Search found 73 matches
- Sun Aug 23, 2015 12:51 am
- Forum: Development
- Topic: Main Git down since Aug 19
- Replies: 4
- Views: 2800
Main Git down since Aug 19
.. possibly earlier (aug 19 was when I first checked). Produces 502 error, a few people over on reddit have verified this: https://www.reddit.com/r/roguelikes/comments/3haa9p/what_is_the_most_active_roguelike_in_development/cu5q7a7 Just to confirm that I have the correct url: http://git.net-core.org...
- Wed Dec 03, 2014 4:57 am
- Forum: Metaclass: Adventurers
- Topic: Infinite Status Buffs
- Replies: 14
- Views: 12620
Re: Infinite Status Buffs
The only reason I ever see doing this build is ID. Since this build is literally invulnerable (its only Kryptonite is magical sustain removal, so Combo Kick, Corrupted Negation, and Disperse Magic are your only threats) you can go as high as you want in ID without any fear. And honestly, that'd be ...
- Sat Nov 29, 2014 8:51 am
- Forum: Ideas
- Topic: Race+Class+Background(subclass?)
- Replies: 42
- Views: 10114
Re: Race+Class+Background(subclass?)
Sure. I'm neutral about the whole background-as-class-modifier idea. I was just pointing out that any scheme with a blanket 'only X gets Y' system requires you to have every single addon developer onboard with it, which just ain't happening ever -- those logistics are close enough to impossible. You...
- Sat Nov 29, 2014 7:17 am
- Forum: Ideas
- Topic: Race+Class+Background(subclass?)
- Replies: 42
- Views: 10114
Re: Race+Class+Background(subclass?)
What I'm hearing is that he wants to make some things metaclass unique. Certain generic categories are no longer something Archmages have or something Summoners have, but something that Metaclass: Mages has, or Metaclass: Wilders. A constant throughout the entire metaclass, something that makes it ...
- Sat Nov 29, 2014 7:06 am
- Forum: Ideas
- Topic: Race+Class+Background(subclass?)
- Replies: 42
- Views: 10114
Re: Race+Class+Background(subclass?)
If I understand the concept you are promoting correctly, Davion, I want to suggest you alter it slightly to work like DCSS, in that you could pick whatever you wanted, but some metaclasses were 'recommended' and others were not (not being recommended being the default state), representing the differ...
- Sat Nov 29, 2014 6:32 am
- Forum: Addons
- Topic: Swap Evasion / Track
- Replies: 2
- Views: 1729
Re: Swap Evasion / Track
Took me a bit to find the discussion thread, so I'll just drop a link to it here.
- Sat Nov 22, 2014 9:52 pm
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 87116
Re: Everything is Unique / Added Difficulties
Everything is Unique - Bugsplat Edition 2 --- Updated on Workshop --- Fixed a long-standing bug which could result in stats being set to 0 or NaN. Player stats? Great if so, because I was encountering this far too frequently (with armour->NaN and accuracy->0). I worked around it by editing the valu...
- Fri Nov 21, 2014 2:40 am
- Forum: Addons
- Topic: The Splitting Challenge
- Replies: 22
- Views: 12463
Re: The Splitting Challenge
Also, a somewhat more problematic 'bug' : Melinda on the stone plinth is cloned. The clones are not time locked. (it's silly to have stone plinths running after you anyway, so IMO it would be appropriate to just disallow her from cloning) There also seems to be a bug where clones of headless horrors...
- Thu Nov 20, 2014 1:38 pm
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 206488
Re: Nullpack 2014-11-16: Blood Mage
What are you talking about here? I looked into it and the closest I can see to '~200% global speed' is * train Body Over Mind to 5/5, unlock Combat Techniques and train blinding speed to 5/5 * In battle, fire off Body Over Mind and Blinding Speed. Your speed is now 183% * in 5 turns, speed drops to...
- Thu Nov 20, 2014 12:34 am
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 206488
Re: Nullpack 2014-11-16: Blood Mage
I don't see how you can lack in kill speed with ~200% global speed + the insane amount of stats this character gets. It's like a brawler on speed. Literally. What are you talking about here? I looked into it and the closest I can see to '~200% global speed' is * train Body Over Mind to 5/5, unlock ...
- Wed Nov 19, 2014 11:20 am
- Forum: Addons
- Topic: Faerie Race
- Replies: 161
- Views: 128733
Re: Faerie Race
i'm looking at the level 1 dark faery racial and as i put points into it the base bonuses decrease. is this intentional? I can't reproduce this. I just tried it out using the talent point planner (another addon, which is part of zomnibus) and investing points causes all bonuses to improve, from 19%...
- Tue Nov 18, 2014 3:26 am
- Forum: Addons
- Topic: The Splitting Challenge
- Replies: 22
- Views: 12463
Re: The Splitting Challenge
I just found a seemingly-cosmetic-but-actually-gameplay-effecting bug: http://i.imgur.com/I1uU9ZG.png Playing a Halfling Transcendent Fist (just to clarify that that troll is definitely not my character ;). What appears to happen is that an actor will move into a square at the same time as I do, wit...
- Tue Nov 18, 2014 1:10 am
- Forum: Addons
- Topic: Nullpack 2019-02-21: Gravitic Infantry
- Replies: 374
- Views: 206488
Re: Nullpack 2014-11-16: Blood Mage
That's really interesting, usually people say my classes are underpowered. :) In the case of Transcendent Fist, I've felt that it's both: When my stamina is good, I bash through things pretty good. But for dangerous fights, I often find that I run out of stamina and get stuck with basic attacks and...
- Thu Nov 13, 2014 12:06 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 356118
Re: Verdant Class Pack v1.0.10
I test the patch to ensure that it fixes the bug. I don't have the resources to test every permutation of circumstances to make releases bug free. Mostly I just say patching to convey that I have located said bug and that it is being dealt with, no further information from the user is required. See...
- Wed Nov 12, 2014 3:34 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 356118
Re: Verdant Class Pack v1.0.10
I counter your silly question with a question of equal and opposite silliness: What would be the point in releasing it? Neither of those questions are valid -- they both miss the point, which is to release something that actually works . Patching an important bug and then releasing it before you've ...