Search found 7 matches
- Mon May 26, 2014 12:42 am
- Forum: Bugs Archive
- Topic: TE4 1.2.0 runtime error crash
- Replies: 9
- Views: 1831
Re: TE4 1.2.0 runtime error crash
wow! so talented. All hail DG
- Sat May 24, 2014 11:17 pm
- Forum: Bugs Archive
- Topic: TE4 1.2.0 ctd
- Replies: 3
- Views: 720
Re: TE4 1.2.0 ctd
is it just t-engine.exe -flush -stdout?
- Sat May 24, 2014 9:01 pm
- Forum: Bugs Archive
- Topic: TE4 1.2.0 ctd
- Replies: 3
- Views: 720
TE4 1.2.0 ctd
Having replaced my default 1.2.0 binaries with the latest one as of this post, I began another game as skeleton brawler. This time, I ran into a skeleton archer as a skeleton brawler, and got hit. I then activated rune:shielding, causing the game to crash to desktop. Attached is my logfile, from the...
- Sat May 24, 2014 8:52 pm
- Forum: Bugs Archive
- Topic: TE4 1.2.0 runtime error crash
- Replies: 9
- Views: 1831
Re: TE4 1.2.0 runtime error crash
using the new binaries seems to alleviate this bug. ill report back if anything goes wrong. edit: something went wrong. Same runtime error. It occurred when I used my shielding rune, but this time the trigger is different. the log says: [ATTACK] attacking with acidic iron greatsword [ATTACK] to Ivak...
- Sat May 24, 2014 8:37 pm
- Forum: Bugs Archive
- Topic: TE4 1.2.0 runtime error crash
- Replies: 9
- Views: 1831
Re: TE4 1.2.0 runtime error crash
Thanks, I've edited my previous post to include this information
- Sat May 24, 2014 8:30 pm
- Forum: Bugs Archive
- Topic: TE4 1.2.0 runtime error crash
- Replies: 9
- Views: 1831
Re: TE4 1.2.0 runtime error crash
event log does not note any events associated with te4. i ran te4 from cmd and added the -log flush command as well...where is the information logged? this time the triggering event was running into a skeleton mage who used fireball on me. This applied the burning debuff. When i subsequently used ru...
- Sat May 24, 2014 6:29 pm
- Forum: Bugs Archive
- Topic: TE4 1.2.0 runtime error crash
- Replies: 9
- Views: 1831
TE4 1.2.0 runtime error crash
I'm playing the latest beta patch as of this date. I just recently switched to a new computer, running windows 8.1. When playing TE4 I often get a runtime error from C++, telling me it caused the application to terminate in an unusual way. I have experimented with turning shaders on and off, but thi...