Search found 44 matches

by Alisar
Sat Mar 07, 2015 4:43 pm
Forum: General Discussion
Topic: Amazing RandArt collection
Replies: 14
Views: 4721

Re: Amazing RandArt collection

Looked through my winners, some of my best:
tome randart.jpg
tome randart.jpg (145.96 KiB) Viewed 4628 times
by Alisar
Thu Feb 26, 2015 2:51 am
Forum: General Discussion
Topic: Betatest 1.3: beta5 is up!
Replies: 61
Views: 26369

Re: Betatest 1.3: beta5 is up!

The change to drowning in 1.3.0b5 broke other things that affected air. Constrict and curse of nightmares will reduce air, but never kill or do damage unless the target is also standing in water/sand.
by Alisar
Thu Feb 26, 2015 2:19 am
Forum: Addons
Topic: Quick Drown NPCs
Replies: 8
Views: 4133

Re: Quick Drown NPCs

Quick Drown NPCs v1.2
  • Works with 1.3.0b5.
  • You no longer need to equip the rod. It can be used from your inventory.
  • Rod is now extra lethal!
  • NPCs are prevented from teleporting away while dying.
by Alisar
Tue Feb 17, 2015 8:43 pm
Forum: Dumb Questions
Topic: Sell to shop vs. Transmogrify
Replies: 4
Views: 1481

Re: Sell to shop vs. Transmogrify

Awhile ago, I looked through the code to find the answer about transmog vs shops. For example I'll use an item costing 42.5 gold. All items get sold at 5% cost except for gems which get sold at 40%. Item (theoretically) would sell for 2.125 gold. Transmoging an item rounds the sell price down to two...
by Alisar
Tue Feb 10, 2015 8:28 pm
Forum: Ideas
Topic: Let's Brainstorm how to make post-Dreadfell more fun!
Replies: 42
Views: 16066

Re: Let's Brainstorm how to make post-Dreadfell more fun!

I'd suggest (or attempt to do myself) varying the pride level maps and making them reflect the area and creatures inside. Right now, most of the pride levels use the "entryway, one big room, unlock exit" map and this can get repetitive. One idea I had that might mix it up a bit is to swap ...
by Alisar
Mon Feb 09, 2015 11:54 pm
Forum: Bugs Archive
Topic: [1.3.0b1] Infrequent crash after character creation
Replies: 2
Views: 854

Re: [1.3.0b1] Infrequent crash after character creation

te4_log.txt [LOG] Showing big healthbars and tactical borders. Loading tile from tileset /data/gfx/talents/attack.png [SAVEFILE PIPE] new save running in the pipe: player entity :: character.teac :: table: 0x0ed6fa08 => table: 0x140e20c8 (40) Loading savefile /save/player/ [SAVEFILE PIPE] unleashing...
by Alisar
Sun Feb 08, 2015 4:25 am
Forum: Bugs Archive
Topic: [1.3.0b1] Infrequent crash after character creation
Replies: 2
Views: 854

[1.3.0b1] Infrequent crash after character creation

Crashes immediately after character creation, after map loaded, intro-quest text displayed and during initial character save. Happens very rarely, but I've managed to get it four or so times so far. te4_log.txt: [ONLINE PROFILE] current character player the level 1 Dwarf Adventurer [LOG] Showing big...
by Alisar
Sat Aug 30, 2014 4:39 am
Forum: Bugs Archive
Topic: Typos
Replies: 669
Views: 199747

Re: Typos

Quiver of the Sun: Shots beam through all targets.
Should be "Shoots"
by Alisar
Sat Aug 30, 2014 4:33 am
Forum: Bugs Archive
Topic: [1.2.2] Summoned yeek wayists drop artifact weapons
Replies: 1
Views: 1049

Re: [1.2.2] Summoned yeek wayists drop artifact weapons

Similar bug: Cursed Sentry with a bow or sling will (correctly) drop the weapon used and incorrectly drop a the ammunition it generated as well. You can use this to get an unlimited number of ego'd arrows or shots.
by Alisar
Sun Aug 17, 2014 8:58 pm
Forum: Addons
Topic: The Randventurer Class [1.2.3]
Replies: 33
Views: 16524

Re: The Randventurer Class [1.2.3]

Patch 1.9 ------- Randventurers with wild talents now have a small amount of equilibrium regeneration while resting, as well as a talent tree that lets them regenerate in combat in some way. Added strength requirement to wyrmic trees. Several more trees were given weapon styles. Probabilities for p...
by Alisar
Fri Aug 15, 2014 10:22 pm
Forum: Addons
Topic: The Randventurer Class [1.2.3]
Replies: 33
Views: 16524

Re: The Randventurer Class [1.2.3]

Ah, I can see it being an out-of combat problem. Autocast-while-not-in-combat talents usually solve that for me, but that's the lazy way of fixing it. I suppose I could add some small non-combat equilibrium regen to characters with mucus, fungus or melee-summons as a quality of life fix. That could ...
by Alisar
Wed Aug 13, 2014 6:52 pm
Forum: Addons
Topic: The Randventurer Class [1.2.3]
Replies: 33
Views: 16524

Re: The Randventurer Class [1.2.3]

So, I am having fun with this. A few comments, though: 1. I'm not so sure Antimagic (and Fungus) should be available. Any character can already get them in Zigur and it completely eliminates the choice of whether to go AM, which is a major strategic aspect of the game. 2. When building a character ...
by Alisar
Wed Aug 13, 2014 1:24 am
Forum: Addons
Topic: The Randventurer Class [1.2.3]
Replies: 33
Views: 16524

Re: The Randventurer Class [1.2.3]

Patch 1.8 ----------------- Randventurer will show up if you don't have adventurer category unlocked. Slightly lowered average mastery multipliers for unlocked categories. Bow, Sling and Unarmed weapon styles have correct stats used now. Characters with the Cursed Aura option now get a warning ahead...
by Alisar
Sat Aug 02, 2014 2:07 am
Forum: Addons
Topic: The Randventurer Class [1.2.3]
Replies: 33
Views: 16524

Re: The Randventurer Class [1.2.3]

Patch 1.7 ----------- Character creation now limits the number of required stats for talent trees, so you won't end up needing all six stats to build a character. Currently set to using 3 stats + CON. Characters have a chance to get the option for Cursed Aura. Cornacs get some love. (One bonus locke...
by Alisar
Tue Jul 29, 2014 2:39 am
Forum: Addons
Topic: The Randventurer Class [1.2.3]
Replies: 33
Views: 16524

Re: The Randventurer Class [1.2.3]

Did you account for addons which use the same mechanism as Poisons and Traps? (One talent grants multiple talents.) I switched back to a (slightly modified) class-based search in 1.6b. I hadn't considered the problems it would cause with addons, and I couldn't make the same assumptions that I did w...