Search found 55 matches
- Sat Nov 22, 2014 2:02 pm
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 277868
Re: Infinite 500: Gameplay Beyond Level 50
Doombringer NPCs at high levels (past 50) are too strong. i mean much too strong. Stroooooooooooooong stupifyingly-insanely-ridiculous strong. they deal literally tens of thousands damage in a single turn. I am level 100, have more than 5000 hp and 60% all resist infight. Enemies are right now aroun...
- Mon Nov 17, 2014 9:30 am
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 277868
Re: Infinite 500: Gameplay Beyond Level 50
I get error messages every time i get damage from a trap while i stand next to it. From what i could read out of it, it's because "Share the Pain" talent of doombringer tries to counter attack the trap.
- Sun Nov 09, 2014 8:13 am
- Forum: Bugs Archive
- Topic: Fiery Grasp deals no weapon damage
- Replies: 0
- Views: 1066
Fiery Grasp deals no weapon damage
As the title says, the doombringer talent "Fiery Grasp" deals no weapon damage. Only ever the tiny dot is applied, even when the enemy is successfully pinned. I am playing the latest download from the steam client (v1.2.5). The only addons i am using are: Items Vault, Stone Warden and Ashe...
- Sat Sep 06, 2014 9:32 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
@donkatsu:
edge2054 wrote: I'll have Redux not work on talents with no casting time.
- Fri Sep 05, 2014 5:30 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
Redux level 5 + Matrix on Dimensional Step + Hidden Resources = infinite instant phase door casts and also potentially infinite damage dealt via phase pulse without any turns passing. But please don't just give phase door a fixed cooldown to fix this. I think too many spells have it by now and much ...
- Tue Sep 02, 2014 11:10 am
- Forum: Bugs Archive
- Topic: Unable to connect characters to online profile
- Replies: 3
- Views: 2192
Re: Unable to connect characters to online profile
the issue still persists
- Thu Aug 14, 2014 4:04 pm
- Forum: Bugs Archive
- Topic: Unable to connect characters to online profile
- Replies: 3
- Views: 2192
- Mon Aug 11, 2014 4:11 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
@Housepet how is antimatter not spacetime related? It is one piece of the basic groundwork of our universe. All of our observed reality can be broken down into space, time and energy (or information), with matter and antimatter being condensed forms of energy (e=mc?) at opposite ends of the same spe...
- Sun Aug 10, 2014 4:47 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
Seems to me things are starting to take a good shape overall. How about instead of removing all resistance reduction from cease to exist, giving it only temporal resistance reduction . This would make it non-mandatory for physical playstyles while keeping it interesting for temporal builds. Echoes f...
- Sun Aug 10, 2014 8:08 am
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
How about instead of carbon, turn it into antimatter?
- Sat Aug 09, 2014 10:44 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
How about locking speed control?
(and in turn buffing it a bit if neccessary, to keep it interesting?)
(and in turn buffing it a bit if neccessary, to keep it interesting?)
- Sat Aug 09, 2014 4:25 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
At 80 spellpower and tl 15 Freeze deals 789 damage and Nameless Talent 626. At 80 spellpower and tl 20 Freeze deals 970 damage. Nameless Talent deals 722. At 100 Spellpower 1178 and 852. At 100 spellpower and tl 30 Freeze sits at 1500 and NT at 1000. *edit* That aside, what are the impressions for ...
- Fri Aug 08, 2014 8:04 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
I think seal fate also isn't scaling with it's fifth talent level.
(or maybe it was another talent in fate weaving)
(or maybe it was another talent in fate weaving)
- Fri Aug 08, 2014 5:29 pm
- Forum: Bugs Archive
- Topic: Unable to connect characters to online profile
- Replies: 3
- Views: 2192
Unable to connect characters to online profile
In the main menu i can log into my online account without a problem. Once i start playing a character though i get the prompt: "Online profile disabled (switching to offline mode) due to invalid module hash". I am in fact online while playing, since i can use the online chat but my charact...
- Fri Aug 08, 2014 4:22 pm
- Forum: Ideas
- Topic: Reworking Chronomancy ver 2
- Replies: 749
- Views: 232051
Re: Reworking Chronomancy ver 2
I really liked the reduction to negative timed effect durations in the chronomancy tree, too bad that it's gone.
There is no chance it could be put back into foresight in exchange for taking out defense and/or crit shrug off, is there? Or would it be too overpowered?
There is no chance it could be put back into foresight in exchange for taking out defense and/or crit shrug off, is there? Or would it be too overpowered?