Search found 15 matches
- Wed Oct 01, 2014 3:00 am
- Forum: Bugs Archive
- Topic: [1.2.3] Gloom weakness effect grants 25% damage bonus
- Replies: 5
- Views: 1755
Re: [1.2.3] Gloom weakness effect grants 25% damage bonus
Well this kind of makes curseds look silly, doesn't it?
- Fri Sep 19, 2014 1:48 am
- Forum: Bugs Archive
- Topic: Bikini/Mankini unlock
- Replies: 19
- Views: 9085
Re: Bikini/Mankini unlock
maybe... stop reading once you know its a spoiler? and as for spoilers... Come on guys. Why would you click on this topic in this first place? Plus, there is one point in which you yourself can stop reading. Well, you know, the problem with these two suggestions is that the title of the topic is al...
- Thu Sep 18, 2014 7:37 pm
- Forum: Bugs Archive
- Topic: Bikini/Mankini unlock
- Replies: 19
- Views: 9085
Re: Bikini/Mankini unlock
Maybe there should be a bug/spoilers subforum. Or a rule that spoilers should be tagged in a topic title.
I mean, this topic is pretty darn spoilery.
I mean, this topic is pretty darn spoilery.
- Thu Sep 18, 2014 7:35 pm
- Forum: Bugs Archive
- Topic: Tutorial basic tutorial adventurer one of the top 10
- Replies: 3
- Views: 1396
Re: Tutorial basic tutorial adventurer one of the top 10
It's not really a bug, but I agree that it shouldn't be there. I mean obviously every single player that has ever played the game has created a tutorial adventurer at least once. When somebody is wondering what the most popular race/class combinations are it's not really an interesting or relevant s...
- Mon Sep 15, 2014 4:49 pm
- Forum: General Discussion
- Topic: Too much gold?
- Replies: 14
- Views: 8273
Re: Too much gold?
I'm going to have to agree with nintura here. Although this topic probably fits a little bit better in the Ideas forum. Sure, getting randarts for 4000 gold each may be a great option, but it's also pretty much your ONLY option. In the early game, you have a lot of different choices you can make on ...
- Thu Sep 11, 2014 8:29 am
- Forum: General Discussion
- Topic: When the game says "don't open the door" you should listen
- Replies: 5
- Views: 2345
Re: When the game says "don't open the door" you should list
Yeah, vaults can be nasty. I think it's a good idea to keep track of the location of vaults and what level you were when they were generated so you can come back maybe like 10 levels or so later. There's one particular nasty one that can appear in the Ruins of Kor'Pul that's just four high-level ske...
- Tue Sep 09, 2014 8:34 pm
- Forum: Ideas
- Topic: Shoot/Reload
- Replies: 4
- Views: 1602
Re: Shoot/Reload
I always used to think that this was how it worked. When I realized the ranged weapon trainer only taught shoot and reload rather than some sort of useful talent catagory, like the mindstar mastery or staff combat trainers do, I was a little disappointed.
- Fri Sep 05, 2014 6:00 am
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 140046
Re: Auto-generated ToME spoilers
The class pages already show which talents are locked (they're grayed out). Or did I misunderstand your request? Ah, guess the wording was a bit dicey. Let me try to explain in different words. If I'm on the talents pages, I can look through the different talent meta-catagories and catagories. I wa...
- Wed Sep 03, 2014 6:04 pm
- Forum: General Discussion
- Topic: Auto-generated ToME spoilers
- Replies: 93
- Views: 140046
Re: Auto-generated ToME spoilers
This is pretty great, but there's two things that I think would push this over the edge as being perfect for me: -The ability to see what classes talent categories are initially available to when viewing them -The ability to see the increasing level and stat requirements for each skill (it currently...
- Wed Aug 27, 2014 6:05 am
- Forum: Ideas
- Topic: Thoughts on Stealth
- Replies: 11
- Views: 3385
Re: Thoughts on Stealth
Among the suggestions listed by Parcae2, I rather like the idea of causing enemies to go to a targeted location while unseen. I think it would be cool if we could adapt some tropes from actual stealth games into the rogue class and have the game play a little more like a proper stealth game. One of ...
- Sun Aug 24, 2014 5:47 am
- Forum: Bugs Archive
- Topic: [1.2.3] Pyromancy does not count fire damage if it kills
- Replies: 6
- Views: 1970
Re: [1.2.3] Pyromancy does not count fire damage if it kill
I really want to see this fixed. I mean, everybody's always talking about how good wildfire is, but... I can't imagine how I'd ever manage 1,000,000 non-killing fire damage without playing the game obsessively or using some sort of exploit.
- Fri Aug 22, 2014 7:33 am
- Forum: Dumb Questions
- Topic: Managing equipment? Also saves
- Replies: 6
- Views: 1911
Re: Managing equipment? Also saves
Thanks for the feedback guys! I never really had actually considered the usefulness of higher light radius gear, but I guess that's because I don't play ranged combat characters all that often -- I was reading around and it appears to be a must if characters that do ranged damage want to survive in ...
- Wed Aug 20, 2014 9:54 pm
- Forum: Development
- Topic: character tiles
- Replies: 4
- Views: 2939
Re: character tiles
I'm assuming he doesn't because a fox would look pretty silly wearing human equipment.Zireael wrote:That depends on whether you want the new tile to reflect the char's equipment or not.
- Wed Aug 20, 2014 2:30 am
- Forum: General Discussion
- Topic: Announcing: Ashes of Urh'Rok
- Replies: 81
- Views: 134449
Re: Announcing: Ashes of Urh'Rok
You know, I've been wondering about this since I read about it -- how exactly new achievements will work if you have the base game on steam and you buy the expansion using voratun coins? Obviously if your game is linked to your online profile the game will download the expansion for you, but will yo...
- Tue Aug 19, 2014 2:21 am
- Forum: Dumb Questions
- Topic: Managing equipment? Also saves
- Replies: 6
- Views: 1911
Managing equipment? Also saves
I'm still relatively new to this game and I've been wondering about how exactly I should manage my equipment. Obviously the particulars are different for each class but I'm asking in a more general sense the following question (keep in mind I haven't really made it past the early game yet): Are ther...