It's minus 70%, not plus. This way, to make any use of res pen, monsters should have at least 71%+ of penetration.Snarvid wrote:I would not be behind a blanket 70% respen for all enemies. At that point, just throw out damage resist as a concept.
Search found 172 matches
- Mon Nov 25, 2019 2:56 pm
- Forum: General Discussion
- Topic: [1.6.0] The game feels entirely overtuned/general feedback
- Replies: 91
- Views: 152816
Re: [1.6.0] The game feels entirely overtuned/general feedba
- Sun Nov 24, 2019 9:55 pm
- Forum: Dumb Questions
- Topic: tree of life does nature damage each turn?
- Replies: 5
- Views: 2397
Re: tree of life does nature damage each turn?
It damages if wielder is undead, for example from lantern of unlife(if it's still in the game) .
- Mon Nov 04, 2019 6:10 am
- Forum: Bugs Archive
- Topic: [1.6] damage modifiers disappear permanently
- Replies: 3
- Views: 1560
Re: [1.6] damage modifiers disappear permanently
What is this detrimental effect in second picture? I haven't seen this one before. Any addons?
- Thu Oct 31, 2019 2:02 pm
- Forum: Spoilers
- Topic: Weapon Damage in 1.6
- Replies: 15
- Views: 20808
Re: Weapon Damage in 1.6
350 + 23 + 41 - 220 (100% hardiness for simplicity) = 194. Level 5 headshot with 1.3 mastery has 246% damage effectiveness. 194 * 2.46 = 477.2 If it was crit with 200% multiplier, then 477.2 * 2 = 954,4. If monster had any +% phys damage, then it would be yet another multiplier. Without armor: 350 *...
- Thu Oct 31, 2019 1:47 pm
- Forum: Bugs Archive
- Topic: Skills on cooldown after a rest
- Replies: 3
- Views: 1804
Re: Skills on cooldown after a rest
6 turns passed for regen infusion to cool down between screenshots. I don't know why it won't wait for long cooldown talents though.
- Wed Oct 30, 2019 2:27 pm
- Forum: Bugs Archive
- Topic: Skills on cooldown after a rest
- Replies: 3
- Views: 1804
Re: Skills on cooldown after a rest
I have the same issue. It seems like "rest before autoexplore" only checks resources, without paying attention to cooldowns.
- Tue Oct 29, 2019 8:39 am
- Forum: Ideas
- Topic: please remove the possibility of 0 CD for almost any spell
- Replies: 7
- Views: 4808
Re: please remove the possibility of 0 CD for almost any spe
lv5 Suncloak procing from a T5 staff with a certain ego - 40% (you can just cast Channel Staff again and again to proc this) After rolling "imbued" prefix, it's something like 1/145 to pick Sun cloak, then there is a chance to get talent level 5. Channel staff won't hit friendly creatures...
- Mon Oct 28, 2019 1:27 am
- Forum: Metaclass: Adventurers
- Topic: The arrival of 1.6
- Replies: 15
- Views: 19171
Re: The arrival of 1.6
3rd talent in Ambush tree was changed entirely, so it is no longer possible to fearscape yourself by controlling your own shadow clone.
- Mon Oct 28, 2019 1:14 am
- Forum: Dumb Questions
- Topic: How to get out of the book of Horror?
- Replies: 11
- Views: 2906
Re: How to get out of the book of Horror?
If you don't care about online char vault, you can go to Options => enable dev mode. Then load game, press ctrl+a, pick "change zone", pick something usual (last hope, trollmire...) and voila. Then you can disable dev mode and play like normal, except online char vault won't be updated any...
- Sun Oct 27, 2019 4:21 am
- Forum: Metaclass: Demented
- Topic: 1.5.10 Writhing One Guide
- Replies: 48
- Views: 115373
Re: 1.5.10 Writhing One Guide
But you need only one hit, and one-hitting the dangerous enemy is much better than all-hitting it multiple times, don't you think so? Elandar/Argoniel/Atamathon/Linaniil/Hypostasis of Entropy footage? And please let me have my 5 sec of gatekeeping, and discard anything that isn't insane+ preemptive...
- Sun Oct 27, 2019 3:37 am
- Forum: Ideas
- Topic: please remove the possibility of 0 CD for almost any spell
- Replies: 7
- Views: 4808
Re: please remove the possibility of 0 CD for almost any spe
Having this loophole constrains further design on items and skills that reduce cooldown as well as classes that use instant effects, so it’s worth fixing as Adventurer isn’t the only class potentially affected. You can't just say "potentially affected" and be done with it. Drem oozemancer...
- Tue Oct 22, 2019 9:01 pm
- Forum: General Discussion
- Topic: N00bie players 1.5.10 Feedback
- Replies: 2
- Views: 2673
Re: N00bie players 1.5.10 Feedback
the economy needs more balancing with regard to item prices. By the time your character is able to afford anything in the shops, they will be finding better loot in the dungeons. Just you wait until 1.6, no more easy t3 gear right at the start. there seems to be very little "character" ab...
- Thu Aug 29, 2019 8:53 pm
- Forum: Bugs Archive
- Topic: [te4.org] Character not updated in character vault
- Replies: 2
- Views: 3277
Re: [te4.org] Character not updated in character vault
Charsheet in the vault could fail to update if you lost connection with the server (often happens to me, there is a few lines about that in game chat when that occurs). Or when servers is shutdown to restart daily. I pretty sure "win" registers when you beat final battle. If in that moment...
- Sat Aug 10, 2019 7:54 pm
- Forum: General Discussion
- Topic: Not sure what happen
- Replies: 1
- Views: 3645
Re: Not sure what happen
It's a known bug http://forums.te4.org/viewtopic.php?f=64&t=48606
To avoid it don't put osmosis shield on autouse.
To avoid it don't put osmosis shield on autouse.
- Tue Jul 30, 2019 7:18 pm
- Forum: Bugs Archive
- Topic: dozens of error reports every step. Can I turn them off?
- Replies: 17
- Views: 20943
Re: dozens of error reports every step. Can I turn them off?
As HousePet said, skipping level by TP'ing to the next one manually around the map to stairs(ctrl + click I believe) or through ctrl + a menu might be best option, if it wasn't final level.