Search found 21 matches
- Fri Feb 06, 2015 2:50 am
- Forum: Ideas
- Topic: Invisibility and Lights
- Replies: 1
- Views: 869
Invisibility and Lights
So, i was playing online and i asked Stuntofthelitter 'why does stealth hide your light for you, but casting invisibility, doesn't?' his reply was 'dunno, that's just the way things are' Why do i need to spend a turn to take my light off before or after casting invisibility, an expensive sustain tha...
- Thu Jan 08, 2015 11:11 pm
- Forum: Addons
- Topic: Let there be Gnomes!
- Replies: 11
- Views: 4715
Re: Let there be Gnomes!
thanks.Dao Zeti wrote:Technically its easy, as generic trees have a genuine flag. When I'll find time, I'll implement it.mkire wrote:Would it be possible to say if a talent tree is generic or class?
- Thu Jan 08, 2015 12:24 pm
- Forum: Addons
- Topic: Let there be Gnomes!
- Replies: 11
- Views: 4715
Re: Let there be Gnomes!
Would it be possible to say if a talent tree is generic or class?
Re: Turtles
Starkeep, i'm sorry to bother you, but i find the turtlemire disappearing really frustrating. I want to play through it, but it seems to only be there for a really short period of time; lvl 12 to lvl 14. Would you please release a version where it doesn't go away?
- Sat Dec 27, 2014 3:41 am
- Forum: Addons
- Topic: Luminosity Anorithil Rework: feedback appreciated.
- Replies: 60
- Views: 22796
Re: Luminosity Alpha - Illuminate the Enemy!
i'm not quite sure what is going on, but i went from having 50 max lum to 30 after i leveled up, and when increase blood red moon's level, my max decreases. i went from having lvl2 BRM to 3, and my max went from 38 to 25 I'll restart tome with only this addon active and report back edit; works corre...
- Sun Dec 21, 2014 11:26 am
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23931
Re: Bazaar: bringing shopping malls to Tome
Uploaded a new version, as the newest version of Ashes could lead to an error when entering the Bazaar main zone for the first time - it wouldn't generate because of an empty event.lua file inside the archive of the zone. Just updating Bazaar fixes this problem however. -- I have an idea for the te...
- Fri Dec 12, 2014 12:35 am
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23931
Re: Bazaar: bringing shopping malls to Tome
I have an idea for the teleport home, though i don't know how feasible it is; Can you have the shopkeepers check to see if they're at full health before they try to teleport home? that way if i'm in the middle of fighting one and i yank him to me so i can beat him up in melee he won't just teleport ...
- Thu Dec 11, 2014 7:26 pm
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23931
Re: Bazaar: bringing shopping malls to Tome
I'm not really sure why you've got a complicated setup to teleport the shopkeeper back to the vault in the first place, it's not like you haven't made them really hard to kill already what with giving them all draconic body and a talent that regens 100 per turn for ten turns and that talent from con...
- Thu Dec 11, 2014 5:30 am
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23931
Re: Bazaar: bringing shopping malls to Tome
would you be willing to release a version that doesn't have the game throw a fit if i pull or teleport a shopkeeper out of their vault?
- Tue Dec 09, 2014 12:05 am
- Forum: Addons
- Topic: Generalist Class Pack
- Replies: 5
- Views: 2317
Re: Generalist Class Pack
does this work with addons that alter base-classes? (I have one that makes significant changes to how necromancers work)
- Tue Dec 09, 2014 12:02 am
- Forum: Addons
- Topic: New Gems (fork) - 2019-02-24: Auto-Explore
- Replies: 92
- Views: 85472
Re: New Gems (fork) - 2014-11-08: Tweaks
it'd be better if the damage modifier of crawl wasn't 'you can't fight at all when you've got this turned on'. a 50% reduction like Meditate does for wilders would still encourage people to turn it off to fight, but they could still manage to get past critters and low level stuff without too much an...
- Sat Nov 22, 2014 10:01 am
- Forum: Addons
- Topic: [1.5.3] W.I.P. true vampire lord
- Replies: 19
- Views: 9979
Re: [1.2.4] W.I.P. true vampire lord
it is fine. Real life comes first. Lord knows i've got a thing that's been waiting months for me to work on, but i haven't been.
- Wed Nov 19, 2014 10:02 am
- Forum: Addons
- Topic: Faerie Race
- Replies: 161
- Views: 130043
Re: Faerie Race
i'm looking at the level 1 dark faery racial and as i put points into it the base bonuses decrease. is this intentional?
- Wed Nov 19, 2014 8:07 am
- Forum: Addons
- Topic: The Splitting Challenge
- Replies: 22
- Views: 13469
Re: The Splitting Challenge
I haven't tried it, but what happens if i remove the addon, and then load a map that has clones on it? Do they just disappear, throw up a bunch of errors/crash?
- Sun Nov 16, 2014 6:47 pm
- Forum: Addons
- Topic: The Splitting Challenge
- Replies: 22
- Views: 13469
Re: The Splitting Challenge
thank you