Search found 405 matches

by Dracos
Mon Feb 22, 2021 2:23 am
Forum: Bugs Archive
Topic: Slow load/save/turns
Replies: 16
Views: 6975

Re: Slow load/save/turns

Any word on this bug?

The solution provided works for me (Appreciated) though can't login while doing it. Saving goes from a crawl (1.7.2) to instant, but it's a bit annoying being disconnected while playing.

<Correction>:
Okay, must've been a hiccup. Now it's connecting just fine.
by Dracos
Sun Nov 08, 2020 3:29 pm
Forum: Bugs Archive
Topic: Slow load/save/turns
Replies: 16
Views: 6975

Re: Slow load/save/turns

Definitely going in and out of it. Played for 10-ish hours yesterday no problem. Started up today and saves/loads/steps are entirely unplayable slow. Rebooting it again. Nothing clear going on in the logs during the save. PC is a powerhouse, and is mostly unburdened at the moment in every task manag...
by Dracos
Sat Nov 07, 2020 10:33 pm
Forum: Bugs Archive
Topic: Slow load/save/turns
Replies: 16
Views: 6975

Re: Slow load/save/turns

Another restart seems to have fixed it, and it got into that state after being in debug mode. Fingers crossed it stays fixed.
by Dracos
Sat Nov 07, 2020 10:03 pm
Forum: Bugs Archive
Topic: Slow load/save/turns
Replies: 16
Views: 6975

Re: Slow load/save/turns

Unsure but I may be seeing the same thing. It's just aaagh slow with only official game addons. Most of it's being in load/save bars, and appearing to be in it's own usage (1-15 percent slow as hell, then poof done) but just wandering maps is unplayably slow and unresponsive right at the beginning. ...
by Dracos
Sat Nov 07, 2020 9:59 pm
Forum: Ideas
Topic: Better rest and autoexplore mechanics.
Replies: 3
Views: 2594

Re: Better rest and autoexplore mechanics.

Suspect something is wrong on their end...but really would like to see those added mainline at some point. Obvious bias on my end :)

I think at least the faster framerate stuff is just a brilliant QOL though. I can't see any reason not to use it.
by Dracos
Sat Nov 07, 2020 8:14 pm
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 69510

Re: Improved Auto-Explore and Rest

Hey folks, now that 1.7...and quickly 1.7.1 and 1.7.2 are out, I logged back on to check how things are going. Much to my great relief, there doesn't seem to be any devastating breaks with this mod. I've added some instruction updates as well as a bypass for folks that use track, but otherwise the u...
by Dracos
Sat Nov 07, 2020 5:17 pm
Forum: Bugs Archive
Topic: 1.7.2 Addons constantly redownloading
Replies: 2
Views: 1565

Re: 1.7.2 Addons constantly redownloading

Disabling subscription in steam 'fixes'. Re-enabling retriggers. Mentioning to the addon pages as well.
by Dracos
Sat Nov 07, 2020 5:14 pm
Forum: Bugs Archive
Topic: 1.7.2 Addons constantly redownloading
Replies: 2
Views: 1565

1.7.2 Addons constantly redownloading

3 particular mods are always redownloading in 1.7.2. I've tried deleting them, and will just uninstall entirely for now, but something seems like it's interacting incorrectly. 3 mods: Mightly Levelup Cheat Arcanum Pack Opt-in adventurers party I've deleted them locally, and it safely grabs them as n...
by Dracos
Wed Jan 01, 2020 11:06 pm
Forum: Bugs Archive
Topic: [1.6.5] Molten Metal not working with Steam Armor?
Replies: 0
Views: 1113

[1.6.5] Molten Metal not working with Steam Armor?

Unsure if it's: 1) Just not reported anywhere (char sheet OR attacks) but working(?) 2) Not working in all cases 3) Not working when combined with steam powered armor Either way, attacks taken with molten armor report no decrease that could be attributed to it. I'm getting plinked by ice and fire at...
by Dracos
Wed Jan 01, 2020 9:21 pm
Forum: Development
Topic: [1.6] Stat rewards for Escorts and Brotherhood of Alchemist
Replies: 2
Views: 3935

Re: [1.6] Stat rewards for Escorts and Brotherhood of Alchem

All the alchemist rewards are pretty small, and seem well suited as such?
by Dracos
Wed Jan 01, 2020 6:58 pm
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 69510

Re: Improved Auto-Explore and Rest

Update out. All requests and bugs I am aware of our dealt with. Now I shall vanish like the leviathan beneath the waves...

Well unless folks yammer that something else is wrong.
by Dracos
Wed Jan 01, 2020 5:58 pm
Forum: Addons
Topic: Improved Auto-Explore and Rest
Replies: 109
Views: 69510

Re: Improved Auto-Explore and Rest

Fixed in a short bit (looking over any remaining things). Sustains (to my memory) changed behavior in 1.6. They used to all shut off if you have 0 of the resource (I remember that going on when I'd get premonition and be drained down to zero.) Doesn't seem to happen that way these days so: • Changed...
by Dracos
Sun Dec 29, 2019 6:54 pm
Forum: Bugs Archive
Topic: [1.6.5] Pet interplay
Replies: 0
Views: 1362

[1.6.5] Pet interplay

Just calling out a few weirdnesses that affect the now sizable amount of permanent allies. Probably not a bug persay but also sort of makes certain parts less interactable just for being on the tree. 1) Payload's Boom will ignore the player, but hit all allies. Pretty sure there's other AoEs that we...
by Dracos
Sun Dec 29, 2019 6:18 pm
Forum: Bugs
Topic: Tactical AI - Odd behavior?
Replies: 107
Views: 226848

Re: Tactical AI - Odd behavior?

Boss types presently, if they spawn with an escape, are pretty likely to use it just like a player creating really obnoxious games of keep away combines with tens of thousands of hp. I figured the HP balance was partially meant to cover the fact that they rarely flee in general. This is sort of new ...
by Dracos
Sun Dec 29, 2019 6:15 pm
Forum: Bugs Archive
Topic: [1.6.5] EoR Final boss can warp out of area
Replies: 1
Views: 3789

[1.6.5] EoR Final boss can warp out of area

About the only thing I can bug in a run of the final that's so frustrating on nightmare, I'm ready to fling my keyboard: The sher'tul high priest can warp entirely out of the battle area. It does look like triggering the battle area limits will get him warped back, but he really shouldn't be using t...