Search found 951 matches
- Mon Mar 03, 2025 12:18 am
- Forum: Bugs
- Topic: [1.7.6] Missing acorn reward from Tranquil Meadow
- Replies: 0
- Views: 2232
[1.7.6] Missing acorn reward from Tranquil Meadow
I cleared all enemies in the Tranquil Meadow (special zone for Cursed class), picked up all drops, and choose all the evil options, but when I left the zone I still had Kyless' Book plot item and I never received the iron acorn item reward. I haven't played Cursed very much, so I'm not sure if this ...
- Sat Aug 26, 2023 7:35 pm
- Forum: Ideas
- Topic: Make pathfinding ignore font of life, etc.
- Replies: 4
- Views: 10053
Make pathfinding ignore font of life, etc.
Currently, the autoexplore pathfinding will stop on things like "font of life" and similar ground features because they're "interesting terrain." I have never once cared about these things for the purposes of autoexploring in nearly a decade of playing the game. I suggest just ma...
- Tue Aug 08, 2023 2:18 am
- Forum: Bugs
- Topic: Naming error with Imbue Item talent
- Replies: 1
- Views: 4593
Naming error with Imbue Item talent
When you use the Imbue Item talent to add a gem to your armor, the modified item name will include the count of the gem if you imbued a gem from a stack. For example, I just imbued a citrine from a stack of 6 and the modified armor had " <5 citrine>" appended to its name. This talent shoul...
- Sun Aug 06, 2023 2:29 pm
- Forum: Addons
- Topic: Barbarian Evolution for Berserker
- Replies: 25
- Views: 26579
Re: Barbarian Evolution for Berserker
I'm trying this out now and so far I'm enjoying it. One thing I noticed though is that you can't wield normal 1-handed weapons in the offhand. Not a huge issue since 2h is generally better, but it does feel weird to have that restriction. Ideally you'd be able to wield either 1h or 2h in the offhand...
- Sat Aug 05, 2023 11:53 pm
- Forum: Metaclass: Defilers
- Topic: 1.7.6 Insane/Roguelike Blood Alchemist Corruptor Guide
- Replies: 2
- Views: 12462
Re: 1.7.6 Insane/Roguelike Blood Alchemist Corruptor Guide
Seems like a solid guide. Thanks! A few thoughts: 1. I think it's debatable whether it's worth investing the extra 8 generics in Stone Alchemy for the gem stuff, but Cornac can probably afford it without too much sacrifice. 2. I'm surprised you went 5/5 Curse of Death on your character. I usually th...
- Wed Jul 26, 2023 2:36 am
- Forum: General Discussion
- Topic: Looking to Do 2023 Let's Play Run
- Replies: 4
- Views: 9734
Re: Looking to Do 2023 Let's Play Run
Cultist might be a good fit. I have limited experience with it, so it's hard to say. One thing to keep in mind with CoE is that they need to build insanity to pay for a lot of their talents, so there's some amount of ramp-up in combat apart from the cooldowns. Double-casting Black Monolith would let...
- Tue Jul 25, 2023 9:29 pm
- Forum: General Discussion
- Topic: Looking to Do 2023 Let's Play Run
- Replies: 4
- Views: 9734
Re: Looking to Do 2023 Let's Play Run
I'm not an expert, but I think it works best with classes that have some high-impact talents on longer cooldowns. I'd guess things like Brawler, Writhing One, Wyrmic, maybe Paradox Mage. And of course Stone Warden can only be Dwarf or Drem, so Drem is the overall stronger option there.
- Thu Mar 23, 2023 2:24 pm
- Forum: Character Reports
- Topic: YAVP: Orc/Lich Necromancer - EoR Insane/RL
- Replies: 0
- Views: 39485
YAVP: Orc/Lich Necromancer - EoR Insane/RL
https://te4.org/characters/137285/tome/fc2567e2-d69f-4888-8867-b0ef50e154ab This is my first EoR Insane win with a non-Adventurer class, so that was nice. The run was deathless apart from intentionally dying to unlock Lich form. I played it at a pure caster from start to finish, with just 1 point in...
- Wed Mar 22, 2023 8:11 pm
- Forum: Dumb Questions
- Topic: How do you unlock yeti?
- Replies: 1
- Views: 5970
Re: How do you unlock yeti?
You need to find the Yeti Mind Controller helmet and use it to capture 8 yetis. It's a fairly common drop from the boss in the Orc starter zone, so I'd recommend just making Orc characters on Normal difficulty and rerolling until you get it. Then you can take it to the Yeti Cave. You have to damage ...
- Tue Mar 21, 2023 9:23 pm
- Forum: Bugs
- Topic: [1.7.4] Missing ingredients for some enemies
- Replies: 4
- Views: 5989
Re: [1.7.4] Missing ingredients for some enemies
I see what you're saying, but my point is these things should logically drop the ingredient associated with their creature type. Like say there was a "human liver" ingredient. If I killed a hypothetical human bandit boss, it should drop a "human liver" or that's a bug. The fact t...
- Sun Mar 19, 2023 3:41 am
- Forum: Bugs
- Topic: [1.7.4] Missing ingredients for some enemies
- Replies: 4
- Views: 5989
- Sat Mar 18, 2023 10:32 pm
- Forum: Bugs
- Topic: [1.7.4] Missing ingredients for some enemies
- Replies: 4
- Views: 5989
[1.7.4] Missing ingredients for some enemies
I just killed Shasshhiy'Kaish at full power and didn't get the "greater demon bile" for the Brotherhood of Alchemists quest. I'm pretty sure I've killed Rantha the Worm (Daikara boss) and not gotten the "ice wyrm claw" ingredient as well.
- Sun Mar 12, 2023 11:49 am
- Forum: Metaclass: Mages
- Topic: 1.6.7 Skel Technomage
- Replies: 7
- Views: 22329
Re: 1.6.7 Skel Technomage
Just won Insane/RL with this build, with some minor changes for personal preference. Very fun and strong build. I killed Atamathon and then died toward the end of the Linaniil fight. Here's my character: https://te4.org/characters/137285/tome/c2d2317d-153d-4705-8384-6b7bc10d6fbe The damage conversio...
- Fri Mar 10, 2023 7:01 am
- Forum: General Discussion
- Topic: Why is Linaniil fighting?
- Replies: 4
- Views: 13790
Re: Why is Linaniil fighting?
I'm a bit late to the party but: If Linaniil rolls Demonologist as a random class, she can get Blood pact talent. Blood pact deals damage to self in exchange of a buff. The AI sees this as a beneficial buff button and presses it every time it can, which results in repeated self damage taken, which ...
- Sun Mar 05, 2023 9:52 am
- Forum: General Discussion
- Topic: [1.7.4] Assassin Lord is hostile to Sun Paladin
- Replies: 2
- Views: 9302
Re: [1.7.4] Assassin Lord is hostile to Sun Paladin
But should it work that way? That seems like a thing that's just been carried over from before Fallen prodigy was a thing. If I can become an evil paladin, I don't see why I should be forced to side with the merchant. It's not like some thugs living underground in the West are going to know what the...