hmm, well. Apparently superload.lua cannot use hasEffect function(getting "hasEffect = -1" error) so I can't check if target has mark or not.
I could dig around to find the function then load it manually, then again - too much work.
Search found 4 matches
- Sun Jun 10, 2018 4:22 pm
- Forum: Development
- Topic: How to use talent T_SHOOT?
- Replies: 6
- Views: 12900
- Sat Jun 09, 2018 1:47 am
- Forum: Development
- Topic: How to use talent T_SHOOT?
- Replies: 6
- Views: 12900
Re: How to use talent T_SHOOT?
So that's what silent does! I tried to lift the ForceUseTalent shooting code from the threaded combat(Warden's Call) but it caused the same error, as you can see the commented out command above. I did not really expected the code to work at all - since it is 1.1.0 era code. However, since the code i...
- Thu Jun 07, 2018 11:46 pm
- Forum: Development
- Topic: How to use talent T_SHOOT?
- Replies: 6
- Views: 12900
Re: How to use talent T_SHOOT?
I am surprised that this worked at all (you're implying it does work with Steady Shot?). As far as I can tell, the code never actually acquires or forces a target. It shouldn't be able to successfully use any archery talent unless you've already used a talent on them manually in order to acquire th...
- Thu Jun 07, 2018 1:40 am
- Forum: Development
- Topic: How to use talent T_SHOOT?
- Replies: 6
- Views: 12900
How to use talent T_SHOOT?
I got nostalgic but not eager enough to click myself all the way. So I got up and booted up game with Auto archer addon. After some time, surprise surprise. It doesn't work properly. But not because the addon themselves are old. It is because of this line: (replaced the talent with actual code) self...