I received two identical artifacts:
1. Reward from the lumberjack quest
2. Random drop in Trollmire
This is 1.3.1.
Search found 32 matches
- Thu Apr 09, 2015 10:22 am
- Forum: Bugs Archive
- Topic: Teeth of the Mouth
- Replies: 0
- Views: 714
- Sun Aug 03, 2014 11:46 am
- Forum: Bugs Archive
- Topic: Unawakened enemies take 0 damage from burning wake/inferno
- Replies: 3
- Views: 1092
Unawakened enemies take 0 damage from burning wake/inferno
I'm a wildfire archmage in Vor Armory. When I stay outside range 10 with enemies and don't have line of sight, they don't "activate". I can cast inferno (for example) to hit enemies which don't meet either of these criteria but those enemies take 0 damage. This makes excellent sense from a...
- Sat Jul 26, 2014 1:27 am
- Forum: Bugs Archive
- Topic: [1.2.3] negative energy in the fortress
- Replies: 1
- Views: 934
[1.2.3] negative energy in the fortress
I was summoned back to the fortress. I had 18+ energy. Upgraded rod of recall = 3.05 energy left.
I then upgraded my cloak of deception and have -6.95 energy left.
That doesn't seem quite right...
I then upgraded my cloak of deception and have -6.95 energy left.
That doesn't seem quite right...
- Fri Jul 25, 2014 10:27 am
- Forum: Bugs Archive
- Topic: [1.2.3] Shield graphics not disappearing
- Replies: 1
- Views: 975
[1.2.3] Shield graphics not disappearing
I think this is new to 1.2.3 (maybe 1.2.2, it's been a while since I played an archmage). Shield (runes, bone armor, disruption and time) graphics do not always update when the shield expires. This happens maybe 1/3 of the time. Sometimes the shield graphic persists for multiple turns after the shie...
- Sun Jul 20, 2014 11:34 am
- Forum: Bugs Archive
- Topic: [1.2.3] Loading a Stone Warden save without network crashes
- Replies: 0
- Views: 712
[1.2.3] Loading a Stone Warden save without network crashes
When I am not logged in and have no network available, I'm unable to load a stone warden save after starting up the game.
I don't like it, but it's a fine restriction to have... but then the game crashes back to the command line.
I don't like it, but it's a fine restriction to have... but then the game crashes back to the command line.
- Sun Jul 20, 2014 11:28 am
- Forum: Bugs Archive
- Topic: Lost category point
- Replies: 4
- Views: 1431
Re: Lost category point
Do you have a fourth, currently unused inscription slot?
- Sun Jul 20, 2014 11:27 am
- Forum: Bugs Archive
- Topic: [1.2.3]No Trapped! quest
- Replies: 1
- Views: 787
Re: [1.2.3]No Trapped! quest
Wander around the northern half of the map for a bit.
You can't get trapped if you're < level 6.
I'm not sure if Trapped! is guaranteed or not the first time you step on it's location when you're level 6 or higher...
You can't get trapped if you're < level 6.
I'm not sure if Trapped! is guaranteed or not the first time you step on it's location when you're level 6 or higher...
- Sat Jul 19, 2014 7:49 pm
- Forum: Bugs Archive
- Topic: [1.2.3] Poisoned deep water damages skeleton
- Replies: 1
- Views: 895
[1.2.3] Poisoned deep water damages skeleton
I'm a skeleton.
I can't be poisoned.
I can't drown.
Somehow, poisoned deep water still hurts me (but does not poison me of course).
Maybe the ground is sharp under there?
I can't be poisoned.
I can't drown.
Somehow, poisoned deep water still hurts me (but does not poison me of course).
Maybe the ground is sharp under there?
- Mon Jul 14, 2014 3:37 am
- Forum: Metaclass: Wilders
- Topic: How should I play stone warden?
- Replies: 5
- Views: 6183
How should I play stone warden?
I need some stone warden advice. It looks to me like there are three possible courses of action to play this class: 1. Two shields (which is what all the winners have at the end game) 2. weapon + shield (which is my natural inclination -- benefits of a shield plus benefits of an off hand attack) 3. ...
- Sun Jul 13, 2014 11:06 pm
- Forum: Bugs Archive
- Topic: Typos
- Replies: 669
- Views: 195625
Re: Typos
"The savefile requires the Stone Wardens Bonus Class addon... To prevent damaging the savefile loading was aborded" should say "aborted"
- Sun Jul 13, 2014 9:53 pm
- Forum: Bugs Archive
- Topic: An archmage in Zigur
- Replies: 2
- Views: 2087
An archmage in Zigur
An archmage who gives up all his/her spells before hitting the wilderness will find Zigur to be visible (no mana bar). Zigur's shops are closed, it's inhabitants are (apparently) in hiding. Only Myssil is there, and is hostile. It's unclear if this is intentional (level 30 boss available right away,...
- Thu Jul 10, 2014 10:13 pm
- Forum: Bugs Archive
- Topic: achivments/ unlocks gone. please help
- Replies: 10
- Views: 3101
Re: achivments/ unlocks gone. please help
If the unlocks happened in the past three weeks, they won't be stored in the online profiles (see the discussion about server overload and missing achievements -- this applies to unlocks as well).
This might not be true for steam. I'm not sure...
This might not be true for steam. I'm not sure...
- Thu Jul 10, 2014 10:50 am
- Forum: Bugs Archive
- Topic: Down staircase in alt-Nur is breatheable
- Replies: 1
- Views: 965
Down staircase in alt-Nur is breatheable
In alt-nur level 3, the down stair case is not flooded like the rest of the level. I can sit there and rest without worrying about my breathing. A stair scummers dream...
If intentional, some indication when you step onto the square would be helpful (air seems to bubble up from the level below).
If intentional, some indication when you step onto the square would be helpful (air seems to bubble up from the level below).
- Wed Jul 09, 2014 1:46 am
- Forum: Bugs Archive
- Topic: Achievements don't work :(
- Replies: 4
- Views: 1671
Re: Achievements don't work :(
Achievements seem to have stopped working sometime in mid to late June. The last one I earned was June 18th. (I'm not playing on easy.) This also appears to prevent unlocks from being recorded on the server (and thus when you install fresh you may end up with only some of the unlocks you had previou...
- Tue Jul 08, 2014 4:02 am
- Forum: Bugs Archive
- Topic: [1.2.3] Particle effects got stuck
- Replies: 0
- Views: 725
[1.2.3] Particle effects got stuck
Fighting a named blue ant who cast feed on me on the second level of the maze.
Elemental split and vines were active during the fight. At some point the ant got bumped off the square she was standing on, and the feed graphics never went away.
Elemental split and vines were active during the fight. At some point the ant got bumped off the square she was standing on, and the feed graphics never went away.