Search found 30 matches
- Sat Aug 21, 2021 1:26 pm
- Forum: General Discussion
- Topic: [1.7.4] Totality not reducing cooldowns
- Replies: 2
- Views: 944
[1.7.4] Totality not reducing cooldowns
Totality's description says it reduces cooldowns of Celestial skills by 3-6. I understand this to include Moonlight Ray, Twilight, and Healing Light... yet, using these skills while Totality is active puts them on their normal cooldowns... 3, 6, and 10 turns, respectively, instead of the 0, 0, and 4...
- Wed Mar 10, 2021 2:10 pm
- Forum: Ideas
- Topic: Phantasmal Shield Synergy
- Replies: 1
- Views: 7832
Phantasmal Shield Synergy
I would like phantasmal shield to be added to the list of shield types Shielding and Aegis interact with. Not because there's any particular improvement I'm interested in. Just because it bothers me that the other shield types are listed but phantasmal shield is not. Makes the Phantasm category feel...
- Tue Oct 06, 2020 5:59 am
- Forum: Bugs Archive
- Topic: [1.7b7] Skeleton Mage: Flame vs Bone Giant
- Replies: 0
- Views: 723
[1.7b7] Skeleton Mage: Flame vs Bone Giant
It seems like a player-summoned Skeleton Mage's Flame spell will pass harmlessly through the player and player-summoned skeletons, except for player-summoned Bone Giants. I saw my giant step in the path of my mage's flame, stop the projectile, and start burning.
- Wed Sep 23, 2020 8:02 pm
- Forum: Ideas
- Topic: Hiemal Shield recharge on rest
- Replies: 0
- Views: 1312
Hiemal Shield recharge on rest
If Hiemal Shield is damaged, and enough souls are available for it to successfully recharge, "Rest a while" currently will wait 0 turns if there is not some other target for resting. This means the player must manually click, click, click until the shield recharges, or accept a heightened ...
- Wed Sep 23, 2020 7:19 am
- Forum: Bugs Archive
- Topic: [1.7b6] Throw Bones vs NPCs
- Replies: 1
- Views: 854
[1.7b6] Throw Bones vs NPCs
When a player-created Bone Giant uses Throw Bones, it causes bleeding to nearby friendly/neutral NPCs causing them to turn hostile and disrupting related quests. This can result in some rather harsh hidden penalties to investing in Assemble (such as permanently losing access to the special shop in L...
- Sun Aug 30, 2020 12:45 am
- Forum: Bugs Archive
- Topic: Confused Skeletons
- Replies: 5
- Views: 1548
- Sat Aug 29, 2020 2:11 pm
- Forum: Bugs Archive
- Topic: Confused Skeletons
- Replies: 5
- Views: 1548
Re: Confused Skeletons
Okay, I found my save folder, but I'm not sure which files to upload. I tried zipping the whole folder, but the forums have a rather strict attachment size limit of 256 KB.
- Thu Aug 27, 2020 6:48 pm
- Forum: Bugs Archive
- Topic: Confused Skeletons
- Replies: 5
- Views: 1548
Confused Skeletons
I'm in the Daikara and my skeletons have stopped following me... there's one on either end of a long pass that just keeps walking back and forth between the same pairs of squares, and the others won't walk past them. I'd be happy to upload my save file for analysis if I knew where to find it.
- Thu Aug 27, 2020 6:42 pm
- Forum: Bugs Archive
- Topic: Refunding Class Points v1.7B4
- Replies: 2
- Views: 1131
Re: Refunding Class Points v1.7B4
The game doesn't allow refunding of points during combat or several turns after combat ends. Could that explain your experience?
- Sun Aug 09, 2020 4:09 pm
- Forum: Ideas
- Topic: Auto-explore speed limit
- Replies: 0
- Views: 1238
Auto-explore speed limit
If the player has a movement speed boost, they'll tend to leave their minions behind while auto-exploring. It'd be nice if auto-explorer capped the player's movement speed at the speed of the slowest party member.
- Sun Aug 09, 2020 7:39 am
- Forum: Bugs Archive
- Topic: Spectral Sight
- Replies: 2
- Views: 977
Re: Spectral Sight
It all seems to be working correctly now, thanks.
- Sat Aug 08, 2020 6:05 am
- Forum: Bugs Archive
- Topic: Spectral Sight
- Replies: 2
- Views: 977
Spectral Sight
2 of the 3 passive effects on Spectral Sight don't work as described. The detection of undead within range only applies to enemies, but the description does not specify this limitation, suggesting that it would allow the Necromancer to know the location of its own minions as well. The perception of ...
- Fri Aug 07, 2020 10:38 pm
- Forum: Ideas
- Topic: Escort Placement
- Replies: 0
- Views: 1375
Escort Placement
When entering a new zone, skeleton minions are placed before escort NPCs. In tight spaces (such as forest corridors), this can result in the escort NPC spawning out of sight of the player and being killed before the player can find him. Since the skeletons are more expendable than the escort, I reco...
- Fri Aug 07, 2020 7:56 pm
- Forum: Bugs Archive
- Topic: Soul Leech not providing souls
- Replies: 3
- Views: 2578
Soul Leech not providing souls
It seems that Soul Leech isn't providing souls when skeletons kill enemies.
- Thu Aug 06, 2020 11:48 am
- Forum: Ideas
- Topic: Silk Current for Necromancer
- Replies: 2
- Views: 2113
Silk Current for Necromancer
Seems like adding Necromancer's pure cold talent categories (Grave, Glacial waste, and Rime wraith) to Silk Current would be appropriate.