Search found 97 matches
- Fri Feb 13, 2015 12:45 pm
- Forum: Ideas
- Topic: Vile Life for Adventurers
- Replies: 6
- Views: 1877
Re: Vile Life for Adventurers
well, dont know about the other three, but have been playing with the idea of starting with vile life for a addon... and i can say, a 0 level 12 (i think) mag req for just the first ability is insane... and the jump between first and second levels in the talent is HUGE (at those levels) 12-23(ish) a...
- Wed Feb 11, 2015 3:11 pm
- Forum: Addons
- Topic: Chaocrasher
- Replies: 9
- Views: 3439
Re: Chaocrasher
well, figured that problem out... so far, I am working with: a table of 10 damage types (all basic, cause couldnt think until just now how to stack new things into table...) an chaos elemental class tree. - First ability is a bolt that deals damage, scaling like firebolt (every mages first new toy) ...
- Wed Feb 11, 2015 3:41 am
- Forum: Dumb Questions
- Topic: coding: superload v overload
- Replies: 4
- Views: 1145
Re: coding: superload v overload
It's worth noting for novices that superloading also allows you to prepend/append things to a function instead of overwriting it completely, which is usually what you want to do to avoid compatibility conflicts (as well as making it easier to keep updated) well, okay... the wiki mentioned that... b...
- Tue Feb 10, 2015 7:33 pm
- Forum: Dumb Questions
- Topic: coding: superload v overload
- Replies: 4
- Views: 1145
coding: superload v overload
the title says most of it... but if i understanding, superload takes a single (or multiple) functions and replaces them entirely, and overload is the full file?
- Tue Feb 10, 2015 2:40 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 228072
Re: Playtesters needed! (1.3 Chronomancers)
dunno how useful spellbinding for tw is. and one of the main draws of spellbinding is the lack of stepping stone. but yea... personally wouldnt mind seeing flux open by default, since by name, paradox mages are about the paradox.
- Tue Feb 10, 2015 12:38 pm
- Forum: Addons
- Topic: Chaocrasher
- Replies: 9
- Views: 3439
Re: Chaocrasher
well, that's all i've done all day is figure stuff out :P a question, though... how do the classes know to give a mana/soul/feedback bar? and is there an easy way to get a resource bar to even out at a certain percentage? or is that messing too much with the core game files? hmm... syntax errors i c...
- Tue Feb 10, 2015 10:01 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 79259
Re: Betatest 1.3 ! We need moar souls !
am making an attempt at a mod, and it has been almost a decade since i last coded anything, and not in LUA...
so it gets to 100% and then stares at me... like the abyss...
not a problem with the beta


- Tue Feb 10, 2015 9:11 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 79259
Re: Betatest 1.3 ! We need moar souls !
as in 10-15s as opposed to 45 seconds to bring up the new character screen (assuming i dont typo something in which case, it just hangs)
- Tue Feb 10, 2015 8:07 am
- Forum: General Discussion
- Topic: Betatest 1.3 ! We need moar souls !
- Replies: 234
- Views: 79259
Re: Betatest 1.3 ! We need moar souls !
not gotten beta 2 yet, but apparently, developer mode goes by 'new character' ALOT faster.
- Mon Feb 09, 2015 7:11 pm
- Forum: Dumb Questions
- Topic: WTF is Aether bolt???
- Replies: 13
- Views: 2677
Re: WTF is Aether bolt???
if you have one, then yea... each 'hit' doesnt do tons of damage, it just hits alot. other than arcane vortex, prob one of my fav arcane spells 

- Mon Feb 09, 2015 6:31 pm
- Forum: Addons
- Topic: Chaocrasher
- Replies: 9
- Views: 3439
Re: Chaocrasher
can always use random ideas
i'm getting old and my mind is a lemon... 
the example addon on the wiki? does that methodology still generally work?
also... step 1: figuring out how to add a class (if dirty way), success!


the example addon on the wiki? does that methodology still generally work?
also... step 1: figuring out how to add a class (if dirty way), success!

- Mon Feb 09, 2015 5:13 pm
- Forum: Addons
- Topic: Chaocrasher
- Replies: 9
- Views: 3439
Re: Chaocrasher
heh. thanks.
the random element i got the idea from the wands.
main part... is trying not to think how long ago it was i coded anything...
the random element i got the idea from the wands.
main part... is trying not to think how long ago it was i coded anything...

- Mon Feb 09, 2015 3:59 pm
- Forum: Addons
- Topic: Chaocrasher
- Replies: 9
- Views: 3439
Re: Chaocrasher
no, am fine coding it myself (or at least trying... been a while). just a matter of getting enough of the idea together. and my memory is skittish at the best of times.
- Mon Feb 09, 2015 1:45 pm
- Forum: Bugs Archive
- Topic: ruined dungeon (alt)? [not a bug]
- Replies: 4
- Views: 1488
Re: ruined dungeon (alt)?
yea, just kinda odd... sadly, he got surrounded and squished in dreadfall... RIP.
- Mon Feb 09, 2015 12:46 pm
- Forum: Development
- Topic: Playtesters needed! (1.3 Chronomancers)
- Replies: 372
- Views: 228072
Re: Playtesters needed! (1.3 Chronomancers)
A couple of questions on TW and wardens. Do wardens attacks trigger weapon manifold? And if they do, will it put the corresponding fold on cooldown? And if the fold is already on cooldown, will it reduce the cooldown of the other folds? they have their own CD's, but will work on yours too. :D or at...