Search found 40 matches
- Sat Apr 01, 2017 5:21 am
- Forum: Ideas
- Topic: Alchemist Rework Ideas
- Replies: 27
- Views: 19452
Re: Alchemist Rework Ideas
Stormbringer, Not that I have a problem with this, but the Metal Alchemy category is from on addon. :lol: true; but stuff from add-ons gets incorporated into the main game from time to time. in the case of the add-on metal alchemy tree it has two things that were discussed in the Original Post. add...
- Sat Apr 01, 2017 1:22 am
- Forum: Ideas
- Topic: Alchemist Rework Ideas
- Replies: 27
- Views: 19452
Re: Alchemist Rework Ideas
some of those are alterations to the alchemist but admittedly most are directed at the golem. so i will try to think up more that are directed at the alchemist. perhaps we could draw on the lore or myths about alchemists in the real world as well as fantasy. unfortunately most lore about alchemists ...
- Sat Apr 01, 2017 1:00 am
- Forum: Ideas
- Topic: Alchemist Rework Ideas
- Replies: 27
- Views: 19452
Re: Alchemist Rework Ideas
wearing a golem is part of the metal alchemy tree. so at the very least the code is already worked out there if it can be borrowed. poison tree exists in add ons. metal shard infusion is part of the metal alchemy tree :) you could make a series of trees for the alchemist and or for the golem itself ...
- Mon Mar 20, 2017 1:30 am
- Forum: Addons
- Topic: Technicolor Golem Coats
- Replies: 12
- Views: 5703
Re: Technicolor Golem Coats
Just checked, the option's there for me. I finally got it back. must have been a conflict with other add ons. but while it was gone i modded the heck out of regular golems and my drolem. So the outage forced me to learn a little about modding existing lua files. I now think i can probably make all ...
- Sat Mar 11, 2017 8:29 pm
- Forum: Addons
- Topic: Technicolor Golem Coats
- Replies: 12
- Views: 5703
Re: Technicolor Golem Coats
just a quick question. after the new version release did this stop working for anyone else? mine did but because i have started experimenting with editing stuff in the game files it could be my fault. i am not getting the game settings toggle to activate it show up so i cannot turn multiclass option...
- Sat Mar 11, 2017 9:51 am
- Forum: Addons
- Topic: Some ideas for Drolems now
- Replies: 0
- Views: 1160
Some ideas for Drolems now
He/she it looks like it is made of metal... how about if it's wings have flingable metal feather (knives) like apocalyse's buffed up archangel. talent can have a medium to long duration cool down and releases a medium to large number of feather knives or a "claw, claw, bite attack routine"...
- Sat Feb 25, 2017 4:50 pm
- Forum: Dumb Questions
- Topic: Add on to enable Sludgenest and Conclave/Ogre zone?
- Replies: 4
- Views: 1673
Re: Add on to enable Sludgenest and Conclave/Ogre zone?
there is an add on that allows access to rel, iron throne and it's dungeons, sludgenest and the caldera always generate and lately the conclaves as well for me. http://te4.org/category/tags/more-dungeons-iron-throne-rel-irkkk-level-cap-shops though i think the conclave may be due to another add on....
- Sat Feb 25, 2017 1:47 am
- Forum: Dumb Questions
- Topic: Add on to enable Sludgenest and Conclave/Ogre zone?
- Replies: 4
- Views: 1673
Re: Add on to enable Sludgenest and Conclave/Ogre zone?
there is an add on that allows access to rel, iron throne and it's dungeons, sludgenest and the caldera always generate and lately the conclaves as well for me.
http://te4.org/category/tags/more-dunge ... -cap-shops
though i think the conclave may be due to another add on.
http://te4.org/category/tags/more-dunge ... -cap-shops
though i think the conclave may be due to another add on.
- Mon Feb 13, 2017 6:21 am
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
- Replies: 43
- Views: 38029
Re: [v1.0.0-1.0.5] Auto-Transmo Gems
actually i nearly always play an alchemist or some class that i add stone alchemy to. what would be useful for such play style is a thing that automatically extracts gems and moves them to normal inventory. if the player wants to keep an item he or she can first move the item to normal inventory li...
- Sun Feb 12, 2017 1:10 pm
- Forum: Addons
- Topic: [v1.0.0-1.0.5] Auto-Transmo Gems
- Replies: 43
- Views: 38029
Re: [v1.0.0-1.0.5] Auto-Transmo Gems
actually i nearly always play an alchemist or some class that i add stone alchemy to. what would be useful for such play style is a thing that automatically extracts gems and moves them to normal inventory. if the player wants to keep an item he or she can first move the item to normal inventory lik...
- Sat Jan 28, 2017 7:18 pm
- Forum: Addons
- Topic: Small Aether Operators fix
- Replies: 9
- Views: 5475
Re: Small Aether Operators fix
thanks! 

- Sat Jan 28, 2017 7:07 pm
- Forum: Bugs Archive
- Topic: [1.4.9][EoR] Hand Cannon tinker can fire through walls
- Replies: 1
- Views: 1518
Re: [1.4.9][EoR] Hand Cannon tinker can fire through walls
it's a feature.
Danny Vermin from Johnny Dangerously:
https://www.youtube.com/watch?v=ufH4eZ7sF_I
"it shoots through schools"
Danny Vermin from Johnny Dangerously:
https://www.youtube.com/watch?v=ufH4eZ7sF_I
"it shoots through schools"
- Sat Jan 28, 2017 7:01 pm
- Forum: Addons
- Topic: Small Aether Operators fix
- Replies: 9
- Views: 5475
Re: Small Aether Operators fix
the zipped package... where is it supposed to be unzipped? the original add on was just the standard file. the update has several folders in it
- Fri Jan 27, 2017 1:31 am
- Forum: Addons
- Topic: Small Aether Operators fix
- Replies: 9
- Views: 5475
Re: Small Aether Operators fix
i built my own super duper computer (TM) and thus have a large amount of high performance ram and a water cooled 6 core processor sitting on a premium hard core MB. tech paladin on full tilt "imma steal everything" mode has a second or two lag when opening the m and the level up screen. 

- Thu Jan 26, 2017 9:40 pm
- Forum: Addons
- Topic: Small Aether Operators fix
- Replies: 9
- Views: 5475
Re: Small Aether Operators fix
As per the title. Adds a little bit of extra code (seriously little, it's all of 38 more characters) that makes the deep scan and unlearn actions actually do all the appropriate talent levels in one go. Use this instead of the original addon. Previously, they'd only increment in 1 level steps, whic...