Search found 25 matches

by vonfackenheim
Sat Feb 05, 2022 4:47 pm
Forum: Character Reports
Topic: multi-class challenge winner
Replies: 2
Views: 7326

multi-class challenge winner

I tried out the multi-class challenge for this run: https://te4.org/games/addons/tome/sk_rae_multi_class_challenge Here is my character: https://te4.org/characters/16793/tome/ab0e27cd-0133-4a09-8e17-99f1ba4c68a1 In terms of difficulty, the beginning (first 15 to 20 levels) is much easier than the no...
by vonfackenheim
Tue Jan 14, 2020 9:26 pm
Forum: Bugs Archive
Topic: 1.6.6 Summoner Talent Distribution Error
Replies: 3
Views: 1551

Re: 1.6.6 Summoner Talent Distribution Error

I am experiencing the same bug on the Windows version (Win 10). I noticed that after a certain point (somewhere between levels 5 and 10) that my Summon Control talent was listed at 9000 /5. I turned off the game, opened up my character in the saved game file (mod.class.Player-some_long_hex_number in...
by vonfackenheim
Sun Jul 14, 2019 11:40 pm
Forum: Metaclass: Warriors
Topic: 1.5 Sling Archer w/ Heavy Armor Guide
Replies: 27
Views: 60055

Re: 1.5 Sling Archer w/ Heavy Armor Guide

What I mean is that gear that disrupt spells also reduces your spell power. So if you go both Arcane Might and antimagic you have two types of sources you can't use, arcane and arcane disruptive gear. This would make it much harder to gear. Taking Arcane Might will not prevent you from using arcane...
by vonfackenheim
Sun Oct 21, 2018 3:52 pm
Forum: Character Reports
Topic: Monolith
Replies: 1
Views: 3447

Monolith

I just finished my Monolith run. https://te4.org/characters/16793/tome/8f4b5624-907d-4a18-ba2c-e15329336313 I built an Adventurer specifically to wear the Monolith Armour. The goal was to have 150 CON. As it turns out, this is not nearly enough. You will need considerably more CON, probably 200 is s...
by vonfackenheim
Thu Oct 04, 2018 12:21 am
Forum: Dumb Questions
Topic: About anti-magic and runes in early game
Replies: 5
Views: 2459

Re: About anti-magic and runes in early game

Shalore, Ogres and probably Drem and Doomelves all start with runes, which have to be replaced before they can enter Zigur. It isn't really that expensive to do so if you do a couple dungeons first, but you wouldn't be able to betray those first few escorts to Zigur, which is annoying. All of those...
by vonfackenheim
Sun Aug 26, 2018 2:22 am
Forum: General Discussion
Topic: Randventurer Weekly Challenge! (Now with 100% more addon!)
Replies: 101
Views: 214782

Re: Randventurer Weekly Challenge! (Now with 100% more addon

Is the challenge still on? It looks like it has been a little more than a week since the last update. I'm trying out the latest challenge (madnessdoesntexist) and there are some fun options. My halfling slinger with a bit of chronomancy, sun magic and martial arts thrown in for good measure: https:/...
by vonfackenheim
Sun Mar 12, 2017 4:00 am
Forum: Metaclass: Adventurers
Topic: Stone Warden / Demonologist - Tanking Madness
Replies: 13
Views: 17215

Re: Stone Warden / Demonologist - Tanking Madness

I noticed your madness winner only invested two points in Absorption, and seemed to have a lot of slack in Generic points. Did you ever try running F.E.M. instead of Absorption? I think that FEM is the better choice, but absorption was helpful for escaping from Reknor at the very beginning. I went ...
by vonfackenheim
Wed Mar 08, 2017 3:40 am
Forum: Metaclass: Adventurers
Topic: Stealthy Arcane Psyshot
Replies: 14
Views: 27157

Re: Stealthy Arcane Psyshot

ster wrote:get lots of cun, pes would help a lot but for whatever reason OP didn't take it in his win
PES might be a better choice than Superpower. It is certainly worth trying out.
by vonfackenheim
Tue Jan 31, 2017 8:11 pm
Forum: Character Reports
Topic: Halfling Gunslinger Nightmare Win
Replies: 8
Views: 4747

Re: Halfling Gunslinger Nightmare Win

I find that Insane is easier at the start as long as you are drowning villagers for fun and profit. It gets much tougher beginning with the T2 dungeons.
by vonfackenheim
Tue Jan 31, 2017 4:05 am
Forum: Character Reports
Topic: [Madness/RL] Adventurer + Paradox Mage Multiclass
Replies: 0
Views: 1618

[Madness/RL] Adventurer + Paradox Mage Multiclass

Having some fun with the Multiclass add-on. My super Paradox Mage is extremely over-powered. Having sustains removed is the only thing that seems to be deadly. My safe space out-of-time has saved me more than once. The downside is that this character is taking forever to play. Everything is unique ...
by vonfackenheim
Sat Dec 24, 2016 11:00 pm
Forum: Metaclass: Adventurers
Topic: Stealthy Arcane Psyshot
Replies: 14
Views: 27157

Re: Stealthy Arcane Psyshot

I agree re: Thoughts of Iron. It could possibly replace Bloodthirst or Temporal. However, the 45% speed buff from Temporal is tough to give up and Time Shield useful early into the game. Bloodthirst is a possible candidate for replacement, but I think that it would be difficult to survive certain en...
by vonfackenheim
Sat Dec 24, 2016 9:26 pm
Forum: Metaclass: Adventurers
Topic: Stealthy Arcane Psyshot
Replies: 14
Views: 27157

Stealthy Arcane Psyshot

Stealthy Arcane Psyshot I really enjoy playing the Stealth Bomber build, but I could not make it work in Madness, as I could not deal damage fast enough. OK, so what can deal damage fast enough? Magical Combat is always a good choice, but melee weapons do not mesh well with stealth. So, how do I co...
by vonfackenheim
Thu Dec 22, 2016 3:21 am
Forum: Metaclass: Adventurers
Topic: Stone Warden / Demonologist - Tanking Madness
Replies: 13
Views: 17215

Re: Stone Warden / Demonologist - Tanking Madness

I didn't find paradox a problem as due to not actually activating any paradox using abilities, I didn't trigger an anomaly. As long as reality smearing was kept up and I didn't need to use Dust to Dust, my paradox just kept on going up with no downside I found that high paradox was a problem if I h...
by vonfackenheim
Wed Dec 21, 2016 12:11 pm
Forum: Metaclass: Adventurers
Topic: Stone Warden / Demonologist - Tanking Madness
Replies: 13
Views: 17215

Re: Stone Warden / Demonologist - Tanking Madness

Thanks for the guide. Just ran it through nightmare and after level 20 or so, nothing could kill me. I also killed Elandar with approximately 62000 paradox because I just couldn't catch him and when I did he'd teleport away and heal all the damage. Paradox is a bit of a problem on this build. Fortu...
by vonfackenheim
Mon Dec 19, 2016 3:52 am
Forum: Metaclass: Adventurers
Topic: Stone Warden / Demonologist - Tanking Madness
Replies: 13
Views: 17215

Stone Warden / Demonologist - Tanking Madness

Stone Warden / Demonologist / Arcane Blade - Tanking Madness This build is very durable, but the start is a challenge on madness. You will need the Dwarven Adventurers mod . Or you can edit your save file and manually add the categories. Madness Winner Insane Winner (from before Buckler Training wa...