Search found 9 matches

by Eliont
Fri Nov 14, 2014 3:16 am
Forum: Development
Topic: Pesrsistent data and planned scripted actions
Replies: 1
Views: 2002

Pesrsistent data and planned scripted actions

Hello and good time of day. In what section i should define global variables that preserve it's values between game launches? I trying to make my mod with copying enemy abilities less game-breaking (it will be another version, first version only for fun ^__^), and now think to make all copyed talent...
by Eliont
Sat Oct 04, 2014 11:23 am
Forum: Addons
Topic: AEther Operators
Replies: 0
Views: 848

AEther Operators

Experiment addon based on Tourist example mod and Glutton Mod: - Add class AEtherOperator and subclass TechPaladin based on Celestial/Sun talents. - Add new skill 'Deep Scan' what can give all talents that target posses except internal/item. - Talent can be unlearned from talent list screen. - Some ...
by Eliont
Sat Oct 04, 2014 11:16 am
Forum: Addons
Topic: Posting addons to te4.org site
Replies: 122
Views: 59139

Re: Posting addons to te4.org site

HousePet wrote:Check the te4_log.txt file to find out why it crashed.
Thanks, problem solved.
by Eliont
Thu Sep 25, 2014 4:16 am
Forum: Addons
Topic: Posting addons to te4.org site
Replies: 122
Views: 59139

Re: Posting addons to te4.org site

Is the addon in .teaa form or unzipped form ? It needs to be unzipped unzipped. Addon attached to post. Mod add new class/subclass, based on Tourist example mod and Glutton mod. A mod's init lua is different from an addon's init lua. If you changed something which is not supposed to be changed, cra...
by Eliont
Wed Sep 24, 2014 6:58 am
Forum: Addons
Topic: How to make config dialog for addon
Replies: 3
Views: 1635

Re: How to make config dialog for addon

Thanks, i check it.
by Eliont
Sun Sep 21, 2014 4:35 pm
Forum: Addons
Topic: Posting addons to te4.org site
Replies: 122
Views: 59139

Re: Posting addons to te4.org site

I have a strange problem - when i even slightly change init.lua (using that from Tourist example mod) - game loops and than crashes on new game both in dev and standart modes.
by Eliont
Sun Sep 21, 2014 10:41 am
Forum: Addons
Topic: How to make config dialog for addon
Replies: 3
Views: 1635

How to make config dialog for addon

Hello and good time of day.
How to make config dialog?
I need some flag values (true / false) that a set via GUI and check them in script.

Or point the addon what have this feature.

Thanks in advance.
by Eliont
Sat Sep 20, 2014 6:08 pm
Forum: Dumb Questions
Topic: [Addon dev] How to get reference for targeted creature?
Replies: 4
Views: 1085

Re: [Addon dev] How to get reference for targeted creature?

Thanks, theese: action = function(self, t) local tg = {type="bolt", range=self:getTalentRange(t), talent=t} local x, y, target = self:getTarget(tg) works for me. "target" contains targeted creature object. Another question - is there any way to target skill in skill list window, ...
by Eliont
Sat Sep 20, 2014 1:06 pm
Forum: Dumb Questions
Topic: [Addon dev] How to get reference for targeted creature?
Replies: 4
Views: 1085

[Addon dev] How to get reference for targeted creature?

Hello and good time of day.
How in custom ability code get reference to creature that targeted by this ability?
And than get properties of that creature.

Thanks in advance.