Search found 10 matches
- Wed Oct 17, 2018 1:32 am
- Forum: Dumb Questions
- Topic: [SPOILERS] Tinker Unlock
- Replies: 5
- Views: 1650
Re: [SPOILERS] Tinker Unlock
I understand the Tinkers escort isn't guaranteed, but I should have the Tinker metaclass unlocked in AoA at least, right? For some reason, I don't.
- Mon Oct 15, 2018 9:37 pm
- Forum: Dumb Questions
- Topic: [SPOILERS] Tinker Unlock
- Replies: 5
- Views: 1650
Re: [SPOILERS] Tinker Unlock
Oh geeze, for some reason I thought the internment camp was the Sunwall Outpost. Somehow forgot about the Mindwall camp. Thanks! EDIT: For some reason, beating the internment camp again unlocked all classes in EoR, but didn't unlock anything for AoA. All the spoilers I've found suggest that I should...
- Mon Oct 15, 2018 4:49 am
- Forum: Dumb Questions
- Topic: [SPOILERS] Tinker Unlock
- Replies: 5
- Views: 1650
[SPOILERS] Tinker Unlock
I'm having a heck of a time unlocking tinker classes/escorts in the original campaign. I've beaten Outpost Leader John as a Sawbutcher, Psyshot and Gunslinger, but haven't been able to unlock the Tinker metaclass as a result. Is it necessary to beat the EoR campaign to use Tinkers in AoA? Everything...
- Mon Jun 30, 2014 12:22 pm
- Forum: Addons
- Topic: Concept Class: Sigilist
- Replies: 15
- Views: 6533
Re: Concept Class: Sigilist
Interesting class, I'd definitely give it a shot. While playing around on TOME and contemplating your idea, a few potential skills popped into mind: Perhaps giving the class another tree based on offense, but have it more synergistic in nature First skill could be a ranged nuke (range 7...10?) that:...
- Sat Jun 14, 2014 8:19 am
- Forum: Addons
- Topic: Elementals (Testing)
- Replies: 34
- Views: 16609
Re: Elementals (Testing)
...dang, now I wish I had set up a staminaless octupleshot, didn't even realize that. A piercing shot with no reduction but large ammo cost...almost sounds worth class points for.
- Fri Jun 13, 2014 8:36 pm
- Forum: Addons
- Topic: Elementals (Testing)
- Replies: 34
- Views: 16609
Re: Elementals (Testing)
When using Earthen Gun, the number of shots consumed from your pouch(quiver) is equal to your range from the target. Not sure if that's intended, but I don't think so.
- Fri Jun 13, 2014 7:00 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172997
Re: [1.2.1] Eternal Darkness - A Full Necromancer Rework v2.
I'll definitely give corpsewall a try. I can see it being extremely useful once I get to prides, as my current technique has been clogging up hallways with my minions and fighting trench warfare. A bit harder to do in an open area. With those changes to AG and BB, I think corpse would be a strong ab...
- Fri Jun 13, 2014 10:50 am
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172997
Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.
I think - I'm not completely sure - that it only applied the debuff, and not the damage. I had 700 max health when I saw it happen, so I wasn't too terribly sure if it actually hurt me. Definitely applied the flameshock debuff though, as it was attempting to hit a grave in an otherwise empty hallway...
- Thu Jun 12, 2014 12:19 pm
- Forum: Addons
- Topic: No skill noob has an idea
- Replies: 2
- Views: 1520
Re: No skill noob has an idea
Not sure if this is the correct forum for this (I think 'ideas' might be more apt) but that seems like an extremely fun class. The only thing it would need is some internal synergy to deal with uniques/bosses; classes that rely on large groups for big damage tend to flounder against singular, strong...
- Thu Jun 12, 2014 12:10 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172997
Re: [1.1.6] Eternal Darkness - A Full Necromancer Rework v1.
I've been using corpse, and I consistently receive lua errors when combining bone curse and devouring plague. It doesn't occur every time, but if I attempt this combo in a vault, I'll get an error almost every time. If this is an unknown bug, and you need the lua, I'll see if I can recreate it, but ...