Search found 67 matches
- Sat Aug 22, 2020 2:53 pm
- Forum: Bugs Archive
- Topic: [1.7b3] Bug Maser of Flesh\Putrescent Liquefaction
- Replies: 1
- Views: 746
[1.7b3] Bug Maser of Flesh\Putrescent Liquefaction
Master of flesh/Putrescent Liquefaction throws error. [LOG] Loading tile from tileset /data/gfx/shockbolt/object/2haxe_iron.png [MOUSE] pre starting drag'n'drop [LOG] Player2 activates #{bold}##ORANGE#Putrescent Liquefaction#LAST#.#{normal}# ##Use Talent Lua Error## T_PUTRESCENT_LIQUEFACTION Actor: ...
- Sat Aug 22, 2020 2:41 pm
- Forum: Bugs Archive
- Topic: [1.7b3] Bug: Soul Leech
- Replies: 0
- Views: 778
[1.7b3] Bug: Soul Leech
Enemies who die due to indirect means like necrotic summons don't award souls, it is really bothersome to play pure necromancer specs. Probably wrong hook or event was used, and function should besummoned not on kill but on death.
- Sun Oct 25, 2015 6:40 pm
- Forum: Ideas
- Topic: New Backup Guardian Ideas
- Replies: 7
- Views: 2869
Re: New Backup Guardian Ideas
Most of the backup guardians have artifacts aligned to them, and the main reason to return... At least on normal where randarts are rare, and good randarts are even more rare.
- Sun Oct 25, 2015 5:54 pm
- Forum: Ideas
- Topic: Please make the "war on orcs" a bit more interesting
- Replies: 15
- Views: 5390
Re: Please make the "war on orcs" a bit more interesting
There was once area that reduced orc patrols count upon completion but it was removed for some reason.
- Sun Oct 25, 2015 3:51 pm
- Forum: Ideas
- Topic: Sticky Smoke
- Replies: 4
- Views: 2425
Re: Sticky Smoke
Dim vision is actually pretty good on every one with ranged attacks you want to come closer or run to you through the traps. What it actually does is reduces sight range significantly(I haven't checked so can't be sure, but it is 1 square?) so if enemies can't see you then unseen actions can resteal...
Re: bad ego?
Actually choking are not so bad, there are items to fully negate effect.(water breathing, and one that turns you undead and makes you not require air to breath.)
- Thu Oct 15, 2015 5:21 pm
- Forum: Addons
- Topic: The Trench Strider: Celestial Melee/Caster of Moon and Sea
- Replies: 87
- Views: 70950
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Oh I see, Well then it is. dunno what to say. I liked that aoe as is, now probably even more. Your cass has a lot of ways to play. Unlikely as you said it depends, but generally your fights not last that long, and this class has pretty strong potential as other to finish it quick. Only something lik...
- Thu Oct 15, 2015 6:35 am
- Forum: Addons
- Topic: Witherer: v2.0.0
- Replies: 82
- Views: 72053
Re: Witherer: v1.0.0
Housepet, just few questions. It seems acid worm tagged as desease, but somehow not triggers cyst burst, or epunge is it intended(not sure haven't fiddled with this skill much on corruptors). Also your Locus swarm desease, isn't spread by cyst burst, and purged and deals no damage by third deseases ...
- Thu Oct 15, 2015 6:26 am
- Forum: Addons
- Topic: The Trench Strider: Celestial Melee/Caster of Moon and Sea
- Replies: 87
- Views: 70950
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
HousePet told me what moronic coding mistake I'd made, so 1.0.8 is done! Shouldn't break saves. Old drown still exists in code, existing characters with it will still have it but be unable to put more points in it. 1.0.8 Lunar Grace is now a bolt. It will explode on the first target hit for (less t...
- Thu Oct 15, 2015 6:12 am
- Forum: Ideas
- Topic: Hate mechanic and Doomed trees concept (WIP)
- Replies: 16
- Views: 7193
Re: Hate mechanic and Doomed trees concept (WIP)
Shadows play already with darkness, they deal more damage, and help you live. My only wish dark beam wouldn't trigger fade . It deals 0 damage and no threat to shadow on it's own at all. Though it is not big deal because mental tyranny is still playing big role in doomed gameplay, and this damages s...
- Wed Oct 14, 2015 8:41 pm
- Forum: Ideas
- Topic: Hate mechanic and Doomed trees concept (WIP)
- Replies: 16
- Views: 7193
Re: Hate mechanic and Doomed trees concept (WIP)
Well actually I used the lvl 1 darkness for like 2 or 3 tier 1 dungeons, mostly because I made shadows build and was hard pressed to put on second skill and shadows quickly to scale as soon as possible. Btw not convinced on many one with shadows as good spenders, never maxed them. And even then you ...
- Tue Oct 13, 2015 11:26 am
- Forum: Ideas
- Topic: Automatically deactivate Meditation when enemies appear
- Replies: 11
- Views: 5045
Re: Automatically deactivate Meditation when enemies appear
Ok you are right Meditate gives numbed status and this one indeed inherited, still, summons are meat shield to hide behind, so damage of them little of effect. But you are absolutely correct, thanks. Or at least for me, choice between more summons in total over fight or less more powerfull summons i...
- Mon Oct 12, 2015 8:51 pm
- Forum: Addons
- Topic: The Trench Strider: Celestial Melee/Caster of Moon and Sea
- Replies: 87
- Views: 70950
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
I might, actually. I was worried about them not having enough wet, but if you're hitting them for crits you're probably already in range. Well there are spell crits(Does it works on those not tested enough, and there are aoe) which it might be useful if you are willing to spend turn if you don't ha...
- Mon Oct 12, 2015 7:46 pm
- Forum: Addons
- Topic: The Trench Strider: Celestial Melee/Caster of Moon and Sea
- Replies: 87
- Views: 70950
Re: The Trench Strider: Celestial Melee/Caster of Moon and S
Why lunar rush just silly and fun, not really strong and there are stronger skills, though having mobility useful and it is fun way to play. If you really make want make it less fast Remove wet on crit, it is main reason you have unlimited jumps each act instead of one per turn. From tides and wet s...
- Mon Oct 12, 2015 12:52 pm
- Forum: Ideas
- Topic: Automatically deactivate Meditation when enemies appear
- Replies: 11
- Views: 5045
Re: Automatically deactivate Meditation when enemies appear
Well ritch flamespitter dealing half damage I would notice, but nope it deals same damage, same with Hydra. code fom summon "setupSummon" in gifts.lua m.inc_damage = table.clone(self.inc_damage, true) m.resists_pen = table.clone(self.resists_pen, true) m:attr("stun_immune", self:...