the Wayist, but may need unusual tactics to do so, which may in t...
by SabreCat
Thu Mar 19, 2015 4:03 pm
Forum: Bugs Archive
Topic: [1.3] Apprentice mage still squishable
Replies: 1
Views: 900

Re: [1.3] Apprentice mage still squishable

I've got this too. Just spun up a TW to try the new shinies, and no Apprentice Mage on the map.
by SabreCat
Sun Mar 01, 2015 3:03 am
Forum: Dumb Questions
Topic: Achievement artwork
Replies: 7
Views: 1812

Achievement artwork

Some of the achievemnt artwork looks pretty cool, but the badges are postage-stamp-sized. Is there a gallery somewhere for browsing the full images they're shrunk down from?
by SabreCat
Mon Feb 23, 2015 5:04 pm
Forum: Metaclass: Warriors
Topic: [1.3.1] [Miniguide] Bulwark
Replies: 18
Views: 46343

Re: [1.3] [Miniguide] Bulwark

I keep wanting to mouse over things to get the talent details...
by SabreCat
Mon Feb 23, 2015 1:40 am
Forum: Development
Topic: Skin Tone options for player dolls
Replies: 8
Views: 3330

Re: Skin Tone options for player dolls

That'd work! Though customization options are better for the player than random, methinks.
by SabreCat
Sun Feb 22, 2015 7:55 pm
Forum: Ideas
Topic: Talent level glimpse mode
Replies: 3
Views: 1194

Re: Talent level glimpse mode

I'd love something like this too.

I've been wondering how best to go about a build-planning app for ToME similar to those that many skill-tree-based games (WoW, Diablo II-III, Path of Exile...) have in Web format. The OP idea would fill that role at least for classes I have active characters in!
by SabreCat
Sun Feb 22, 2015 4:37 pm
Forum: Development
Topic: Skin Tone options for player dolls
Replies: 8
Views: 3330

Re: Skin Tone options for player dolls

Some basic lore of what skin tones are common in different regions wouldn't hurt, but no reason that the work needed to create them should wait for such things. Where would you even see that lore in-game? A sentence or two in the race descriptions?
by SabreCat
Fri Feb 20, 2015 5:36 pm
Forum: Ideas
Topic: Melinda and Tropes vs. Women in Video Games
Replies: 109
Views: 34531

Re: Melinda and Tropes vs. Women in Video Games

I'm one of those folks for whom eye-rolling tropes like damsels in distress have a direct impact on my enjoyment of the game. +1 to randomized skin tones, more romance options (or none at all, if Melinda's subplot is likely to be the depth we'll get), and better agency for the Melinda character! Eve...
by SabreCat
Wed Feb 18, 2015 5:36 pm
Forum: Bugs Archive
Topic: [ongoing] Possible to leave rod of recall in Abashed Expanse
Replies: 9
Views: 2554

Re: [ongoing] Possible to leave rod of recall in Abashed Exp

"Surely nobody would do that!" is the lead-in to many many bugs. :lol:

Besides, the fact that Abashed Expanse shifts around so much, and the possibility that someone might bail from the undead dungeon escaping a bad encounter with a rare... these things do happen.
by SabreCat
Wed Feb 18, 2015 4:45 pm
Forum: Ideas
Topic: Improving Trash Enemies
Replies: 62
Views: 19447

Re: Improving Trash Enemies

Ooh, I really like the friendly animals idea. "Predators" and "Prey" factions? ^.^
by SabreCat
Tue Feb 17, 2015 7:24 pm
Forum: Ideas
Topic: Improving Trash Enemies
Replies: 62
Views: 19447

Re: Improving Trash Enemies

I already get pinned sporadically by foxes, which is sufficient to make them a nuisance! Stealth + pin would be worth worrying about.