plz?
there is NO certain source of short staves in the game AT ALL
Search found 21 matches
- Sat Nov 01, 2014 6:50 pm
- Forum: Ideas
- Topic: Short staves ta dandart vendor?
- Replies: 19
- Views: 7879
- Sat Nov 01, 2014 6:48 pm
- Forum: General Discussion
- Topic: Where does Shasshhiy'Kaish spawn?
- Replies: 5
- Views: 3197
Re: Where does Shasshhiy'Kaish spawn?
Reknor, ID
- Thu Oct 30, 2014 8:40 am
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280163
Re: Infinite 500: Gameplay Beyond Level 50
http://forums.te4.org/viewtopic.php?f=64&t=42657
definitely update required
definitely update required
- Fri Oct 24, 2014 4:22 pm
- Forum: Bugs Archive
- Topic: No butler at fortress?
- Replies: 0
- Views: 812
No butler at fortress?
This. What to do?
This is also a (small) chance that it was killed by Twilight surge autocast, but i don't remeber.
This is also a (small) chance that it was killed by Twilight surge autocast, but i don't remeber.
- Mon Oct 20, 2014 5:31 pm
- Forum: General Discussion
- Topic: Does anybody else feel like you should start with money?
- Replies: 15
- Views: 6871
Re: Does anybody else feel like you should start with money?
First things first, you need 48 str or dex to equip said weapon, no?Madness
For melee I think you pretty much need a t5 weapon (whatever quality).
- Mon Oct 20, 2014 3:47 pm
- Forum: Bugs Archive
- Topic: Neg. energy regeneration doesn't work
- Replies: 5
- Views: 1674
Re: Neg. energy regeneration doesn't work
You sure?
Twilight Surge on autocast regens full energy
well... nojaumito wrote: (If it didn't, the Star Fury tree would be completely unusable since liches have no other means to generate negative energy, anyway.)
Twilight Surge on autocast regens full energy
- Mon Oct 20, 2014 11:43 am
- Forum: Bugs Archive
- Topic: Neg. energy regeneration doesn't work
- Replies: 5
- Views: 1674
Re: Neg. energy regeneration doesn't work
Just confirmed this: Started new anorithel today and found Crystle's gloves and Eclipse staff very early (yay!) This totals to 0.3 N.E./turn, which is more than default decay, thus i expect neg.e to slowly accumulate on itself. Result? -0.2 + 0.3 =... =... = -0.2! :? ps: does Lichform level 5 and 6 ...
- Mon Oct 20, 2014 3:28 am
- Forum: Bugs Archive
- Topic: Neg. energy regeneration doesn't work
- Replies: 5
- Views: 1674
Neg. energy regeneration doesn't work
I found gloves with +0.2 neg. regen per turn.
But this doesn't changed anyrhing - it's the same -0.2 neg/turn as without them
I forgot where i put my screen, but can find it if needed.
But this doesn't changed anyrhing - it's the same -0.2 neg/turn as without them
I forgot where i put my screen, but can find it if needed.
- Sun Oct 19, 2014 5:28 pm
- Forum: Character Reports
- Topic: LP Insane Roguelike (text and screenshots)
- Replies: 20
- Views: 15617
Re: LP Insane Roguelike (text and screenshots)
... b... bwhahahaha! oh, the yeek thing is hilarious. 
and how is that you have 0.5 statpoints?

and how is that you have 0.5 statpoints?

- Fri Oct 17, 2014 4:54 pm
- Forum: Dumb Questions
- Topic: Celestial/Light… what's the big deal?
- Replies: 20
- Views: 8377
Re: Celestial/Light… what's the big deal?
While not exactly light category question, anyone know, if i remake anorithil with adventurer (adding all main trees and some bonus ones like aegis, blight and lethality for critmod, possible others), how much will it suffer from only 1.0 modifier on main trees instead of 1.3? (i'm aiming at ID with...
- Fri Oct 17, 2014 4:43 pm
- Forum: General Discussion
- Topic: It's time to actually beat this game
- Replies: 27
- Views: 11124
Re: It's time to actually beat this game
lol no ty, i've yet to make nightmare. seems like choosing melee char to be first nm one was bad idea, i'll try anorithil
TS speaks about normal, afaik...
TS speaks about normal, afaik...
- Fri Oct 17, 2014 4:27 pm
- Forum: General Discussion
- Topic: having a hard choice
- Replies: 21
- Views: 8801
Re: having a hard choice
umbra or randart lite 15% res all penetration? 

- Fri Oct 17, 2014 12:24 pm
- Forum: Dumb Questions
- Topic: Game mode diffirence
- Replies: 3
- Views: 1400
- Fri Oct 17, 2014 12:11 pm
- Forum: Metaclass: Warriors
- Topic: How does Arcane Combat + Flexible Combat work together?
- Replies: 8
- Views: 25820
Re: How does Arcane Combat + Flexible Combat work together?
http://te4.org/characters/31416/tome/9c787fc7-4112-4c0b-987f-2873f1c9d60a Nightmare Roguelike Thaloren Adventurer winner, More or less a super over powered version of an AB. 15-16k Flurrys are common. What weapons do you use? There is dagger mastery in talents but dual axes equipped. Damn, starting...
- Fri Oct 17, 2014 12:23 am
- Forum: Dumb Questions
- Topic: Game mode diffirence
- Replies: 3
- Views: 1400
Game mode diffirence
Infinite dungeon character can level past 50, right? So:
1) If i start normal game and then enter ID, will i be able to level past 50?
2) If i start ID game, can i get things from normal one like sandworm heart/bile, alchemists, escorts, buy generic trees for gold?
1) If i start normal game and then enter ID, will i be able to level past 50?
2) If i start ID game, can i get things from normal one like sandworm heart/bile, alchemists, escorts, buy generic trees for gold?