Search found 7 matches
- Mon Oct 19, 2015 3:32 am
- Forum: Addons
- Topic: StarKeep's Grab Bag
- Replies: 20
- Views: 15231
Re: StarKeep's Grab Bag
Got a couple of questions regarding your Elkosh race Talent 3 Magical Siphon says it converts incoming damage to bonus damage: is this reducing the damage i take from non-phys and non-mind sources? Talent 1 Magic Tap: Is this meant to last for 10 turns or scale so linearly with magic? I'm level twen...
- Mon Sep 28, 2015 4:59 am
- Forum: Addons
- Topic: The Trench Strider: Celestial Melee/Caster of Moon and Sea
- Replies: 87
- Views: 70268
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Celestial/Heavens first talent Sun and Moon says that "learning this talent enhances some of your darkness/cold talents to also benefit light/fire". Can you clarify what this means? I can't see any changes after taking it.
- Sat Feb 14, 2015 9:33 am
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 87178
Re: Everything is Unique / Added Difficulties
What's the recommended zone progression? Playing on Insane, i completed all the Tier 1 zones, then went to the Maze at lvl 16 and found that everything is level 50. Same for the Old Forest. I went and had a look at what level Dreadfell was going to be, and that was level 50 too. RUined Halfling Comp...
- Thu Feb 05, 2015 5:36 am
- Forum: Addons
- Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
- Replies: 192
- Views: 278969
Re: Necromancy+ v2.0.0 - Spiritmancer released
Yeah, i thought about the Sprites being able to zap past other sprites and realised there were many situations where i would've been destroying rooms and bosses by summoning both sprites at once. I don't think there would be a problem at all if the melee sprites are able to tank one or two hits (I'v...
- Wed Feb 04, 2015 1:54 pm
- Forum: Addons
- Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
- Replies: 192
- Views: 278969
Re: Necromancy+ v2.0.0 - Spiritmancer released
Played Spiritmancer a while ago on insane and managed to make it to level 25 (3 deaths) before i ran into rares that oneshot everything i summoned in one turn. The class is fun but i found that the sprites become almost useless, 47 hp? When i'm level 25? How are they meant to survive even the weakes...
- Thu Jan 22, 2015 4:03 pm
- Forum: Addons
- Topic: Midnight (v1.13)
- Replies: 314
- Views: 159158
Re: Midnight (v1.10.0)
Hi, could you have a look at the scaling for the Hymns and Chants? Just played an Insane game and ran into an Elendar with over 80% Evasion from Hymn of Shadows (level 25 iirc), something i was unable to beat
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- Wed Jan 14, 2015 3:20 pm
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 356373
Re: Verdant Class Pack v1.1.1 - Werebeast beta in progress
Is there a way i can have only the Druid class and Wyrmic changes active (such as removing specific files)? Werebeast is cool but i don't want to use it until it's further developed, and the vine lasso and cleansing infusions are ridiculous to deal with as a mana-user/spellcaster in Insane (every 4-...