Search found 112 matches
- Mon Mar 21, 2016 10:18 pm
- Forum: Bugs Archive
- Topic: [embers 1.4.6.] Aeryn with enemy teleport defies combat rule
- Replies: 0
- Views: 726
[embers 1.4.6.] Aeryn with enemy teleport defies combat rule
As far as I am concerned, I can not bypass the fight with high sun paladin aeryn and enter the gates of morning. The squares are not marked as "cannot teleport here", yet you cannot leave the fight with a teleport ability. Unfortunaly that is not true for aeryn herself. http://steamcommuni...
- Mon Mar 14, 2016 7:53 pm
- Forum: Bugs Archive
- Topic: [1.4.x] Shooting arrows beyond bow's range
- Replies: 1
- Views: 981
Re: [1.4.x] Undershooting arrows
"Shoot" also can't be executed while pointing over max range without crtl, making it annoying to kill trash early on that moves in from a long corridor. I think this is pretty new and I don't remember when it split from all of the other target/line abilities. Spells etc. still can be targe...
- Sat Mar 12, 2016 12:59 pm
- Forum: Bugs Archive
- Topic: [1.4.5] Dark vision does not work around corners
- Replies: 4
- Views: 1422
Re: [1.4.5] Dark vision does not work around corners
These ones should be safe. Visible without darkness blocking sight: http://images.akamai.steamusercontent.com/ugc/498017899410198128/9907C3209E67633993BC86CBA0CCB8B6F5210C8B/ Not visible with darkness blocking sight: http://images.akamai.steamusercontent.com/ugc/498017899410198603/993729AA7D838DDD7C...
- Sat Mar 12, 2016 12:57 pm
- Forum: Bugs Archive
- Topic: [1.4.5] Spellhunt Remnants incorrect pricing
- Replies: 4
- Views: 1568
Re: [1.4.5] Spellhunt Remnants incorrect pricing
Fairly standard for artifact items in shops. From what I've seen, artifact tier 1 items often cost up to 400 and tier 3-4 up to ~2k. I've never seen anything coming close to these gloves in pricing vs tier and it's the upper bound so far, though I've seen big price differences (Helm of the Dominate...
- Sat Mar 12, 2016 12:47 pm
- Forum: Bugs Archive
- Topic: [1.4.5] Dark vision does not work around corners
- Replies: 4
- Views: 1422
Re: [1.4.5] Dark vision does not work around corners
Why would the elemental be visible? Were you at the place of your shadow, you wouldn't see it, would you? It's supposed to reveal shadows' line of sight, not all enemies around them. What tyren said. It's about dark vision, not Shadow sense. Tracking takes a turn and Creeping Darkness spreads slowl...
- Sat Mar 12, 2016 10:04 am
- Forum: Bugs Archive
- Topic: [1.4.5] Spellhunt Remnants incorrect pricing
- Replies: 4
- Views: 1568
[1.4.5] Spellhunt Remnants incorrect pricing
Despite the fact that some items seem very cheap and other seem a bit high in cost, spellhunt remnants clearly stand out. http://images.akamai.steamusercontent.com/ugc/498017899409696192/6D7C7569478913741F6750D7407FA63BE0A0BFD2/ I also remember seeing them with 2 times the cost on tier 2 or 3. Is th...
- Fri Mar 11, 2016 11:13 pm
- Forum: Bugs Archive
- Topic: [1.4.5] Dark vision does not work around corners
- Replies: 4
- Views: 1422
[1.4.5] Dark vision does not work around corners
I had a lot of weird issues with dark vision not working and read that some other people had issues too (probably because the graphical effects show everything as dark, except that you see enemies on those spots.) It turns out that dark vision just does not work probably around corners: Dark vision ...
- Wed Mar 09, 2016 7:21 pm
- Forum: Bugs Archive
- Topic: [Embers 1.0.2] - Emporium Shops producing bad items
- Replies: 2
- Views: 1419
Re: [Embers 1.0.2] - Emporium Shops producing bad items
I honestly don't understand the your issue. You say "loss" and "not generated". It's very annoying that all items from the loot chests and shops - including recipes, gems and lore - go into the transmog slot, but you can just take them out as any item from there. No need to drop ...
- Wed Mar 09, 2016 7:11 pm
- Forum: Bugs Archive
- Topic: Problems with order of "rest" checks
- Replies: 0
- Views: 709
Problems with order of "rest" checks
Currently all things that trigger on rest/run trigger from the ordering of rest and AFTER that the game checks if you can rest at all. These include abuses: Osmosis shield deactivating (and not costing a turn to deactivate), Melting Points from the furnace talents getting removed for free, Retriubut...
- Wed Mar 09, 2016 7:05 pm
- Forum: Bugs Archive
- Topic: [1.4.5] Fungal Growth doesn't work with Healing Salves
- Replies: 1
- Views: 925
Re: [1.4.5] Fungal Growth doesn't work with Healing Salves
Healing salves or salves in general work differently than talents, probably because they are items that are triggered with a talent. "Strange behaviour" from these items are: not triggering fungal growth, not triggering arcane shielding, not triggering gestalt buff consumption (altough get...
- Mon Mar 07, 2016 6:42 pm
- Forum: Bugs Archive
- Topic: [Embers 1.02] Crit chance cap?
- Replies: 7
- Views: 3153
Re: [Embers 1.02] Crit chance cap?
Razor Edge alone seems to not have an effect? A fair group of the others definitely do and proc regularly. It looks like it isn't a crit cap...but definitely is weirdness that seemingly without explanation the guns have a -11 percent crit rate versus unarmed, daggers, swords, or sawblades. Multiple...
- Sat Mar 05, 2016 10:56 pm
- Forum: Bugs Archive
- Topic: [embers] Yeti: Algid Rage scales with strength
- Replies: 5
- Views: 2540
[embers] Yeti: Algid Rage scales with strength
The tooltip from algrid rage indicates that it scales with willpower, yet strength increases the chance to freeze enemies. Increasing willpower does not chance any number in the description at all (whatever "the bonus will increase" might mean).
- Mon Feb 29, 2016 6:26 pm
- Forum: Bugs Archive
- Topic: [embers] Tempest of metal hits every action
- Replies: 2
- Views: 1791
Re: [embers] Tempest of metal hits every action
Yeah, much better now. Stacking movement speed with that + on hits effects was a big abuse.ibanix wrote:This got changed/nerfed in 1.0.2,. and Tempest of Metal now only proc's when you attack an enemy.
- Mon Feb 29, 2016 6:24 pm
- Forum: Bugs Archive
- Topic: [embers] Life support suit talent does not scale with tier
- Replies: 9
- Views: 3604
Re: [embers] Life support suit talent does not scale with ti
You did get a lot more than just that item for your investment of points though. I did not. I got 0 useable tinkers from all my points in explosions and chemicals. I only spend those points for the armour. The 5 points in therapeutics were definitely worth the 4 prequestie salves alone, though I di...
- Sun Feb 28, 2016 2:54 pm
- Forum: Bugs Archive
- Topic: [embers] Life support suit talent does not scale with tier
- Replies: 9
- Views: 3604
Re: [embers] Life support suit talent does not scale with ti
As for being underwhelmed .. you mean by the armour that makes yourself nearly unkillable ? heh ;) The thing is that it requires many skill points, which could have been spend on e.g. thick skin etc. I said the armour itself is not bad for tier 5, good even. It's just that is also costs things to g...