Search found 267 matches

by cctobias
Sat Jul 02, 2016 1:23 am
Forum: Metaclass: Warriors
Topic: [1.4.x] [Madness] Mex's Arcane Blade Guide
Replies: 31
Views: 79738

Re: [1.4.x] [Madness] Mex's Arcane Blade Guide

Is there a specific length to which you should build the tunnels? Or can it be just long enough that only one enemy reaches you at a time? The character link's also been changed to your madness necromancer. My experience with the tunnels, specifically on Madness and hunter! buff, is that you need t...
by cctobias
Sun Jun 12, 2016 12:34 pm
Forum: Spoilers
Topic: Mana on Crit
Replies: 6
Views: 5821

Re: Mana on Crit

I haven't been around for a while, what is this reference in the Ember's DLC? There's a sequence where a whole bunch of different characters and their deaths are described. One of them is your meteoric fists adventurer build (or one of the descendant variations). Musta been a disarm trap because th...
by cctobias
Sun Jun 05, 2016 10:07 pm
Forum: Spoilers
Topic: Mana on Crit
Replies: 6
Views: 5821

Re: Mana on Crit

I haven't been around for a while, what is this reference in the Ember's DLC?
by cctobias
Sun Jun 05, 2016 10:07 pm
Forum: Spoilers
Topic: [1.5.x] Class/Race Tier List
Replies: 280
Views: 942269

Re: [1.4.x] Class/Race Tier List

Question: does a clear on madness adventurer count here, or only roguelike? I guess that kind of depends on how the lives are used. In general, for the most part, any build that won on adventurer could win on roguelike unless they somehow used the lives in a way to win some key encounter and althou...
by cctobias
Thu Dec 17, 2015 12:53 am
Forum: General Discussion
Topic: Change to townspeople? (Insane)
Replies: 3
Views: 3191

Re: Change to townspeople? (Insane)

You sure they are not stealthed/invis? This can happen a lot.
by cctobias
Thu Dec 17, 2015 12:47 am
Forum: General Discussion
Topic: Interesting game... Unfortunately Maj'Eyal sucks
Replies: 7
Views: 7141

Re: Interesting game... Unfortunately Maj'Eyal sucks

Game has been won on all classes on multiple difficulty levels many times. Its all documented in the vault. Heck an Insane Doomed won, granted that was by a player who kind of specializes in that sort of thing. Either way its just not a valid criticism. Its factually wrong. However the classes are n...
by cctobias
Thu Dec 17, 2015 12:38 am
Forum: Dumb Questions
Topic: Why staff combat?
Replies: 8
Views: 2780

Re: Why staff combat?

Reavers, sun paladins, and Arcane blades, but especially reavers, can make good use out of staff as melee due to the proc stuff they have and the enhancements of non-physical damages (except a few types). A few other builds for a few classes can make good use of Channel Staff, in particular Shadowbl...
by cctobias
Tue Nov 10, 2015 1:02 am
Forum: Dumb Questions
Topic: New player Cliff Notes
Replies: 22
Views: 8494

Re: New player Cliff Notes

I agree with the most of those suggestions, but point #5 is really class dependent. For most classes, I find an inscription unlock at level 10 is a lot more useful than a category unlock because you usually don't have enough class points yet to get everything you want for the categories that are un...
by cctobias
Tue Nov 10, 2015 12:52 am
Forum: Metaclass: Defilers
Topic: [1.4.9] Updated Demonologist guide
Replies: 26
Views: 78134

Re: [1.3.1] Demonologist guide

The class entirely usable as a spellpower based proc class. Flame Bolts is capable of being leveraged to close to Arcane Blade levels of damage. For Normal and Nightmare difficulties you can annihilate most things if you seriously pump fire damage and crit. But there are multiple ways to play the cl...
by cctobias
Sun Nov 08, 2015 12:08 am
Forum: Metaclass: Defilers
Topic: [1.4.9] Updated Demonologist guide
Replies: 26
Views: 78134

Re: [1.3.1] Demonologist guide

Nice guide! And thanks for listing all the demon seeds. That's good info. Yeah these really needed to be listed. I wanted to clarify something about Flame Bolt as it is not entirely clear in its description or even seeing it operate. Flame Bolt will attempt to shoot out as many Flame Bolt as there ...
by cctobias
Wed Oct 28, 2015 1:51 pm
Forum: Dumb Questions
Topic: What can you tell me about this character?
Replies: 8
Views: 3608

Re: What can you tell me about this character?

Can't say that I am that good player with 5 wins on normal, but I will still give advices :)... No status effect removal is a #1 problem. Lack of manasurge is a #2 problem While alchemists are not mana-intensive class, you need that manasurge rune for emergency use of gem portal or lifetap Another ...
by cctobias
Wed Oct 28, 2015 1:36 pm
Forum: Dumb Questions
Topic: What can you tell me about this character?
Replies: 8
Views: 3608

Re: What can you tell me about this character?

As general catchall if I can get one movement infusion and one wild(mental,physical) or wild(mental, magical) by say level 10 then I feel very good about a character. This is true for all difficulties up to Madness. For Insane+ I would say its essentially required for melee to have at least one move...
by cctobias
Wed Oct 28, 2015 1:25 pm
Forum: Dumb Questions
Topic: How do you approch vaults?
Replies: 22
Views: 9087

Re: How do you approch vaults?

I used to always open them as I got to them, now I almost always open them. I have died from this habit many times, but it just feels like part of the challenge of an area to me. Some aren't worth the risk of opening. You'll learn by dying to them or having to run away without loot every single tim...
by cctobias
Wed Oct 28, 2015 1:15 pm
Forum: Metaclass: Rogues
Topic: Stealth Mechanic Clarifications
Replies: 13
Views: 23597

Re: Stealth Mechanic Clarifications

Okay, I've edited the OP. Stealth is weird, man. I can see why so many players hate the current Stealth system, if even the tooltip implies you should be able to walk around completely unnoticed but the enemies automagically home in on your area no matter what. On the plus side, any kind of high sp...
by cctobias
Sat Oct 24, 2015 4:51 pm
Forum: Dumb Questions
Topic: How do you approch vaults?
Replies: 22
Views: 9087

Re: How do you approch vaults?

I used to always open them as I got to them, now I almost always open them. I have died from this habit many times, but it just feels like part of the challenge of an area to me. Some aren't worth the risk of opening. You'll learn by dying to them or having to run away without loot every single tim...