Search found 25 matches
- Thu Oct 18, 2018 3:18 am
- Forum: Bugs Archive
- Topic: [1.5.10] Infinite Dungeon quest bugs
- Replies: 4
- Views: 1543
Re: [1.5.10] Infinite Dungeon quest bugs
Rush Hour: Yep, it seems you can scroll the screen to find it. It's just that I thought "map" meant the mini-map or the expanded/full-screen map, rather than the dungeon itself. Maybe that's just me. Near-Sighted: Oops, yeah, it's -7 sight/vision range and not light radius. The quest didn'...
- Sat Oct 13, 2018 6:33 am
- Forum: Bugs Archive
- Topic: [1.5.10] Infinite Dungeon quest bugs
- Replies: 4
- Views: 1543
Re: [1.5.10] Infinite Dungeon quest bugs
After descending further into the ID... Rush Hour: It does seem to light up the staircase when you walk close enough for it to be on-screen, but doesn't do anything with the map. Maybe just a misleading description? Near-Sighted: I got this one again and it worked the second time. Don't think I did ...
- Sun Oct 07, 2018 3:53 am
- Forum: Bugs Archive
- Topic: [1.5.10] Infinite Dungeon quest bugs
- Replies: 4
- Views: 1543
[1.5.10] Infinite Dungeon quest bugs
Rush Hour: doesn't place a marker on the map, per the quest description
Near-Sighted: accepting the challenge didn't add a quest or light radius debuff (nor buff)
Near-Sighted: accepting the challenge didn't add a quest or light radius debuff (nor buff)
- Fri Sep 21, 2018 8:47 pm
- Forum: Bugs Archive
- Topic: Damage shield graphics not cleared in pirate form
- Replies: 1
- Views: 900
Damage shield graphics not cleared in pirate form
While the pirate sustain is active, the damage shield overlay on the character icon doesn't disappear when the damage shield wears off. (At least for the shields available to my current character: Bone Armour, Time Shield, and Reflection Shield) Moving to a different zone or floor does clear the gra...
- Mon Oct 20, 2014 7:16 pm
- Forum: Bugs Archive
- Topic: bear and poosh disappear
- Replies: 4
- Views: 1590
Re: bear and poosh disappear
They almost always disappear in my games if I quit/reload before entering them. Also they never spawn again for that character even if the event happens again.
- Sun Oct 12, 2014 11:56 pm
- Forum: Bugs Archive
- Topic: *closed* Show existing inscription names
- Replies: 2
- Views: 1092
Re: Show existing inscription names when using new inscripti
You can already see the full tooltips if you hover over the existing inscription names in the replace menu.
- Tue Oct 07, 2014 11:26 pm
- Forum: Bugs Archive
- Topic: wtf? why all of a sudden?
- Replies: 5
- Views: 2080
Re: wtf? why all of a sudden?
Did your character have any event-granted skills (e.g. Sheer Badassery or the Pirate form)? I think several people were having that problem after the pirate event. Unbinding the skill might fix it, if you're able to do so. Otherwise, I have no idea.
- Tue Oct 07, 2014 9:03 am
- Forum: Dumb Questions
- Topic: Anti-magic shield… can someone explain?
- Replies: 15
- Views: 5270
Re: Anti-magic shield… can someone explain?
I had the same feelings about the wording of Anti-magic shield as Delmuir and grayswandir here. The damage reduction being per hit/element was not clear from the description, and only became apparent after using it. The "each 30 damage a check is made" part is poorly worded in my opinion b...
- Sun Oct 05, 2014 11:26 am
- Forum: Dumb Questions
- Topic: Does anyone spend category points to upgrade a tree?
- Replies: 47
- Views: 16984
Re: Does anyone spend category points to upgrade a tree?
Yes, but whether it's an optimal choice depends on several factors such as your build, playstyle, and the difficulty setting. For some builds, one tree is crucial or heavily-used enough to be worth it. In other cases, there aren't any other trees worth unlocking, either because they just aren't usef...
- Sat Oct 04, 2014 6:13 am
- Forum: Ideas
- Topic: Is the grand corruptor too strong? (spoilers)
- Replies: 54
- Views: 24171
Re: Is the grand corruptor too strong? (spoilers)
I'd agree that the Grand Corruptor is too strong, assuming you fight him before going East (which you would if you follow the wiki's zone order guide). And this is coming from someone who thinks a lot of the game is overly easy (on normal diff). Fearscape is bad enough in that it shuts down most of ...
- Wed Oct 01, 2014 3:16 am
- Forum: Bugs Archive
- Topic: [1.2.3] Gloom weakness effect grants 25% damage bonus
- Replies: 5
- Views: 1839
Re: [1.2.3] Gloom weakness effect grants 25% damage bonus
Excatly this has been done in the master branch. So I'd say "fixed". The effect and its description were fixed in a recent change, but the talent description is still wrong - it still says "reduces damage by -25%". At least that's what I saw after testing it myself. Well this ki...
- Mon Sep 29, 2014 3:38 am
- Forum: Dumb Questions
- Topic: Afllicted - Unnatural Body talent description
- Replies: 4
- Views: 1498
Re: Afllicted - Unnatural Body talent description
Thanks, astreoth. Great explanation. The part that threw me was that exceeding the foe's maximum life was referring to X rather than Y.
- Sun Sep 28, 2014 6:50 pm
- Forum: Dumb Questions
- Topic: Afllicted - Unnatural Body talent description
- Replies: 4
- Views: 1498
Afllicted - Unnatural Body talent description
Your body's strength is fed by your hatred. This causes most forms of healing to be between 50% effective (at 0 Hate) to 100% effective (at 100+ Hate). In addition, after each kill, you store the waning life force to invigorate yourself, restoring [X] life. The amount healed is limited by the foe's...
- Wed Sep 24, 2014 6:20 pm
- Forum: Bugs Archive
- Topic: [1.2.3] Aetherwalk boots - missing spellpower
- Replies: 1
- Views: 855
[1.2.3] Aetherwalk boots - missing spellpower
The Aetherwalk unique boots currently aren't getting the spellpower bonus they are intended to have (unless I'm missing something):
From game/modules/tome/data/general/objects/world-artifacts.lua, line 3672:
It should be:
From game/modules/tome/data/general/objects/world-artifacts.lua, line 3672:
Code: Select all
spellpower=5,
Code: Select all
combat_spellpower=5,
- Fri Sep 19, 2014 1:43 am
- Forum: Bugs Archive
- Topic: Bikini/Mankini unlock
- Replies: 19
- Views: 9313
Re: Bikini/Mankini unlock
I'm going to ask the obvious... you are looking in the "Customize" menu when creating a new character, right? Because I don't think the Bikini/Mankini unlock is listed on the online profiles.