Search found 172 matches

by St_ranger_er
Mon Nov 25, 2019 2:56 pm
Forum: General Discussion
Topic: [1.6.0] The game feels entirely overtuned/general feedback
Replies: 91
Views: 152816

Re: [1.6.0] The game feels entirely overtuned/general feedba

Snarvid wrote:I would not be behind a blanket 70% respen for all enemies. At that point, just throw out damage resist as a concept.
It's minus 70%, not plus. This way, to make any use of res pen, monsters should have at least 71%+ of penetration.
by St_ranger_er
Sun Nov 24, 2019 9:55 pm
Forum: Dumb Questions
Topic: tree of life does nature damage each turn?
Replies: 5
Views: 2397

Re: tree of life does nature damage each turn?

It damages if wielder is undead, for example from lantern of unlife(if it's still in the game) .
by St_ranger_er
Mon Nov 04, 2019 6:10 am
Forum: Bugs Archive
Topic: [1.6] damage modifiers disappear permanently
Replies: 3
Views: 1560

Re: [1.6] damage modifiers disappear permanently

What is this detrimental effect in second picture? I haven't seen this one before. Any addons?
by St_ranger_er
Thu Oct 31, 2019 2:02 pm
Forum: Spoilers
Topic: Weapon Damage in 1.6
Replies: 15
Views: 20808

Re: Weapon Damage in 1.6

350 + 23 + 41 - 220 (100% hardiness for simplicity) = 194. Level 5 headshot with 1.3 mastery has 246% damage effectiveness. 194 * 2.46 = 477.2 If it was crit with 200% multiplier, then 477.2 * 2 = 954,4. If monster had any +% phys damage, then it would be yet another multiplier. Without armor: 350 *...
by St_ranger_er
Thu Oct 31, 2019 1:47 pm
Forum: Bugs Archive
Topic: Skills on cooldown after a rest
Replies: 3
Views: 1804

Re: Skills on cooldown after a rest

6 turns passed for regen infusion to cool down between screenshots. I don't know why it won't wait for long cooldown talents though.
by St_ranger_er
Wed Oct 30, 2019 2:27 pm
Forum: Bugs Archive
Topic: Skills on cooldown after a rest
Replies: 3
Views: 1804

Re: Skills on cooldown after a rest

I have the same issue. It seems like "rest before autoexplore" only checks resources, without paying attention to cooldowns.
by St_ranger_er
Tue Oct 29, 2019 8:39 am
Forum: Ideas
Topic: please remove the possibility of 0 CD for almost any spell
Replies: 7
Views: 4808

Re: please remove the possibility of 0 CD for almost any spe

lv5 Suncloak procing from a T5 staff with a certain ego - 40% (you can just cast Channel Staff again and again to proc this) After rolling "imbued" prefix, it's something like 1/145 to pick Sun cloak, then there is a chance to get talent level 5. Channel staff won't hit friendly creatures...
by St_ranger_er
Mon Oct 28, 2019 1:27 am
Forum: Metaclass: Adventurers
Topic: The arrival of 1.6
Replies: 15
Views: 19171

Re: The arrival of 1.6

3rd talent in Ambush tree was changed entirely, so it is no longer possible to fearscape yourself by controlling your own shadow clone.
by St_ranger_er
Mon Oct 28, 2019 1:14 am
Forum: Dumb Questions
Topic: How to get out of the book of Horror?
Replies: 11
Views: 2906

Re: How to get out of the book of Horror?

If you don't care about online char vault, you can go to Options => enable dev mode. Then load game, press ctrl+a, pick "change zone", pick something usual (last hope, trollmire...) and voila. Then you can disable dev mode and play like normal, except online char vault won't be updated any...
by St_ranger_er
Sun Oct 27, 2019 4:21 am
Forum: Metaclass: Demented
Topic: 1.5.10 Writhing One Guide
Replies: 48
Views: 115373

Re: 1.5.10 Writhing One Guide

But you need only one hit, and one-hitting the dangerous enemy is much better than all-hitting it multiple times, don't you think so? Elandar/Argoniel/Atamathon/Linaniil/Hypostasis of Entropy footage? And please let me have my 5 sec of gatekeeping, and discard anything that isn't insane+ preemptive...
by St_ranger_er
Sun Oct 27, 2019 3:37 am
Forum: Ideas
Topic: please remove the possibility of 0 CD for almost any spell
Replies: 7
Views: 4808

Re: please remove the possibility of 0 CD for almost any spe

Having this loophole constrains further design on items and skills that reduce cooldown as well as classes that use instant effects, so it’s worth fixing as Adventurer isn’t the only class potentially affected. You can't just say "potentially affected" and be done with it. Drem oozemancer...
by St_ranger_er
Tue Oct 22, 2019 9:01 pm
Forum: General Discussion
Topic: N00bie players 1.5.10 Feedback
Replies: 2
Views: 2673

Re: N00bie players 1.5.10 Feedback

the economy needs more balancing with regard to item prices. By the time your character is able to afford anything in the shops, they will be finding better loot in the dungeons. Just you wait until 1.6, no more easy t3 gear right at the start. there seems to be very little "character" ab...
by St_ranger_er
Thu Aug 29, 2019 8:53 pm
Forum: Bugs Archive
Topic: [te4.org] Character not updated in character vault
Replies: 2
Views: 3277

Re: [te4.org] Character not updated in character vault

Charsheet in the vault could fail to update if you lost connection with the server (often happens to me, there is a few lines about that in game chat when that occurs). Or when servers is shutdown to restart daily. I pretty sure "win" registers when you beat final battle. If in that moment...
by St_ranger_er
Sat Aug 10, 2019 7:54 pm
Forum: General Discussion
Topic: Not sure what happen
Replies: 1
Views: 3645

Re: Not sure what happen

It's a known bug http://forums.te4.org/viewtopic.php?f=64&t=48606


To avoid it don't put osmosis shield on autouse.
by St_ranger_er
Tue Jul 30, 2019 7:18 pm
Forum: Bugs Archive
Topic: dozens of error reports every step. Can I turn them off?
Replies: 17
Views: 20943

Re: dozens of error reports every step. Can I turn them off?

As HousePet said, skipping level by TP'ing to the next one manually around the map to stairs(ctrl + click I believe) or through ctrl + a menu might be best option, if it wasn't final level.