Search found 11 matches
- Wed Mar 09, 2016 9:29 pm
- Forum: Spoilers
- Topic: Mana on Crit
- Replies: 6
- Views: 5722
Re: Mana on Crit
With the reference to the Meteoric Madness build being part of the Embers DLC, I couldn't help but curiously keep an eye out for the shaping components of it, one being a staff that has mana on crit. It seems this trait is presently vanishingly rare to make me wonder: Is it even still available on ...
- Mon Feb 29, 2016 8:13 pm
- Forum: Metaclass: Tinkers
- Topic: Sawbutcher overpowered or campaign too easy?
- Replies: 42
- Views: 51711
Re: Sawbutcher overpowered or campaign too easy?
So much knee-jerk hate against a new playstyle. The problem with Sawbutcher was never moving and attacking as a primary means of offense. That was just something new, and fun, and there's no reason it couldn't have worked. Attack on move is a really cool concept - it was the freshest thing on the m...
- Mon Feb 29, 2016 11:56 am
- Forum: General Discussion
- Topic: New damage resist?
- Replies: 5
- Views: 2286
Re: New damage resist?
The big offenders (why this got nerfed so hard) are the Whitehooves Racial tree, the Gunslinger's Avoidance tree, and the Sawbutcher's Furnace tree, plus the new Constitution Prodigy.
- Tue Jan 13, 2015 1:09 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
Darkgod urged me to make it no_npc_use so it's been rebalanced substantially. Talent level scales duration and cooldown. Caps out at 3 turns. Damage you deal is reduced by 100% while active. Thoughts? If the ability to do damage during a Time Stop is eliminated, why cap it out at 3 turns? A movemen...
- Fri Jan 09, 2015 11:58 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
The first time, it claimed to have have prevented 29 damage, and 9 the second. So the second attack should have been 20 points more damaging - but it wasn't. Since this was the same enemy hitting several times in sequence, all the attacks should have been about the same. That's not actually true. E...
- Fri Jan 09, 2015 10:19 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
My first test on Fatweaver/ED/Reality Smearing (Preserve Pattern) looked okay. ... If it still feels like an issue for you please attach the log and I'll take a look at it. I'll attach the chunk of the log I'm seeing the weirdness in. It's from the middle of things, as I didn't save until I noticed...
- Fri Jan 09, 2015 4:01 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
I'd suggest 2 radius needs a minimum range of 4 to be useful, so a range of 6 or 5+Talent Level should be safe enough through the ability to prevent self-damage with Gravity Locus. But we'll see. In terms of bugs, I think there's something very odd going on with the Fateweaver damage prevention. Whe...
- Fri Jan 09, 2015 2:47 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
One potential balance issue I've noticed for the Paradox Mages, at least, is spell range. Right now, almost every ability has a range of 10, right from the beginning. I focused on getting a good light range or using a Clairvoyance wand, so I could detect enemies early. In the current test character,...
- Sat Jan 03, 2015 12:24 am
- Forum: Bugs Archive
- Topic: [1.3] Unable to walk out of new dungeon
- Replies: 1
- Views: 4032
[1.3] Unable to walk out of new dungeon
When I try to walk out of the Old Conclave Vault, I keep getting more previous levels. Instead of exiting to the World Map, I go to level 0, then level -1, -2, -3.... It's my own private Infinite Dungeon. However, I can Rod of Recall out just fine, and return again later to repeat. Sample from the l...
- Sat Jan 03, 2015 12:01 am
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 225761
Re: Playtesters needed! (1.3 Chronomancers)
Yeah, I can see it more so on Contingency. I just don't want to add an extra line to ten different talents to make it explicit. I'll let others weigh in, I'm certainly not opposed to being more specific on Contingency. Unfortunately, Contingency right now relies on several keywords: Active, non-tar...
- Fri Jan 02, 2015 3:40 am
- Forum: Bugs Archive
- Topic: Item vault capacity cut in half
- Replies: 6
- Views: 2263
Re: Item vault capacity cut in half
According to the main website, 5 slots is how many you should have for purchasing the base game plus the expansion. I also originally had 10 until a few days ago, but from what it says 5 is correct. Maybe there was a bonus that went away, or a rescaling.