Search found 115 matches
- Tue Dec 06, 2016 1:56 pm
- Forum: Dumb Questions
- Topic: Acc Bonus vs. Corrupted Strength (Reaving Combat)
- Replies: 5
- Views: 1877
Re: Acc Bonus vs. Corrupted Strength (Reaving Combat)
I'm pretty sure it does proc, as I'm running a test adventurer and the blight damage is always multiplied by the proc multipler. So I think the answer is yes tbh If that's the case, it may be time for some more investigation into procs, either by code-divers or hands-on testing. If there's incorrec...
- Sat Nov 26, 2016 7:45 pm
- Forum: Ideas
- Topic: Stone vines sustain
- Replies: 5
- Views: 2766
Re: Stone vines sustain
No upvote button, so you get a reply in support instead. 

- Fri Nov 25, 2016 9:03 pm
- Forum: General Discussion
- Topic: 'Which difficulty is the game balanced for?'
- Replies: 83
- Views: 32914
Re: 'Which difficulty is the game balanced for?'
I'm with you on all counts, Sheila. I don't know what the best solutions is. Let power creep march on uninhibited? Ignore the cries and tone things down? Make Normal the new Easy, and introduce more gradiations of difficulty while bringing up the underperforming classes/races? Accept that Normal is ...
- Fri Nov 25, 2016 7:45 pm
- Forum: General Discussion
- Topic: 'Which difficulty is the game balanced for?'
- Replies: 83
- Views: 32914
Re: 'Which difficulty is the game balanced for?'
Dopaminka you are literally the kind of person that I'm talking about in my post, so it's no wonder you say things like that. You play lower difficulties, you go into threads and call more experienced players elitists for having an opinion or knowledge that you don't agree with :roll: so I don't th...
- Thu Nov 24, 2016 5:46 pm
- Forum: Ideas
- Topic: That old bugbear Constitution
- Replies: 16
- Views: 7409
Re: That old bugbear Constitution
Heal mod, good idea! Done! Whoo! Praise darkgod! Christmas on Thanksgiving this year! :mrgreen: That was my secret plan all along; I just thought I'd need to make a proof-of-concept mod to get it in. (And it's good I didn't. As a complete modding noob, I couldn't even find the lua stats data!) Did ...
- Thu Nov 24, 2016 4:56 pm
- Forum: Ideas
- Topic: Increase chances of Telos item drops
- Replies: 3
- Views: 2314
Re: Increase chances of Telos item drops
I'd rather not see each part as a guaranteed drop, but Imd definitely appreciate having a chance at it. Even if it were 1 guaranteed, 2 at 50% or something like that.
- Wed Nov 23, 2016 8:10 pm
- Forum: Ideas
- Topic: That old bugbear Constitution
- Replies: 16
- Views: 7409
Re: That old bugbear Constitution
Awesome! +Healmod was IMO the best rider effect I could come up with*, but I didn't have a good sense of how to tune it. Does .5% per sound good to everyone? Alongside that, what do people think of the outlined adjustment to Thick Skin - keeping the values/cap but scaling it with Con to avoid cheesi...
- Tue Nov 22, 2016 1:07 am
- Forum: Ideas
- Topic: How would You like Block to work?
- Replies: 34
- Views: 14996
Re: How would You like Block to work?
If you want to change it to yet another generic damage shield or a physical torque then better leave it as it is :| If anything, Block could be buffed to also proc passively, scaling with some stat and shield egos and not consuming a turn, while still having the active Block ability available for w...
- Mon Nov 21, 2016 3:02 am
- Forum: Ideas
- Topic: How would You like Block to work?
- Replies: 34
- Views: 14996
Re: How would You like Block to work?
I think we should distinguish between Block, the ability anyone gets from strapping a shield onto your arm, and abilities for classes that can specialize in shields (particularly Bulwark). For strapping a shield onto your arm, I don't like the "Press a button to get a damage shield/bone shield&...
- Sun Nov 20, 2016 3:33 pm
- Forum: Spoilers
- Topic: Wheel of fate
- Replies: 5
- Views: 8603
Re: Wheel of fate
I've most recently found Wheel of Fate also in a demon statue (also in Searing Halls 2). But I've seen it drop from monsters in other zones in previous versions. So unless it's been changed, I'm going with no.
- Sun Nov 20, 2016 3:09 pm
- Forum: Ideas
- Topic: Label zones by tier
- Replies: 6
- Views: 3696
Re: Label zones by tier
IIRC, the text warnings on entering a dungeon work OK for this, but not always. (I seem to remember a lot of "this place seems super-hard" messages on dungeons I needed to run next, and a few in reverse.) What I really would like to see, though, is a clarification in the quest log for the ...
- Fri Nov 18, 2016 10:57 pm
- Forum: Metaclass: Tinkers
- Topic: Why is my Sawbutcher having such a hard time?
- Replies: 2
- Views: 12018
Why is my Sawbutcher having such a hard time?
I finally picked up Embers, and I'm making my way through Roguelike/Normal on my first character, an Orc Sawbutcher. From all accounts, Sawbutchers are a little OP (even post-nerf) and Embers is easy. But I've been having a rough time with this one. ( Link .) In particular, I found the Sunwall Obser...
- Mon Nov 14, 2016 3:29 pm
- Forum: General Discussion
- Topic: ToME Guide and other Resource Compilation
- Replies: 46
- Views: 24884
Re: ToME Guide and other Resource Compilation
Speaking of that, maybe ranking classes by how accessible or beginner friendly they are would be helpful too? I'm sure a lot of us look at class guides sometimes, but I'm also sure that newer players are going to be the ones that use them the most. Perhaps either sort them like you do now, but add ...
- Sat Nov 12, 2016 10:37 pm
- Forum: Character Reports
- Topic: My second winner on normal! But bitter sweet. :(
- Replies: 3
- Views: 3748
Re: My second winner on normal! But bitter sweet. :(
I mean, you got your winner, and DarkGod got to claim the life of yet another adventurer. Some would call that a win-win. 

- Sat Nov 12, 2016 1:44 am
- Forum: Metaclass: Chronomancers
- Topic: What to people think about the Chronomancer changes?
- Replies: 3
- Views: 11399
Re: What to people think about the Chronomancer changes?
Nooooo...... Damage Smearing was the best! 
