Search found 52 matches
- Wed Sep 02, 2020 1:06 pm
- Forum: Bugs Archive
- Topic: [1.6.7] G. Oration, T. Curse, Revelation immune to removals?
- Replies: 4
- Views: 1361
Re: [1.6.7] G. Oration, T. Curse, Revelation immune to remov
Seems odd to me that the removals would (seemingly) even 'try' to dispell them. Maybe they aren't actually targeted if I have enough sustains that are able to actually be removed, but I don't have enough to test that.
- Wed Sep 02, 2020 8:49 am
- Forum: Bugs Archive
- Topic: [1.6.7] G. Oration, T. Curse, Revelation immune to removals?
- Replies: 4
- Views: 1361
[1.6.7] G. Oration, T. Curse, Revelation immune to removals?
Grand Oration, Twofold Curse, and Revelation are seemingly immune to being removed by sustain removals. When a mob tries to, it'll still say "Einzbern deactivates Twofold Curse.",etc, but they never actually get deactivated.
- Tue Nov 26, 2019 7:59 am
- Forum: Bugs Archive
- Topic: [1.6.2] Error spam on occasion with annihilator turrets
- Replies: 2
- Views: 943
[1.6.2] Error spam on occasion with annihilator turrets
https://i.imgur.com/J64uvir.png Started a skeleton annihilator, and the starting dungeon was fine. Entered Heart of Gloom, and I get spammed with that error about 6 times each turn once I place a turret down. It even persists when the turret is gone. Restarting the game doesn't fix it. Rezoning seem...
- Mon Apr 09, 2018 12:45 am
- Forum: General Discussion
- Topic: Current 1.6 insights....
- Replies: 57
- Views: 56889
Re: Current 1.6 insights....
Wasn't drowning in town supposed to finally be removed, no more T3 at the start in Last Hope, and shops update more often?
- Thu Apr 05, 2018 5:22 am
- Forum: General Discussion
- Topic: Balancing the races
- Replies: 15
- Views: 7651
Re: Balancing the races
While not a buff directly to undead, AFAIK 1.6 includes a pretty big inscription revamp.
- Wed Dec 28, 2016 6:39 am
- Forum: Addons
- Topic: Text instead of Icon Buffs and Debuffs - Can it be done?
- Replies: 5
- Views: 2585
Re: Text instead of Icon Buffs and Debuffs - Can it be done?
Classic view has buffs/debuffs as text.
- Mon Dec 19, 2016 6:14 am
- Forum: General Discussion
- Topic: Possessors are coming to 1.5!
- Replies: 31
- Views: 16768
Re: Possessors are coming to 1.5!
Not directly possessor related, but is there any documentation online about classes from tome3/2/1? Curious what old classes were like or how they changed coming into 4.
- Thu Dec 15, 2016 10:30 am
- Forum: Development
- Topic: Making an addon, pretty much done but one issue left
- Replies: 9
- Views: 7155
Re: Making an addon, pretty much done but one issue left
For Housepet. Addon as it stands right now.
- Sun Dec 11, 2016 11:37 pm
- Forum: Development
- Topic: Making an addon, pretty much done but one issue left
- Replies: 9
- Views: 7155
Re: Making an addon, pretty much done but one issue left
Not sure what you mean about priority.
I'm pretty sure they replace the map, both have "data/maps/towns/last-hope.lua".
I'm pretty sure they replace the map, both have "data/maps/towns/last-hope.lua".
- Sun Dec 11, 2016 10:57 pm
- Forum: Development
- Topic: Making an addon, pretty much done but one issue left
- Replies: 9
- Views: 7155
Making an addon, pretty much done but one issue left
If this is the wrong forum, I apologize. So I decided I wanted to make an addon that added tinker shops to Last Hope. I have no experience coding or anything, but after looking at Razakai's Improved Stores addon it proved to be fairly simple. I succeeded in what I wanted to do: adding four shops to ...
- Mon Aug 01, 2016 6:05 am
- Forum: Dumb Questions
- Topic: Stealth-focused rogue build?
- Replies: 3
- Views: 2419
Re: Stealth-focused rogue build?
I wouldn't agree with it being not viable on Insane. There were some mobs that made stealth impossible with the detection they had (150ish), but it was still nice on my shadowblade win. Rogues (and stealth with it) will be getting a rework in the next patch. In the current one, I don't have much to ...
- Fri May 27, 2016 10:46 am
- Forum: Dumb Questions
- Topic: Stealth, and Unseen Actions+Luck
- Replies: 8
- Views: 7212
Re: Stealth, and Unseen Actions+Luck
Interesting. Thanks for the info! Still a little curious about luck though. The way I'm understanding it, does it mean with 550 luck and 0 stealth power I will never break stealth other than that 5% chance that always happens? Or if I had 30% chance to stay in stealth in actuality it would be 60%? O...
- Sat May 21, 2016 4:02 am
- Forum: Dumb Questions
- Topic: Stealth, and Unseen Actions+Luck
- Replies: 8
- Views: 7212
Stealth, and Unseen Actions+Luck
I have two questions: 1.) When an enemy rolls to see if they detect me in stealth, how exactly is this determined? I'd assume stealth power factors into some equation, but what is the equation? Or if I have say 50 stealth power, what are my chances to be detected vs 100 stealth? 75? 50? 25? 0? Is th...
- Sat May 07, 2016 4:27 pm
- Forum: Character Reports
- Topic: Insane Aether Archmage win
- Replies: 4
- Views: 5039
Insane Aether Archmage win
http://te4.org/characters/131447/tome/adbedda5-4d56-4a5d-b562-5ff045ce9411 Race choice seemed pretty obvious to me, but now that I've won I'm not sure I'd choose Higher again. The extra arcane resist for Aether Permeation was what drew me to Higher, but it ended up being super easy to cap my arcane ...
- Wed May 04, 2016 9:47 am
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2115830
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
I'm not totally sure if this addon pack is the reason for my problem, but here goes. A few days ago I had a character going. Two or three times there were times I should have died, but my screen started flashing and I would be forced to alt+f4 out. I would appear back wherever my last save was witho...