
Search found 49 matches
- Mon Dec 04, 2023 12:18 pm
- Forum: Metaclass: Warriors
- Topic: Arcane combat and Pulverzing Auger
- Replies: 2
- Views: 13916
Re: Arcane combat and Pulverzing Auger
Oh darn. That really limits the options for early procs.
Thanks for confirming my suspicions... Now to find a mod to change that.

- Mon Dec 04, 2023 10:10 am
- Forum: Metaclass: Warriors
- Topic: Arcane combat and Pulverzing Auger
- Replies: 2
- Views: 13916
Arcane combat and Pulverzing Auger
Hello,
I see a lot (well, a couple) guides for Arcane Blade who mention Pulverizing Auger as an option for Arcane Combat, but in my game I only see Flame, Lightning and Earthen Missile as options. Was there a change I missed ?
I see a lot (well, a couple) guides for Arcane Blade who mention Pulverizing Auger as an option for Arcane Combat, but in my game I only see Flame, Lightning and Earthen Missile as options. Was there a change I missed ?
- Sun Jan 23, 2022 11:41 am
- Forum: Metaclass: Defilers
- Topic: Demon seed randomness
- Replies: 2
- Views: 9124
Demon seed randomness
Quick question - is there a way to affect what demon you get, and/or what slot a new demon can be attached to ? The main issue I have with Demonologist is that their core gimmick is strictly inferior in every way to Tinkers. Now, granted, Tinkers are in the "broken" tier. Still. As far as ...
- Tue Dec 08, 2020 9:33 am
- Forum: Bugs Archive
- Topic: [1.7.2] Bug issue in Krimbul Territory (EoR)
- Replies: 4
- Views: 1579
Re: [1.7.2] Bug issue in Krimbul Territory (EoR)
So I see. Downloading manually did indeed solve the issue. Welp, that's one launcher I won't be launching again anytime soon...
- Sun Dec 06, 2020 2:34 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Bug issue in Krimbul Territory (EoR)
- Replies: 4
- Views: 1579
Re: [1.7.2] Bug issue in Krimbul Territory (EoR)
Weird, all of them were freshly downloaded off the website after the 1.7.2 update. I've got Ashes v1.1.2, Embers v1.1.8 and Cults v1.0.10. I got the DLCs each from its own page, should I have used another link ? EDIT : I thought I'd updated to 1.7.2 with the launcher, but it appears I'm still in 1.7...
- Fri Dec 04, 2020 10:54 pm
- Forum: Bugs Archive
- Topic: [1.7.2] Bug issue in Krimbul Territory (EoR)
- Replies: 4
- Views: 1579
[1.7.2] Bug issue in Krimbul Territory (EoR)
Hello, Since the 1.7.X update, each time I get to the submerged wreck in Krimbul and attempt to enter it, my game gets into an infinite loading bar loop after I close the gear transmutation screen. I don't get a bug report and I can't quit the game short of Ctrl-Alt-Del'ing it. Anyone got the same i...
- Mon Feb 03, 2020 5:29 am
- Forum: General Discussion
- Topic: How to survive Bandit Lord
- Replies: 8
- Views: 5885
Re: How to survive Bandit Lord
I did not realise he used Shadow Veil now, good to know. I'll have to concentrate on getting escape / damage sponges options on my characters from now on, I guess.
- Sun Feb 02, 2020 10:43 am
- Forum: General Discussion
- Topic: How to survive Bandit Lord
- Replies: 8
- Views: 5885
How to survive Bandit Lord
Hey folks,
Is it me or is the Bandit Lord encounter entirely overtuned since 1.6.x ? I've tried about a dozen different builds from different classes and I get one shot EVERY. SINGLE. TIME.
How do you guys survive him now ? Are we doomed to lose the Merchant just to live another day ?
Is it me or is the Bandit Lord encounter entirely overtuned since 1.6.x ? I've tried about a dozen different builds from different classes and I get one shot EVERY. SINGLE. TIME.
How do you guys survive him now ? Are we doomed to lose the Merchant just to live another day ?
- Tue Oct 30, 2018 12:18 pm
- Forum: Addons
- Topic: Nekomancer Class V 1.0.1
- Replies: 7
- Views: 3966
Re: Nekomancer Class V 1.0.1
Just a thought, but for the Thread second talent, I'd suggest switching it with the third (so the entanglement comes earlier as a defensive) then turning Thread Weaver into a bouncing attack à la Chain Lightning or the release of a Charged Aura. Kind of the thread jumping from enemy to enemy and tyi...
- Tue Jun 12, 2018 11:46 am
- Forum: Spoilers
- Topic: Forbidden Cults Unlocks, Spoilers, Weirdness
- Replies: 40
- Views: 64405
Re: Forbidden Cults Unlocks, Spoilers, Weirdness
Iirc, you have codes in vor:a if you have tinker trees and you get 2 brain in jar Duh ! And since I thought you couldn't get that in AoA, I never brought the tinker skills high enough to unlock the recipes, so I didn't even notice. Well, thanks for the info. Of course, my undying curiosity got me t...
- Tue Jun 12, 2018 7:30 am
- Forum: Spoilers
- Topic: Forbidden Cults Unlocks, Spoilers, Weirdness
- Replies: 40
- Views: 64405
Re: Forbidden Cults Unlocks, Spoilers, Weirdness
I found two portal sequences in Vor Armory, one complete and one with a blank tile. When I went to the portal and punched in the first one, it activated it but without the swirly portal in the middle. I couldn't enter it, it just sat there glowing and spinning, and when I changed the sequence and tr...
- Fri Jun 08, 2018 9:47 pm
- Forum: General Discussion
- Topic: Zone explore order
- Replies: 16
- Views: 65418
Re: Zone explore order
How do you know if a zone is "alt" or not? if one of your zones is the alt version does that mean all your zones are the alt version? For most zones you know if you're in the regular or the alt version based on terrain. Alt Trollmire has marshy water terrain all over, alt Raloren starts w...
- Tue May 29, 2018 6:38 am
- Forum: Metaclass: Demented
- Topic: Unlocking cultists
- Replies: 4
- Views: 14072
Re: Unlocking cultists
Oooohhh, good to know ! Thanks for the tip.Arcvasti wrote:The tome that unlocks cultists has a max level of 45, IIRC. This means it probably won't spawn in the lategame areas. Forbidden tomes in general can spawn in the inventory of the merchant you rescue[Or Kaltor, if you're in EoR].

- Mon May 28, 2018 7:03 pm
- Forum: Metaclass: Demented
- Topic: Unlocking cultists
- Replies: 4
- Views: 14072
Re: Unlocking cultists
I'm not tired of waiting - if it's pure random, then fine, I'll just keep trying and hope. I'd just hate to keep missing some obscure criteria that would allow or prevent it happening.Think trying to unlock Yeek while playing a Halfling - can't be done. I was just wondering if there's some condition...
- Mon May 28, 2018 6:42 am
- Forum: Metaclass: Demented
- Topic: Unlocking cultists
- Replies: 4
- Views: 14072
Unlocking cultists
Hey folks - does anyone know if there are conditions to getting the artifact drop to unlock cultists ? Say, a given class, race, and/or zone ? I'm on my third game looking for it and still no luck. :/ (Admittedly, one was to unlock Krog, so it was fairly specific.)