Search found 2 matches
- Wed Jul 16, 2014 10:44 pm
- Forum: Development
- Topic: Unseen Force fixes
- Replies: 1
- Views: 1399
Re: Unseen Force fixes
alternate diff that puts hit calculations in their own functions diff --git a/master/force-of-will.lua b/test/force-of-will.lua index e12e71b..0a5a76d 100644 --- a/master/force-of-will.lua +++ b/test/force-of-will.lua @@ -311,16 +311,17 @@ newTalent{ end, -- Minimum effects until tLvl > 4 getAdjuste...
- Tue Jul 15, 2014 10:46 am
- Forum: Development
- Topic: Unseen Force fixes
- Replies: 1
- Views: 1399
Unseen Force fixes
game/modules/tome/data/talents/cursed/force-of-will.lua First change optimizes getAdjustedTalentLevel() Second change fixes deciding whether a random bonus hit happens (as well as fixing extra hits to >100% extra hits, but that doesn't happen until ~44 tLvl with current scaling) Third change fixes ...