Got a crash with a doombringer when trying to use the pacification hex, and I narrowed it to this addon (on 1.5.10).
I removed the addon, the pacification hex works again... !
Search found 21 matches
- Mon Jan 21, 2019 10:49 am
- Forum: Addons
- Topic: Doomed/Darkness Tweaks
- Replies: 35
- Views: 22648
- Sun Jan 20, 2019 4:47 pm
- Forum: Bugs Archive
- Topic: skirmisher problem with the shield
- Replies: 0
- Views: 992
skirmisher problem with the shield
Tried a skirmisher halfing : he can't equip his shield, there is a message about "not enough stat" in the history log without telling which stat... When using a human instead of a halfing the message becomes "missing dependency" ! addons directory : ashes-urhrok.teaac tome-addon-...
- Sun Jun 19, 2016 9:50 am
- Forum: Ideas
- Topic: A not random way to breathe under water !
- Replies: 11
- Views: 7251
A not random way to breathe under water !
In some games it's very easy to find some equipment to breathe under water, I saw this once in the 1st shop I visited, but in my current game, it's nowhere to be found, which is frustrating, I can't get to the fortress then, plus I guess the monsters guarding the entrance will be even more monstrous...
- Sat Jun 18, 2016 8:16 pm
- Forum: Bugs Archive
- Topic: Log in error
- Replies: 3
- Views: 2576
Re: Log in error
Well it took more or less the whole saturday afternoon, I tested from time to time and always got these very long delays for connecting which are seen by the game as errors. And if you have the stone warden addon, it requires being online so you can't load your savegame, or you have to take the risk...
- Fri Apr 17, 2015 11:12 am
- Forum: Ideas
- Topic: The wild wild east...
- Replies: 8
- Views: 3039
Re: The wild wild east...
Yeah to both : the teleport rod implies an orbiting space ship with a teleporter so it could reach any place at the surface of the planet, but maybe it would be reasonable to limit this to only visited places to avoid to reach some places too early, like the far east ! And the farportal takes to ran...
- Fri Apr 17, 2015 7:31 am
- Forum: Ideas
- Topic: The wild wild east...
- Replies: 8
- Views: 3039
Re: The wild wild east...
Thanks for the reply, twas Brillig... Well the east is the big secret area while you are in the west, but once you get there why not allow the fortress to serve as a passage between the 2 ? Plus it seems very logical considering the way it's built and what is inside. For the vor armory, well I tried...
- Thu Apr 16, 2015 11:38 pm
- Forum: Ideas
- Topic: The wild wild east...
- Replies: 8
- Views: 3039
The wild wild east...
I don't know if it's the right place to post this, but anyway : it's my 1st game where I reach the far east. And now I am stuck there until I find these parts at the orcs fortresses (to build the far portal at the morning gates apparently) ! But it doesn't seem logical : the fortress should have an ...
- Sun Apr 12, 2015 8:41 pm
- Forum: Dumb Questions
- Topic: bound icons
- Replies: 3
- Views: 934
Re: bound icons
Ah thanks, I hadn't noticed you could simply drag and drop the icons from the talents dialog directly to the icon bar, I knew it was stupid... Anyway the disappearance was probably a small bug, when I assigned hotkey 1 to "channel staff", its icon moved to where "luck of small folk&qu...
- Sun Apr 12, 2015 9:57 am
- Forum: Dumb Questions
- Topic: bound icons
- Replies: 3
- Views: 934
bound icons
while playing with the hotkeys (right mouse button on an icon), one of the icons disappeared from the bar (the icon I assigned the key replaced it !). I tried to move the new icon in case the old one was below it, but no, it really disappeared, unbound apparently. Same problem can happen if you use ...
- Sun Nov 16, 2014 11:07 am
- Forum: Dumb Questions
- Topic: What is stone magic ?!!
- Replies: 1
- Views: 1323
What is stone magic ?!!
In daikara mountains level 4 there is a rare, when it's defeated you get the "stone master" achievement, and it says "unlocked stone magic".
I thought it was a new playable class, but I see nothing new, or did I miss something ?
I thought it was a new playable class, but I see nothing new, or did I miss something ?
- Sat Jun 28, 2014 4:46 pm
- Forum: Bugs Archive
- Topic: Not really a bug, but an annoyance...
- Replies: 2
- Views: 1055
Re: Not really a bug, but an annoyance...
Oh thanks, didn't know it found stairs too, I thought it was just to search for monsters... !
Easier than a 3d engine for sure !
Easier than a 3d engine for sure !

- Fri Jun 27, 2014 2:51 pm
- Forum: Bugs Archive
- Topic: Not really a bug, but an annoyance...
- Replies: 2
- Views: 1055
Not really a bug, but an annoyance...
visibility problem on some levels, like the under belly (if I remember correctly the name, the 2nd one with dwarves where the mouth is) you just can't see the exit of the level sometimes because it's hidden below the plants. I had to use the big map a few times in this case to track the red dot whic...
- Fri Jun 27, 2014 2:46 pm
- Forum: Bugs Archive
- Topic: Balance problem... !
- Replies: 5
- Views: 1966
Re: Balance problem... !
I don't see why I would lie, there was indeed an escort, too bad I didn't think about making a screeshot at the time ! (or keep the savegame without doing anything !). Well normally I would have exited the level at normal play, but when you get the escort request there is a big dialog in the middle ...
- Fri Jun 27, 2014 12:00 pm
- Forum: Bugs Archive
- Topic: Balance problem... !
- Replies: 5
- Views: 1966
Balance problem... !
I know balancing with so many things random must be hard, but this time it was rather extreme, entering "the heart of the gloom" 1st level, with a new archer level 5. When entering I get an escort for an alchemist. Then I look around : - 3 uniques around me, not stuck to me but not far, al...
- Thu Jun 26, 2014 1:05 pm
- Forum: Dumb Questions
- Topic: Can't load an addon with linux64 version 1.2.2
- Replies: 3
- Views: 1801
Re: Can't load an addon with linux64 version 1.2.2
Ah, so the trap was the filename !
Thanks !
Thanks !
