Did a tiny bit of updating from upstream, and published a new version.
Don't want to actually maintain this, so if interested in taking these changes back to base "improved-restauto" absolutely would appreciate it
https://te4.org/games/addons/tome/impro ... auto-vnext
Search found 24 matches
- Sat May 24, 2025 11:23 pm
- Forum: Addons
- Topic: Improved Auto-Explore and Rest
- Replies: 109
- Views: 77662
- Fri Jan 21, 2022 5:23 am
- Forum: Bugs
- Topic: [1.7.4] Netherblast.ogg way too soft
- Replies: 1
- Views: 2910
[1.7.4] Netherblast.ogg way too soft
Volume of this sound is way lower than others, I can't hear it unless everything else is too loud
Would love a volume bump. I tried using online tools but they just kept drowning out the interesting part of the sound.
If we had source material and could re-encode louder or something, that'd be sweet
Would love a volume bump. I tried using online tools but they just kept drowning out the interesting part of the sound.
If we had source material and could re-encode louder or something, that'd be sweet
- Thu Nov 25, 2021 8:08 pm
- Forum: Addons
- Topic: Addon - trying to prevent death by missing a visible enemy
- Replies: 4
- Views: 2378
Re: Addon - trying to prevent death by missing a visible enemy
1.4.0:
- added 'Ignore Doomed shadows' as separate config item
These pervasive little buggers can be ignored
- added 'Ignore Doomed shadows' as separate config item
These pervasive little buggers can be ignored
- Sat Nov 13, 2021 10:58 pm
- Forum: Bugs
- Topic: No spell sounds for Anorithil ?
- Replies: 6
- Views: 1776
Re: No spell sounds for Anorithil ?
Hard to say, I just picked one that worked for me 
If you search codebase for "talents/flame" you'll find 18 sound effects that will be making no sound at present, which makes me a little sad

If you search codebase for "talents/flame" you'll find 18 sound effects that will be making no sound at present, which makes me a little sad
- Sat Nov 13, 2021 10:12 am
- Forum: Bugs
- Topic: No spell sounds for Anorithil ?
- Replies: 6
- Views: 1776
Re: No spell sounds for Anorithil ?
I copied `arcane.ogg` to `flame.ogg`, rezipped the module, and am using it.
SUPER NICE to have sounds for Anorithil spells now!
I hope someone who contributes to the codebase can look at this, and put in an official sound
SUPER NICE to have sounds for Anorithil spells now!
I hope someone who contributes to the codebase can look at this, and put in an official sound
- Sat Nov 13, 2021 8:58 am
- Forum: Bugs
- Topic: No spell sounds for Anorithil ?
- Replies: 6
- Views: 1776
Re: No spell sounds for Anorithil ?
Confirmed that `flame.ogg` isn't present in the latest master: https://git.net-core.org/tome/t-engine4/tree/master/game/modules/tome/data/sound/talents But is referred to in code, e.g.,: https://git.net-core.org/tome/t-engine4/blob/master/game/modules/tome/data/talents/celestial/star-fury.lua#L44 Th...
- Sat Nov 13, 2021 8:54 am
- Forum: Bugs
- Topic: No spell sounds for Anorithil ?
- Replies: 6
- Views: 1776
Re: No spell sounds for Anorithil ?
Confirmed by unpacking `tome.team` that the file `./data/sound/talents/flame.ogg` is not present.
- Sat Nov 13, 2021 8:52 am
- Forum: Bugs Archive
- Topic: [1.7.2] Adept doesn't update passives when it's picked up
- Replies: 4
- Views: 11592
Re: [1.7.2] Adept doesn't update passives when it's picked up
You ripper!!!ScienceBall wrote: ↑Fri Nov 12, 2021 8:57 am This will be fixed in the next release (after 1.7.4): https://git.net-core.org/tome/t-engine4 ... 7f02261174
- Fri Nov 12, 2021 7:41 am
- Forum: Bugs Archive
- Topic: [1.7.2] Adept doesn't update passives when it's picked up
- Replies: 4
- Views: 11592
Re: [1.7.2] Adept doesn't update passives when it's picked up
BUMP. I really hope this is fixed in the next release.
- Sat Oct 30, 2021 9:24 pm
- Forum: Bugs
- Topic: No spell sounds for Anorithil ?
- Replies: 6
- Views: 1776
Re: No spell sounds for Anorithil ?
To be clear:
* Searing light & Moonlight ray had no sound.
* Twilight does.
* Shield & Grace of the Eternals don't (but now I can't remember if that's normal because I'm confused with the issue)
* Searing light & Moonlight ray had no sound.
* Twilight does.
* Shield & Grace of the Eternals don't (but now I can't remember if that's normal because I'm confused with the issue)
- Sat Oct 30, 2021 9:23 pm
- Forum: Bugs
- Topic: No spell sounds for Anorithil ?
- Replies: 6
- Views: 1776
No spell sounds for Anorithil ?
Playing for ~600hrs, on Linux via Steam, everything has always worked great. Recently I've been playing Anorithil and many spells have no sound. Class may well be a coincidence. I've tried all the debugging I could think of: * Uninstall/reinstall * Use different steam compatibility tools (Proton var...
- Fri Jul 17, 2020 8:38 am
- Forum: Bugs Archive
- Topic: [1.7b1] attempt to perform arithmetic on global 'inf' (a nil
- Replies: 1
- Views: 643
[1.7b1] attempt to perform arithmetic on global 'inf' (a nil
Playing a happy Dwarf Bulwark Saved game Came back, and now attempting to load causes ToME to crash to desktop :( Playing on Fedora32 via Steam Linux Runtime [stephen@localhost tome-1.7.0]$ cat 6d2a7a2f0aa22fe5c1ac59ebed057568 error = "Game version: tome-1.7.0-beta1\ Addons: items-vault-1.7.0[O...
- Tue Dec 10, 2019 5:33 am
- Forum: Bugs Archive
- Topic: [1.6.4] Deactivating Last Stand triggers life lost warning
- Replies: 1
- Views: 793
[1.6.4] Deactivating Last Stand triggers life lost warning
IMO it shouldn't trigger it
- Wed Dec 04, 2019 3:24 am
- Forum: Bugs Archive
- Topic: [1.6 BETA3] Restart with same character
- Replies: 4
- Views: 1469
Re: [1.6 BETA3] Restart with same character
Thanks for looking.
- Sun Dec 01, 2019 9:26 pm
- Forum: Bugs Archive
- Topic: [1.6.4] Annihilator turrets don't crumble when owner dies
- Replies: 0
- Views: 878
[1.6.4] Annihilator turrets don't crumble when owner dies
Not sure if bug or feature, but I really think they should crumble when owner is killed.