Search found 79 matches

by Dao Zeti
Tue Feb 24, 2015 1:48 pm
Forum: Addons
Topic: Bazaar: bringing shopping malls to Tome
Replies: 48
Views: 23338

Re: Bazaar: bringing shopping malls to Tome

Undead wearing the cloak of deception get lua errors instead of 'do you want to buy this item'. Removing the cloak fixes it. This means getting the cloak upgrade renders the bazaar unusable, which makes me thing it's related to faction. I'm not sure if the problem is here or in zomnibus, though. I ...
by Dao Zeti
Sat Feb 21, 2015 8:27 pm
Forum: Addons
Topic: Bazaar: bringing shopping malls to Tome
Replies: 48
Views: 23338

Re: Bazaar: bringing shopping malls to Tome

Thanks for the notice, I will check this.
by Dao Zeti
Sun Feb 08, 2015 4:44 pm
Forum: Addons
Topic: Everything is Unique
Replies: 157
Views: 87122

Re: Everything is Unique / Added Difficulties

Just a heads up, I so far had a ton of fun with your What hath I done edition. I hit level 40 after Dreadfell on Nightmare - just goofing around between all those epic boss mobs without even going west is a great way of alternate gameplay and feels pretty refreshing.
by Dao Zeti
Sun Feb 08, 2015 12:56 am
Forum: Addons
Topic: Translate the game.
Replies: 7
Views: 3438

Re: Translate the game.

Why so hostile? The mechanisms of translation should be similar regardless of the language.
by Dao Zeti
Wed Feb 04, 2015 9:24 pm
Forum: Bugs Archive
Topic: [1.2.5] Two of the same art. from Celia's Mausoleum
Replies: 2
Views: 1019

Re: [1.2.5] Two of the same art. from Celia's Mausoleum

I only skimmed through the lua, but it looks like this: When the level is created, so are the contents of the coffins; when you open the coffin, the content is being added to the level. When a unique item is added to the level, it is being registered in game.uniques, if I recall right. No more uniqu...
by Dao Zeti
Wed Feb 04, 2015 9:02 am
Forum: General Discussion
Topic: Arcane destruction - full potentiall for 1 point
Replies: 9
Views: 3507

Re: Arcane destruction - full potentiall for 1 point

I completely agree. Either the AoE Damage should scale with Talent Level or the chance for it to trigger should somehow not only depend on your critchance but also on Talent Level. As it is, there really is hardly any reason to put in more than one point.
by Dao Zeti
Sun Feb 01, 2015 4:34 pm
Forum: Addons
Topic: [1.7.6] Pepper Pack v0.1.16: Roll it Over
Replies: 102
Views: 66084

Re: [1.2.5] Pepper Pack v0.1: Bards Ahoy!

The bard idea looks pretty nice. While trying it out in the Infinite Dungeon, I got a Lua error. I was running ID500 and some other addons, so it could also be some sort of incompatibility. [LOG] A bolt of lightning fires onto Cantstop! Lua Error: /data-pepper-pack/common_utils.lua:89: attempt to ca...
by Dao Zeti
Sun Feb 01, 2015 4:06 pm
Forum: Addons
Topic: Bazaar: bringing shopping malls to Tome
Replies: 48
Views: 23338

Re: Bazaar: bringing shopping malls to Tome

Updated the bazaar with new content (see updated content notes), hopefully bugfree. The archive is a couple 100kbs too long as I sadly forgot to remove three psd.files - I will delete them with the next update. Glad to hear about any bugs or improvement advices. Also: items inside bazaars won't have...
by Dao Zeti
Thu Jan 29, 2015 6:54 am
Forum: Dumb Questions
Topic: I can't find Briagh's Lair
Replies: 8
Views: 1944

Re: I can't find Briagh's Lair

HousePet wrote:You don't need to complete that quest to continue.
Aye, what HousePet said. Just stay in the East. Do the prides and follow the main questline.
by Dao Zeti
Tue Jan 27, 2015 11:04 am
Forum: Ideas
Topic: Class Idea: Channeler a multi-ranged caster
Replies: 10
Views: 2500

Re: Class Idea: Channeler a multi-ranged caster

To raise talent diversity, each talent could work with just one inventory slot type (FINGER, HAND, MAINHAND, etc). This way, it would be easier to determine the possible attributes towards attack/defense, also by looking at possible egoes they can be generated with. E.g. BELTs could go with defensiv...
by Dao Zeti
Tue Jan 27, 2015 10:19 am
Forum: Bugs Archive
Topic: WorldNPC.lua - chat on bumpInto
Replies: 3
Views: 1045

Re: WorldNPC.lua - chat on bumpInto

Well, the hermit doesn't bumpInto you - instead you activate the chat, I believe? At least I encountered an error when creating caravans (WorldNPCs like neutral patrols that offer you a trade) for the bazaar mod and had to superload the chat part of the function.
by Dao Zeti
Tue Jan 27, 2015 10:18 am
Forum: Bugs Archive
Topic: Suicide bug?
Replies: 1
Views: 959

Re: Suicide bug?

Got a similar bug once when I was controlling my thoughtform while the main character died. Inside the Eidolon, a similar LUA error would pop up. Didn't think further about it. Could be related to the special shader, that is attributed to the thoughform.
by Dao Zeti
Tue Jan 27, 2015 9:52 am
Forum: Bugs Archive
Topic: WorldNPC.lua - chat on bumpInto
Replies: 3
Views: 1045

WorldNPC.lua - chat on bumpInto

mod/class/WorldNPC.lua: function _M:bumpInto(...) checks for NPCs with the ability to talk (at the moment, there aren't none, as adventurers/patrols/zigur followers can't talk, so this isn't really problematic); however, the environment for Chat (local Chat = require "engine.Chat") is miss...
by Dao Zeti
Sat Jan 24, 2015 3:28 pm
Forum: Addons
Topic: Let there be Gnomes!
Replies: 11
Views: 4604

Re: Let there be Gnomes!

mkire wrote:
Dao Zeti wrote:
mkire wrote:Would it be possible to say if a talent tree is generic or class?
Technically its easy, as generic trees have a genuine flag. When I'll find time, I'll implement it.
thanks.
Provided an update now which lets you see if a talent tree is generic or class.
by Dao Zeti
Sat Jan 24, 2015 2:24 pm
Forum: Addons
Topic: Bazaar: bringing shopping malls to Tome
Replies: 48
Views: 23338

Re: Bazaar: bringing shopping malls to Tome

Thanks alot for the detailed ideas. I will try out the vendorscape idea, am just a bit short of time at the moment. This and the caravan idea. A great bazaar could be integrated with a quest and some lore to the eastern part of Eyal, I will toy around with that idea too.