Search found 1439 matches

by Radon26
Sat Mar 25, 2017 5:27 pm
Forum: Bugs Archive
Topic: Reaver not unlocked?
Replies: 3
Views: 2284

Re: Reaver not unlocked?

there are few fixes.

1, edit the "allow_build" file, to add "reaver_true" (or something like that, you will spot the pattern.)
2. try again. who knows.
3. ignore it.
by Radon26
Sat Mar 25, 2017 12:36 am
Forum: Bugs Archive
Topic: Adventurers Don't Have Access to Skirmisher Skills
Replies: 6
Views: 3232

Re: Adventurers Don't Have Access to Skirmisher Skills

you can UNedit that line after you have created the character. your adventurer will still have the talents, but no skirmisher rare will spawn afterwards, unless they somehow spawned in the first area. also, yeah its not a bug. onles you already did it and they still don't have it. "pro tip"...
by Radon26
Sat Mar 25, 2017 12:32 am
Forum: Bugs Archive
Topic: [1.5.2] Cannot open doors inside vault in Kor'Pul
Replies: 4
Views: 2877

Re: [1.5.2] Cannot open doors inside vault in Kor'Pul

is what you are saying.
what i read is, "the only way that i have tried".

still technically did not answer my question.
by Radon26
Sat Mar 25, 2017 12:30 am
Forum: Dumb Questions
Topic: Magic Disrupting Forces
Replies: 2
Views: 1868

Re: Magic Disrupting Forces

it does disrupts sustains, although i do not think "timed effects" are affected. otherwise, it would have to disrupt the negative ones as well.
by Radon26
Sat Mar 25, 2017 12:02 am
Forum: Dumb Questions
Topic: Damage, D. Modifiers, D. Penetration, Resistance, Lowering R
Replies: 8
Views: 3291

Re: Damage, D. Modifiers, D. Penetration, Resistance, Loweri

if i understand it correctly.. resistance reduction, i am fairly certain reduces by a "flat" %. so resistance value, minus resistance reduction value, equals effective resistance 50%, - 10%, = 40% ignore resistance (i am fairly certain its not pen, pen is for armour.), is a % of a %. R*(1-...
by Radon26
Fri Mar 24, 2017 2:49 am
Forum: Bugs Archive
Topic: Nature's balance and what it means by tiers
Replies: 4
Views: 3159

Re: Nature's balance and what it means by tiers

code never mentions "tiers", but it does look for max talent level.
i think there is the description mistake.
pretty sure that qualifies into the "spelling errors" pinned thread.

and apparently 4 days is not enough for someone to answer.
by Radon26
Fri Mar 24, 2017 2:38 am
Forum: Bugs Archive
Topic: Bug with Cease to Exist (Chronomancy)
Replies: 4
Views: 2577

Re: Bug with Cease to Exist (Chronomancy)

Loot that drops inside a wall is teleported randomly yes. if the wall is already there. if i am reading this correctly, the loot dropped first, and then the tile had reset to the previous state. to a state, in which there was no loot there. unless the timeline... you know what? NEVER MIND! the spel...
by Radon26
Fri Mar 24, 2017 2:21 am
Forum: Bugs Archive
Topic: [1.5.2] Cannot open doors inside vault in Kor'Pul
Replies: 4
Views: 2877

Re: [1.5.2] Cannot open doors inside vault in Kor'Pul

seing as you have opened the previous doors, its probably not it but.... have you tried disabling the probability travel?

asking all the questions! mo matter how stupid or obvious they seem, SOMEONE SOMEWHERE overlooked it.
by Radon26
Sun Mar 19, 2017 11:47 pm
Forum: Bugs Archive
Topic: Ogric Wrath bug.
Replies: 5
Views: 2979

Re: Ogric Wrath bug.

you gain a charge on miss (or using inscriptions), and lose whenever you crit.

were you hitting something when you lose a charge?
by Radon26
Sat Mar 18, 2017 9:21 pm
Forum: Dumb Questions
Topic: UI getting in the way
Replies: 2
Views: 2056

Re: UI getting in the way

unfortunately, the only thing you can do is move the ui again.
also, you probably know that you can rightclick the mini map, to move your "camera" view.
if you hold it, you can also drag it, though, it wont do much, if map doesn't have a "extra border".
by Radon26
Sat Mar 18, 2017 2:55 am
Forum: Bugs Archive
Topic: 1.5 Sandworm lair tunnel closes in from both ends
Replies: 4
Views: 2249

Re: 1.5 Sandworm lair tunnel closes in from both ends

worms do refresh the duration of the tiles they step on.

except, when they are not the one to make the move.
you sure you didn't swap places with one?

when you say, tune disappeared, you mean whole, or jsut the one tile?
by Radon26
Thu Mar 16, 2017 9:52 pm
Forum: Bugs Archive
Topic: 1.5.0 Creatures spawn on top of others
Replies: 8
Views: 6106

Re: 1.5.0 Creatures spawn on top of others

mordy, you are certain that it was an actual acting entity, and not status effect indicator?

in blight talent category, there is a talent that looks like there are some stuck to you. only its a corruptor talent, not reaver.


cathbard
yeah, you have been displaced.
by Radon26
Thu Mar 16, 2017 5:10 pm
Forum: Dumb Questions
Topic: What does "each time you are hit" mean exactly?
Replies: 5
Views: 5100

Re: What does "each time you are hit" mean exactly?

the anti magic prevents damage, harmony triggers when you actually take damage. if anti magic lowers damage down to zero, there is no damage to trigger off. some effects work before the damage is taken, some after. if the damage is nullified before they reach you, the "after" effect will n...
by Radon26
Tue Mar 14, 2017 9:36 pm
Forum: Bugs Archive
Topic: 1.5.0 Creatures spawn on top of others
Replies: 8
Views: 6106

Re: 1.5.0 Creatures spawn on top of others

sharing a tile should be impossible, except for when someone got "displaced" during map generation.

does your bug happens during generation, or after it?
my guess is after since it involves you, but its best to avoid assumptions.