Search found 25 matches

by Marcus Aseth
Sun Feb 23, 2020 12:07 am
Forum: Ideas
Topic: Improving the pop-up on enemies head
Replies: 0
Views: 1687

Improving the pop-up on enemies head

Hi DarkGod, I bring some feedback :!: You know those pop-ups on the enemy heads that show all the status you've applied during that turn, like "Dazed, Stunned, Pinned Down, Enthralled, Marked etc...", from the option I have the fade set to slow so I get time to read what's happened, the pr...
by Marcus Aseth
Tue Jun 11, 2019 5:04 am
Forum: Ideas
Topic: [Improvement Suggestion]: skills effective stats change
Replies: 0
Views: 1357

[Improvement Suggestion]: skills effective stats change

Skills like Evasion tells you the maximum potential stat gain, example "8 defense", instead of the effective gain, which in the case of my character is only 4 defense out of 8. This could be very deceiving and lead to death (if you think you're getting a much bigger buff then what you actu...
by Marcus Aseth
Mon Jun 10, 2019 6:54 am
Forum: Ideas
Topic: [Improvement Suggention]: Crit chance bonus display
Replies: 0
Views: 1251

[Improvement Suggention]: Crit chance bonus display

Capture.PNG As you can see from the image above, item attributes description follow a certain format, which is the attribute modifid written on the left of the colon, and the modification value on the right, examples: Armour Penetration : +5 Attack Speed : 100% Crit chance : +4% And yet, there is t...
by Marcus Aseth
Mon Jun 10, 2019 6:43 am
Forum: Ideas
Topic: [Improvement Suggention]: Eye of the Dreaming One
Replies: 0
Views: 1326

[Improvement Suggention]: Eye of the Dreaming One

Eye of the Dreaming One artifact description says: "Lucid Dreamer: this item allows the wearer to act while asleep." And yet the Lucid Dreamer effect/buff isn't displayed anywhere, not on the active buff tab, not in the character sheet, not even under "Passive Talents" This is a ...
by Marcus Aseth
Wed Mar 22, 2017 6:21 pm
Forum: Bugs Archive
Topic: Game stuck "Generating Level"
Replies: 7
Views: 4014

Re: Game stuck "Generating Level"

I had reinstalled too after the first time it happened, so we can probably say it has nothing to do with that.
Out of curiosity, do you have a logitech mouse? Both time when the error happened, the error log box showed something about "mouse", so I was wondering... :|
by Marcus Aseth
Thu Mar 16, 2017 8:42 pm
Forum: Bugs Archive
Topic: Game stuck "Generating Level"
Replies: 7
Views: 4014

Re: Game stuck "Generating Level"

Sure I can do that, and my apologize for my harsh way of reporting a bug but ending the run that way frustrated me quite a bit :lol: Here's the files (never used upload sites for files so I googled a random one, if doesn't work let me know, I'll re-upload somewhere else) -> https://ufile.io/ed554 Do...
by Marcus Aseth
Thu Mar 16, 2017 11:48 am
Forum: Bugs Archive
Topic: Game stuck "Generating Level"
Replies: 7
Views: 4014

Game stuck "Generating Level"

This is the second lvl 40 something character I lose to this bug which happens on entering orcs fortresses (which also corrupt the savegame), so pretty sure I won't be playing anymore Tome any longer, since I see report of this bug online - back to 2012, 5 years ago, and still happening. The only &q...
by Marcus Aseth
Mon Mar 13, 2017 9:56 am
Forum: Ideas
Topic: Ability to move hourglass in caldera
Replies: 6
Views: 2756

Re: Ability to move hourglass in caldera

nice! :D
by Marcus Aseth
Mon Mar 13, 2017 3:55 am
Forum: Ideas
Topic: Ability to move hourglass in caldera
Replies: 6
Views: 2756

Re: Ability to move hourglass in caldera

The hourglass sadly is part of the ressource bar block Well could still be fixed other ways, the hourglass could stay there but the timer could appear somewhere else, for instance as a free sustained effect on the player, so in my UI would appear to the left and everything would be fine :) Or even ...
by Marcus Aseth
Sat Mar 11, 2017 3:55 pm
Forum: Ideas
Topic: Ability to move hourglass in caldera
Replies: 6
Views: 2756

Ability to move hourglass in caldera

As you can see in the image below, my current interface setup end up hiding the hourglass, would be very nice to if it was possible to unlock the UI an move the hourglass somewhere else, but as for now it appear to be fixed in that place :)

Image
by Marcus Aseth
Sat Mar 11, 2017 12:14 pm
Forum: Ideas
Topic: Skill icons when you inspect a creature Talents
Replies: 2
Views: 1356

Re: Skill icons when you inspect a creature Talents

rexorcorum wrote:(if you know what the icons mean, anyway :))
Once you get teleported to the Farscape for the first time, that icon skill would probably get burnt in your brain for the rest of your life :D
by Marcus Aseth
Sat Mar 11, 2017 6:58 am
Forum: Ideas
Topic: Skill icons when you inspect a creature Talents
Replies: 2
Views: 1356

Skill icons when you inspect a creature Talents

As the title say, if you go on the Talent page of a boss while inspecting it, you just get a wall of text with all his skills, and why this is awesome if you consider most game hide this information from you, would even be better if you can just know what it got with a quick glance without any need ...
by Marcus Aseth
Thu Mar 19, 2015 3:23 am
Forum: General Discussion
Topic: Question about 1.3 and some personal thoughts about Tome
Replies: 57
Views: 17390

Re: Question about 1.3 and some personal thoughts about Tome

not sure if I understand what you guys are talking about,but for what I got so far the developers want to discourage the players from feeling like they have to clean each single zone before moving on? If that was the goal,it totally failed on me :mrgreen: I always clear every single zone because eve...
by Marcus Aseth
Wed Mar 18, 2015 4:34 pm
Forum: General Discussion
Topic: Question about 1.3 and some personal thoughts about Tome
Replies: 57
Views: 17390

Re: Question about 1.3 and some personal thoughts about Tome

Unfortunately I won't switch from Rogue untile I finish the game with that class Here's your problem. Tome as a game has some rather incredible diversity of classes, but in exchange the game itself is the same. You want diversity? Play a different class. Maybe you'll even win the game if you stop w...
by Marcus Aseth
Wed Mar 18, 2015 4:22 pm
Forum: General Discussion
Topic: Question about 1.3 and some personal thoughts about Tome
Replies: 57
Views: 17390

Re: Question about 1.3 and some personal thoughts about Tome

We could do it all day everyday until we have 100 alternate starting zones That would actually be awesome :D With every games come a point where it "finishes the fuel",that sensation that you have already saw and did everything inside it. With my 165 hours of play,today after months I did...