Search found 13 matches

by sarracht
Thu Nov 27, 2014 11:53 pm
Forum: Ideas
Topic: Celestial Resources (Anorithil & Sun Paladin)
Replies: 45
Views: 15431

Re: Celestial Resources (Anorithil & Sun Paladin)

donkatsu wrote:As an aside, I think the existence of lone mooks in the first place is kind of dumb, and if they didn't exist then we wouldn't be having this conversation.
I sort of agree, but under the current system I'm pretty sure people would still be autocasting if everything were groups and/or rare+ mobs.
by sarracht
Thu Nov 27, 2014 11:48 pm
Forum: Ideas
Topic: Celestial Resource Final Thread
Replies: 55
Views: 30878

Re: Celestial Resource Final Thread (Hopefully)

To be clear, I only offered my system as a very general outline. I think donkatsu's Luminosity system is a much more concrete implementation of the basic idea I was going for, so I would suggest that my option be removed from the poll, or that any votes for my system be counted toward donkatsu's tal...
by sarracht
Thu Nov 27, 2014 2:22 am
Forum: Ideas
Topic: Celestial Resources (Anorithil & Sun Paladin)
Replies: 45
Views: 15431

Re: Celestial Resources (Anorithil & Sun Paladin)

I want to start by making sure I understand your system correctly. The current light nukes (Searing Light, Firebeam, etc.) and Twilight Surge generate 1 solar point and increase negative energy when they hit. Defensive light spells like Barrier and Providence generate 1 solar point if an enemy is ne...
by sarracht
Wed Nov 26, 2014 7:36 pm
Forum: Ideas
Topic: Celestial Resources (Anorithil & Sun Paladin)
Replies: 45
Views: 15431

Re: Celestial Resources (Anorithil & Sun Paladin)

Any changes won't be in isolation. That can easily be dealt with. (also Barrier is a Sun spell) Fair enough, but the same applies to some of your responses in the other thread .-. And yes, Barrier/Bathe in Light are Sun spells, but I found myself either precasting them before engaging, or using the...
by sarracht
Wed Nov 26, 2014 7:29 am
Forum: Ideas
Topic: Celestial Resources (Anorithil & Sun Paladin)
Replies: 45
Views: 15431

Re: Celestial Resources (Anorithil & Sun Paladin)

I just ended a NM/RL run as anorithil (died at 30 T.T) so I want to offer my thoughts based on my experience in the early- to mid-game. I don't think a combo point system is the way to go for this class. While I was playing, it felt absolutely crucial that I be able to disable enemies on turn 1. The...
by sarracht
Sun Nov 23, 2014 5:50 am
Forum: Ideas
Topic: Anorithil resource system
Replies: 71
Views: 20751

Re: Anorithil resource system

Half of the Anorithil talents can be used with no energy. Housepet, the more powerful abilties (as in all your main damage abilities from the darkness trees) require you to have energy. Various abilities can be used at no or negative cost, but the abilities you want to use require energy. This is g...
by sarracht
Sat Nov 22, 2014 7:39 pm
Forum: Ideas
Topic: Anorithil resource system
Replies: 71
Views: 20751

Re: Anorithil resource system

It's actually a negative feedback loop. Darkness spells generate luminosity (negative energy cost => more positive energy => more luminosity), and are powered by having low luminosity, so they get weaker if you only use negative spells. The Sun tree consumes luminosity now, and is powered by having...
by sarracht
Sat Nov 22, 2014 4:22 pm
Forum: Ideas
Topic: Anorithil resource system
Replies: 71
Views: 20751

Re: Anorithil resource system

To be clear, my proposal wasn't a "change the resource system and the class is fixed" type of deal. I'd like to see a fairly comprehensive overhaul of anorithil, and a non-derpy resource system needs to be the foundation for that. Some general comments on the thread so far: I like a lot of...
by sarracht
Sat Nov 22, 2014 5:01 am
Forum: Ideas
Topic: Anorithil resource system
Replies: 71
Views: 20751

Anorithil resource system

The positive/negative energy system is...wonky. There's very little use for positive energy other than a small amount for circles and the magic number 15 for Twilight, so negative energy is the only real resource; there wouldn't be much difference if you removed positive energy entirely and just had...
by sarracht
Tue Oct 28, 2014 10:04 pm
Forum: Bugs Archive
Topic: Graphics issues when I get an achievement for the first time
Replies: 1
Views: 905

Graphics issues when I get an achievement for the first time

Strange things happen to my UI whenever I get an achievement for the first time...some text gets drop-shadowed and dialogs get doubled, and cooldown indicators turn opaque white. I don't have it in the screenshot, but healthbars seem to turn white as well. It's fine after I quit and restart the game...
by sarracht
Mon Oct 27, 2014 10:00 pm
Forum: Bugs Archive
Topic: Can't leave Hallowed Fields
Replies: 12
Views: 6175

Re: Can't leave Hallowed Fields

Enzan wrote:Have all of you tried standing where the plumpkin was?
I've done > on every square in the room and gotten "there is no exit from this level here" or whatever...was it a portal you just stepped into or did you have to use it like a stairway?
by sarracht
Sun Oct 26, 2014 8:03 pm
Forum: Bugs Archive
Topic: Can't leave Hallowed Fields
Replies: 12
Views: 6175

Re: Can't leave Hallowed Fields

Having the same problem here :\
by sarracht
Sun Oct 26, 2014 7:44 pm
Forum: Bugs Archive
Topic: Can't leave Hallowed Fields
Replies: 12
Views: 6175

Re: Can't leave Hallowed Fields

My summoner's having the same issue :\