Search found 79 matches
- Tue Feb 24, 2015 1:48 pm
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23338
Re: Bazaar: bringing shopping malls to Tome
Undead wearing the cloak of deception get lua errors instead of 'do you want to buy this item'. Removing the cloak fixes it. This means getting the cloak upgrade renders the bazaar unusable, which makes me thing it's related to faction. I'm not sure if the problem is here or in zomnibus, though. I ...
- Sat Feb 21, 2015 8:27 pm
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23338
Re: Bazaar: bringing shopping malls to Tome
Thanks for the notice, I will check this.
- Sun Feb 08, 2015 4:44 pm
- Forum: Addons
- Topic: Everything is Unique
- Replies: 157
- Views: 87122
Re: Everything is Unique / Added Difficulties
Just a heads up, I so far had a ton of fun with your What hath I done edition. I hit level 40 after Dreadfell on Nightmare - just goofing around between all those epic boss mobs without even going west is a great way of alternate gameplay and feels pretty refreshing.
- Sun Feb 08, 2015 12:56 am
- Forum: Addons
- Topic: Translate the game.
- Replies: 7
- Views: 3438
Re: Translate the game.
Why so hostile? The mechanisms of translation should be similar regardless of the language.
- Wed Feb 04, 2015 9:24 pm
- Forum: Bugs Archive
- Topic: [1.2.5] Two of the same art. from Celia's Mausoleum
- Replies: 2
- Views: 1019
Re: [1.2.5] Two of the same art. from Celia's Mausoleum
I only skimmed through the lua, but it looks like this: When the level is created, so are the contents of the coffins; when you open the coffin, the content is being added to the level. When a unique item is added to the level, it is being registered in game.uniques, if I recall right. No more uniqu...
- Wed Feb 04, 2015 9:02 am
- Forum: General Discussion
- Topic: Arcane destruction - full potentiall for 1 point
- Replies: 9
- Views: 3507
Re: Arcane destruction - full potentiall for 1 point
I completely agree. Either the AoE Damage should scale with Talent Level or the chance for it to trigger should somehow not only depend on your critchance but also on Talent Level. As it is, there really is hardly any reason to put in more than one point.
- Sun Feb 01, 2015 4:34 pm
- Forum: Addons
- Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
- Replies: 102
- Views: 66084
Re: [1.2.5] Pepper Pack v0.1: Bards Ahoy!
The bard idea looks pretty nice. While trying it out in the Infinite Dungeon, I got a Lua error. I was running ID500 and some other addons, so it could also be some sort of incompatibility. [LOG] A bolt of lightning fires onto Cantstop! Lua Error: /data-pepper-pack/common_utils.lua:89: attempt to ca...
- Sun Feb 01, 2015 4:06 pm
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23338
Re: Bazaar: bringing shopping malls to Tome
Updated the bazaar with new content (see updated content notes), hopefully bugfree. The archive is a couple 100kbs too long as I sadly forgot to remove three psd.files - I will delete them with the next update. Glad to hear about any bugs or improvement advices. Also: items inside bazaars won't have...
- Thu Jan 29, 2015 6:54 am
- Forum: Dumb Questions
- Topic: I can't find Briagh's Lair
- Replies: 8
- Views: 1944
Re: I can't find Briagh's Lair
Aye, what HousePet said. Just stay in the East. Do the prides and follow the main questline.HousePet wrote:You don't need to complete that quest to continue.
- Tue Jan 27, 2015 11:04 am
- Forum: Ideas
- Topic: Class Idea: Channeler a multi-ranged caster
- Replies: 10
- Views: 2500
Re: Class Idea: Channeler a multi-ranged caster
To raise talent diversity, each talent could work with just one inventory slot type (FINGER, HAND, MAINHAND, etc). This way, it would be easier to determine the possible attributes towards attack/defense, also by looking at possible egoes they can be generated with. E.g. BELTs could go with defensiv...
- Tue Jan 27, 2015 10:19 am
- Forum: Bugs Archive
- Topic: WorldNPC.lua - chat on bumpInto
- Replies: 3
- Views: 1045
Re: WorldNPC.lua - chat on bumpInto
Well, the hermit doesn't bumpInto you - instead you activate the chat, I believe? At least I encountered an error when creating caravans (WorldNPCs like neutral patrols that offer you a trade) for the bazaar mod and had to superload the chat part of the function.
- Tue Jan 27, 2015 10:18 am
- Forum: Bugs Archive
- Topic: Suicide bug?
- Replies: 1
- Views: 959
Re: Suicide bug?
Got a similar bug once when I was controlling my thoughtform while the main character died. Inside the Eidolon, a similar LUA error would pop up. Didn't think further about it. Could be related to the special shader, that is attributed to the thoughform.
- Tue Jan 27, 2015 9:52 am
- Forum: Bugs Archive
- Topic: WorldNPC.lua - chat on bumpInto
- Replies: 3
- Views: 1045
WorldNPC.lua - chat on bumpInto
mod/class/WorldNPC.lua: function _M:bumpInto(...) checks for NPCs with the ability to talk (at the moment, there aren't none, as adventurers/patrols/zigur followers can't talk, so this isn't really problematic); however, the environment for Chat (local Chat = require "engine.Chat") is miss...
- Sat Jan 24, 2015 3:28 pm
- Forum: Addons
- Topic: Let there be Gnomes!
- Replies: 11
- Views: 4604
Re: Let there be Gnomes!
Provided an update now which lets you see if a talent tree is generic or class.mkire wrote:thanks.Dao Zeti wrote:Technically its easy, as generic trees have a genuine flag. When I'll find time, I'll implement it.mkire wrote:Would it be possible to say if a talent tree is generic or class?
- Sat Jan 24, 2015 2:24 pm
- Forum: Addons
- Topic: Bazaar: bringing shopping malls to Tome
- Replies: 48
- Views: 23338
Re: Bazaar: bringing shopping malls to Tome
Thanks alot for the detailed ideas. I will try out the vendorscape idea, am just a bit short of time at the moment. This and the caravan idea. A great bazaar could be integrated with a quest and some lore to the eastern part of Eyal, I will toy around with that idea too.