Search found 65 matches
- Wed May 06, 2015 2:13 am
- Forum: Dumb Questions
- Topic: hunted 1%?
- Replies: 2
- Views: 791
Re: hunted 1%?
according to the code it's rng.percent(1 + self.level / 7), so it randomly generates a number, checking each time you act. It's 1% + Level divided by 7 so at level 10 it's (1+10)/7 or 11/7 which is 1.58%
- Wed May 06, 2015 2:07 am
- Forum: Dumb Questions
- Topic: what do numbers in talent code mean?
- Replies: 4
- Views: 807
Re: what do numbers in talent code mean?
Read through http://te4.org/wiki/Scaling for information on how scaling for talents work
- Sun Apr 26, 2015 6:14 am
- Forum: Dumb Questions
- Topic: i'm staring at bracket it says is not there?
- Replies: 3
- Views: 824
Re: i'm staring at bracket it says is not there?
Yep, Hyphens are the problem which is why my half orcs were halforcs instead of half-orcs. The problem you're facing is you'll need to change EVERYTHING to indicate the new name, not just one line.HousePet wrote:I'm pretty sure the hyphen is the problem.
- Sun Apr 26, 2015 6:07 am
- Forum: Addons
- Topic: how to on_kill summon same enemy % chance?
- Replies: 2
- Views: 1322
Re: how to on_kill summon same enemy % chance?
the idea is when on_kill enemy, 50% chance to summon that same enemy from an alternate timeline. this racial passive would be for the dual-self chrono race i'm trying to make, as in, the other self coming in to attack and being the part of the self that kills the enemy (thus 50% chance) has this ch...
- Thu Apr 23, 2015 2:15 am
- Forum: Addons
- Topic: I Made More Slots But How To Put Into A Class?
- Replies: 4
- Views: 1929
Re: I Made More Slots But How To Put Into A Class?
The fourarms variable actually doesn't do much other than a quick and dirty superload to turn off weapon quickswitch because it deleted any extra slots. local _M = loadPrevious(...) local base_quickSwitchWeapons = _M.quickSwitchWeapons function _M:quickSwitchWeapons() if self.fourarms then return en...
- Thu Apr 23, 2015 2:12 am
- Forum: Addons
- Topic: [Released!] Half-Orc Race Version 0.0.6 "Home Sweet Home"
- Replies: 40
- Views: 13836
Re: [Released!] Half-Orc Race Version 0.0.6 "Home Sweet Home
After a while of contemplation, I'm not going to come back to this addon, so I give whomever wants to work on this addon, permission. Feel free to use my code for whatever. My only stipulation is that I am given some credit for the addon. Have fun 

- Thu Apr 23, 2015 2:11 am
- Forum: Addons
- Topic: Xorn Race [0.03] Any Class Edition
- Replies: 44
- Views: 17012
Re: Xorn Race [0.03] Any Class Edition
After a while of contemplation, I'm not going to come back to this addon, so I give whomever wants to work on this addon, permission. Feel free to use my code for whatever. My only stipulation is that I am given some credit for the addon. Have fun 

- Wed Apr 08, 2015 3:10 am
- Forum: Ideas
- Topic: Just make random name generator
- Replies: 6
- Views: 2823
Re: Just make random name generator
That I didn't knowStuntofthelitter wrote:Right clicking the name field will also generate a random name.
- Wed Apr 08, 2015 1:56 am
- Forum: Ideas
- Topic: Remove the lumberjack village pop-up choice
- Replies: 13
- Views: 7129
Re: Remove the lumberjack village pop-up choice
I could have sworn that it used to be a time limit thing, if you didn't get there quick enough you'd enter to everything being dead and Ben would be gone. I'm probably delusional though.
- Wed Apr 08, 2015 1:54 am
- Forum: General Discussion
- Topic: Add-on to Character in progress?
- Replies: 4
- Views: 1542
Re: Add-on to Character in progress?
Try word pad, if that doesn't work I'd suggest notepad++
Apparently I'm stalking XND, as I seem to be without thinking responding to all his posts.
Apparently I'm stalking XND, as I seem to be without thinking responding to all his posts.
- Wed Apr 08, 2015 1:51 am
- Forum: Bugs Archive
- Topic: forge bugs (spoiler)
- Replies: 1
- Views: 820
Re: forge bugs (spoiler)
This is from the everything is unique add-on, last I heard it's going through some major changes and it's not compatible for the latest version of ToME, so I'd suggest not using it for now.
- Wed Apr 08, 2015 12:24 am
- Forum: Ideas
- Topic: Just make random name generator
- Replies: 6
- Views: 2823
Re: Just make random name generator
Hit random until you get the race you want, then choose a classGlassGo wrote:What if I don't need random race \ random class? Only random name?
- Wed Apr 08, 2015 12:07 am
- Forum: Bugs Archive
- Topic: [1.3.1]Demon seeds count as artifacts for apprentice
- Replies: 3
- Views: 1789
Re: [1.3.1]Demon seeds count as artifacts for apprentice
This has been so since Ashes came out iirc
- Wed Apr 08, 2015 12:04 am
- Forum: Ideas
- Topic: Just make random name generator
- Replies: 6
- Views: 2823
Re: Just make random name generator
There is, just hit the random button, it'll choose a random race and class, giving it a random name based on that race. It's not that you can just hit a button for a random name but it's there.
- Tue Apr 07, 2015 5:17 am
- Forum: Addons
- Topic: Xorn Race [0.03] Any Class Edition
- Replies: 44
- Views: 17012
Re: Xorn Race [0.03] Any Class Edition
You're very insistentxnd wrote:well, if you or someone wanted to walk me through how to do some things, I might be able to try putting some of the simpler ideas of this into it?
