Search found 64 matches
- Mon Feb 07, 2022 6:03 pm
- Forum: General Discussion
- Topic: New guide, looking for feedback
- Replies: 2
- Views: 5214
Re: New guide, looking for feedback
Thanks for the feedback.
- Mon Feb 07, 2022 2:54 am
- Forum: General Discussion
- Topic: New guide, looking for feedback
- Replies: 2
- Views: 5214
New guide, looking for feedback
https://steamcommunity.com/sharedfiles/filedetails/?id=2744682371 Someone in game chat asked me to update the guide I made a long time ago for Necromancer. This is more of a complete rewrite. One thing I'd like to be very clear about where I'm still fuzzy - what stats do minions automatically inheri...
- Tue Jun 15, 2021 6:05 pm
- Forum: Ideas
- Topic: Staff of Bones on my summoned skeleton
- Replies: 1
- Views: 3389
Re: Staff of Bones on my summoned skeleton
Might be cool to have an option to equip a team, though it'd be a real hassle as well.
Only the "permanent" minions have equipment you can change (or take) - golem, worm-that-teleports, and mecharachnid.
Only the "permanent" minions have equipment you can change (or take) - golem, worm-that-teleports, and mecharachnid.
- Tue Jun 15, 2021 7:02 am
- Forum: General Discussion
- Topic: Poll - what would you rework?
- Replies: 1
- Views: 1455
Poll - what would you rework?
I've played all the classes to a win on normal and nightmare, and my #1 pick for a class that needs some love is alchemist. Bombs are fun, but they're really the class's only schtick. Cast on spell hit stacking would be amazing with Body of Fire except that it has a frustratingly limited range, and ...
- Tue Jun 08, 2021 8:47 pm
- Forum: General Discussion
- Topic: Priority Skills for Rogue?
- Replies: 1
- Views: 1332
Re: Priority Skills for Rogue?
This is a great guide - https://forums.te4.org/viewtopic.php?f=53&t=50716 It's for Insane, but you can do it on lower difficulties just fine. Note that traps are currently (as of 1.7.2) bugged and you can't prime anything, which isn't a major loss as the traps are sadly not that good to begin wi...
- Thu May 20, 2021 11:04 pm
- Forum: General Discussion
- Topic: Wrote a new guide
- Replies: 7
- Views: 3161
Re: Wrote a new guide
I've added some sections on the "why" for the skill choices that talk about some basic tactics (e.g. attack rotation) and objectives. Generally speaking this is a very defensive build that can tank its way through most of the content and mostly just hits stuff, which is why I picked it for...
- Thu May 20, 2021 1:33 am
- Forum: General Discussion
- Topic: Wrote a new guide
- Replies: 7
- Views: 3161
Re: Wrote a new guide
The guide is long enough that detailed tactics for individual bosses are going to make it impossibly long - a companion guide, maybe, but it's very hard to teach that stuff through text. I could definitely talk more about various fights, but the reality is that detailed strategies are going to depen...
- Wed May 19, 2021 10:37 pm
- Forum: General Discussion
- Topic: Wrote a new guide
- Replies: 7
- Views: 3161
Re: Wrote a new guide
Still ToME, so it's not like that wasn't going to happen anyway.
Any specific thoughts on ways I can lead less to their doom?
Any specific thoughts on ways I can lead less to their doom?
- Wed May 19, 2021 4:09 pm
- Forum: Dumb Questions
- Topic: Healing summons Necromancer
- Replies: 2
- Views: 12036
Re: Healing summons Necromancer
There's a specific talent in one of the trees, forget which one, that allows your minions to heal. Do you have that?
- Wed May 19, 2021 5:44 am
- Forum: General Discussion
- Topic: Wrote a new guide
- Replies: 7
- Views: 3161
Wrote a new guide
https://steamcommunity.com/sharedfiles/ ... 2490585354
Probably a lot of bad advice, but it's for normal/adventure so there's some room for error. I mean, I'm not even saying to take Flexible Combat.
Thoughts and feedback welcome.
Probably a lot of bad advice, but it's for normal/adventure so there's some room for error. I mean, I'm not even saying to take Flexible Combat.
Thoughts and feedback welcome.
- Mon Jan 04, 2021 3:54 am
- Forum: General Discussion
- Topic: Nightmare builds
- Replies: 6
- Views: 3570
Re: Nightmare builds
Just glancing at the character sheet, looks like a Sun Paladin wearing robes.
Because of the way damage calculations are done, heavy armor is way better than it appears.
Because of the way damage calculations are done, heavy armor is way better than it appears.
- Mon Jan 04, 2021 3:45 am
- Forum: Spoilers
- Topic: Achievements - full (?) list and directions
- Replies: 14
- Views: 27512
Re: Achievements - full (?) list and directions
Updated again after finally getting They Came.
- Sun Dec 13, 2020 9:42 pm
- Forum: Addons
- Topic: Problem I've seen with a few addon classes
- Replies: 1
- Views: 2378
Problem I've seen with a few addon classes
So I've seen this happen with DoctorNull's class pack (but only when I enabled the new classes on enemies) and now I'm seeing it on another run with addon classes (specifically the bloodruned dwarf from the Inferno Race Pack as a Chrono Ranger from the Hybrid Class Pack). It's happened twice now on ...
- Wed Dec 09, 2020 6:46 pm
- Forum: Ideas
- Topic: Annihilator (?): Gunsnake as a pet
- Replies: 5
- Views: 4466
Re: Annihilator (?): Gunsnake as a pet
Possible class evo for Annihilator that replaces the Mecharachnid with a Gunsnake, or adds the Gunsnake to the Mecharachnid and makes it even more of a pet class?
Also possible to just have the gunsnake be a cosmetic(ish) option the way the dragon golem works for Alchemist.
Also possible to just have the gunsnake be a cosmetic(ish) option the way the dragon golem works for Alchemist.
- Wed Dec 09, 2020 6:44 pm
- Forum: Ideas
- Topic: legacy of the naloren only sucks because its hard to get
- Replies: 7
- Views: 7797
Re: legacy of the naloren only sucks because its hard to get
The other parts of the prodigy (water breathing and spit poison) are pretty useless.
Would it be possible to have exotic weapon proficiency, and just that proficiency, retain the old scaling? That might make that 16 effective skill more valuable.
Still better than Secrets of Telos, though.
Would it be possible to have exotic weapon proficiency, and just that proficiency, retain the old scaling? That might make that 16 effective skill more valuable.
Still better than Secrets of Telos, though.