Search found 9 matches
- Fri Nov 14, 2014 3:16 am
- Forum: Development
- Topic: Pesrsistent data and planned scripted actions
- Replies: 1
- Views: 2002
Pesrsistent data and planned scripted actions
Hello and good time of day. In what section i should define global variables that preserve it's values between game launches? I trying to make my mod with copying enemy abilities less game-breaking (it will be another version, first version only for fun ^__^), and now think to make all copyed talent...
- Sat Oct 04, 2014 11:23 am
- Forum: Addons
- Topic: AEther Operators
- Replies: 0
- Views: 848
AEther Operators
Experiment addon based on Tourist example mod and Glutton Mod: - Add class AEtherOperator and subclass TechPaladin based on Celestial/Sun talents. - Add new skill 'Deep Scan' what can give all talents that target posses except internal/item. - Talent can be unlearned from talent list screen. - Some ...
- Sat Oct 04, 2014 11:16 am
- Forum: Addons
- Topic: Posting addons to te4.org site
- Replies: 122
- Views: 59139
Re: Posting addons to te4.org site
Thanks, problem solved.HousePet wrote:Check the te4_log.txt file to find out why it crashed.
- Thu Sep 25, 2014 4:16 am
- Forum: Addons
- Topic: Posting addons to te4.org site
- Replies: 122
- Views: 59139
Re: Posting addons to te4.org site
Is the addon in .teaa form or unzipped form ? It needs to be unzipped unzipped. Addon attached to post. Mod add new class/subclass, based on Tourist example mod and Glutton mod. A mod's init lua is different from an addon's init lua. If you changed something which is not supposed to be changed, cra...
- Wed Sep 24, 2014 6:58 am
- Forum: Addons
- Topic: How to make config dialog for addon
- Replies: 3
- Views: 1635
Re: How to make config dialog for addon
Thanks, i check it.
- Sun Sep 21, 2014 4:35 pm
- Forum: Addons
- Topic: Posting addons to te4.org site
- Replies: 122
- Views: 59139
Re: Posting addons to te4.org site
I have a strange problem - when i even slightly change init.lua (using that from Tourist example mod) - game loops and than crashes on new game both in dev and standart modes.
- Sun Sep 21, 2014 10:41 am
- Forum: Addons
- Topic: How to make config dialog for addon
- Replies: 3
- Views: 1635
How to make config dialog for addon
Hello and good time of day.
How to make config dialog?
I need some flag values (true / false) that a set via GUI and check them in script.
Or point the addon what have this feature.
Thanks in advance.
How to make config dialog?
I need some flag values (true / false) that a set via GUI and check them in script.
Or point the addon what have this feature.
Thanks in advance.
- Sat Sep 20, 2014 6:08 pm
- Forum: Dumb Questions
- Topic: [Addon dev] How to get reference for targeted creature?
- Replies: 4
- Views: 1085
Re: [Addon dev] How to get reference for targeted creature?
Thanks, theese: action = function(self, t) local tg = {type="bolt", range=self:getTalentRange(t), talent=t} local x, y, target = self:getTarget(tg) works for me. "target" contains targeted creature object. Another question - is there any way to target skill in skill list window, ...
- Sat Sep 20, 2014 1:06 pm
- Forum: Dumb Questions
- Topic: [Addon dev] How to get reference for targeted creature?
- Replies: 4
- Views: 1085
[Addon dev] How to get reference for targeted creature?
Hello and good time of day.
How in custom ability code get reference to creature that targeted by this ability?
And than get properties of that creature.
Thanks in advance.
How in custom ability code get reference to creature that targeted by this ability?
And than get properties of that creature.
Thanks in advance.