there are few fixes.
1, edit the "allow_build" file, to add "reaver_true" (or something like that, you will spot the pattern.)
2. try again. who knows.
3. ignore it.
Search found 1439 matches
- Sat Mar 25, 2017 5:27 pm
- Forum: Bugs Archive
- Topic: Reaver not unlocked?
- Replies: 3
- Views: 2284
- Sat Mar 25, 2017 12:36 am
- Forum: Bugs Archive
- Topic: Adventurers Don't Have Access to Skirmisher Skills
- Replies: 6
- Views: 3232
Re: Adventurers Don't Have Access to Skirmisher Skills
you can UNedit that line after you have created the character. your adventurer will still have the talents, but no skirmisher rare will spawn afterwards, unless they somehow spawned in the first area. also, yeah its not a bug. onles you already did it and they still don't have it. "pro tip"...
- Sat Mar 25, 2017 12:32 am
- Forum: Bugs Archive
- Topic: [1.5.2] Cannot open doors inside vault in Kor'Pul
- Replies: 4
- Views: 2877
Re: [1.5.2] Cannot open doors inside vault in Kor'Pul
is what you are saying.
what i read is, "the only way that i have tried".
still technically did not answer my question.
what i read is, "the only way that i have tried".
still technically did not answer my question.
- Sat Mar 25, 2017 12:30 am
- Forum: Dumb Questions
- Topic: Magic Disrupting Forces
- Replies: 2
- Views: 1868
Re: Magic Disrupting Forces
it does disrupts sustains, although i do not think "timed effects" are affected. otherwise, it would have to disrupt the negative ones as well.
- Sat Mar 25, 2017 12:02 am
- Forum: Dumb Questions
- Topic: Damage, D. Modifiers, D. Penetration, Resistance, Lowering R
- Replies: 8
- Views: 3291
Re: Damage, D. Modifiers, D. Penetration, Resistance, Loweri
if i understand it correctly.. resistance reduction, i am fairly certain reduces by a "flat" %. so resistance value, minus resistance reduction value, equals effective resistance 50%, - 10%, = 40% ignore resistance (i am fairly certain its not pen, pen is for armour.), is a % of a %. R*(1-...
- Fri Mar 24, 2017 2:49 am
- Forum: Bugs Archive
- Topic: Nature's balance and what it means by tiers
- Replies: 4
- Views: 3159
Re: Nature's balance and what it means by tiers
code never mentions "tiers", but it does look for max talent level.
i think there is the description mistake.
pretty sure that qualifies into the "spelling errors" pinned thread.
and apparently 4 days is not enough for someone to answer.
i think there is the description mistake.
pretty sure that qualifies into the "spelling errors" pinned thread.
and apparently 4 days is not enough for someone to answer.
- Fri Mar 24, 2017 2:38 am
- Forum: Bugs Archive
- Topic: Bug with Cease to Exist (Chronomancy)
- Replies: 4
- Views: 2577
Re: Bug with Cease to Exist (Chronomancy)
Loot that drops inside a wall is teleported randomly yes. if the wall is already there. if i am reading this correctly, the loot dropped first, and then the tile had reset to the previous state. to a state, in which there was no loot there. unless the timeline... you know what? NEVER MIND! the spel...
- Fri Mar 24, 2017 2:21 am
- Forum: Bugs Archive
- Topic: [1.5.2] Cannot open doors inside vault in Kor'Pul
- Replies: 4
- Views: 2877
Re: [1.5.2] Cannot open doors inside vault in Kor'Pul
seing as you have opened the previous doors, its probably not it but.... have you tried disabling the probability travel?
asking all the questions! mo matter how stupid or obvious they seem, SOMEONE SOMEWHERE overlooked it.
asking all the questions! mo matter how stupid or obvious they seem, SOMEONE SOMEWHERE overlooked it.
- Sun Mar 19, 2017 11:47 pm
- Forum: Bugs Archive
- Topic: Ogric Wrath bug.
- Replies: 5
- Views: 2979
Re: Ogric Wrath bug.
you gain a charge on miss (or using inscriptions), and lose whenever you crit.
were you hitting something when you lose a charge?
were you hitting something when you lose a charge?
- Sat Mar 18, 2017 9:21 pm
- Forum: Dumb Questions
- Topic: UI getting in the way
- Replies: 2
- Views: 2056
Re: UI getting in the way
unfortunately, the only thing you can do is move the ui again.
also, you probably know that you can rightclick the mini map, to move your "camera" view.
if you hold it, you can also drag it, though, it wont do much, if map doesn't have a "extra border".
also, you probably know that you can rightclick the mini map, to move your "camera" view.
if you hold it, you can also drag it, though, it wont do much, if map doesn't have a "extra border".
- Sat Mar 18, 2017 2:55 am
- Forum: Bugs Archive
- Topic: 1.5 Sandworm lair tunnel closes in from both ends
- Replies: 4
- Views: 2249
Re: 1.5 Sandworm lair tunnel closes in from both ends
worms do refresh the duration of the tiles they step on.
except, when they are not the one to make the move.
you sure you didn't swap places with one?
when you say, tune disappeared, you mean whole, or jsut the one tile?
except, when they are not the one to make the move.
you sure you didn't swap places with one?
when you say, tune disappeared, you mean whole, or jsut the one tile?
- Thu Mar 16, 2017 9:52 pm
- Forum: Bugs Archive
- Topic: 1.5.0 Creatures spawn on top of others
- Replies: 8
- Views: 6106
Re: 1.5.0 Creatures spawn on top of others
mordy, you are certain that it was an actual acting entity, and not status effect indicator?
in blight talent category, there is a talent that looks like there are some stuck to you. only its a corruptor talent, not reaver.
cathbard
yeah, you have been displaced.
in blight talent category, there is a talent that looks like there are some stuck to you. only its a corruptor talent, not reaver.
cathbard
yeah, you have been displaced.
- Thu Mar 16, 2017 9:35 pm
- Forum: Dumb Questions
- Topic: What does "each time you are hit" mean exactly?
- Replies: 5
- Views: 5100
Re: What does "each time you are hit" mean exactly?
both. apparently.
- Thu Mar 16, 2017 5:10 pm
- Forum: Dumb Questions
- Topic: What does "each time you are hit" mean exactly?
- Replies: 5
- Views: 5100
Re: What does "each time you are hit" mean exactly?
the anti magic prevents damage, harmony triggers when you actually take damage. if anti magic lowers damage down to zero, there is no damage to trigger off. some effects work before the damage is taken, some after. if the damage is nullified before they reach you, the "after" effect will n...
- Tue Mar 14, 2017 9:36 pm
- Forum: Bugs Archive
- Topic: 1.5.0 Creatures spawn on top of others
- Replies: 8
- Views: 6106
Re: 1.5.0 Creatures spawn on top of others
sharing a tile should be impossible, except for when someone got "displaced" during map generation.
does your bug happens during generation, or after it?
my guess is after since it involves you, but its best to avoid assumptions.
does your bug happens during generation, or after it?
my guess is after since it involves you, but its best to avoid assumptions.