Just got to the fortress with this character, and tried to access the library. Multiple attempts led to the game hanging at the same spot each time when loading the lore collection.
Log of last attempt
Search found 19 matches
- Tue Apr 25, 2017 11:44 pm
- Forum: Bugs Archive
- Topic: (1.5.3) Accessing the library locks up game
- Replies: 0
- Views: 880
- Sat Mar 18, 2017 4:34 pm
- Forum: General Discussion
- Topic: Server stability?
- Replies: 15
- Views: 6741
Re: Server stability?
I think DarkGod may need more donations of money as well as tears of pain. I've mentioned this jokingly in chat several times now, but I seriously think there needs to be a fundraiser to upgrade the servers so chat was more stable etc. Would this be realistic, DG? Maybe throw in some donation perks...
- Sat Mar 18, 2017 2:10 am
- Forum: General Discussion
- Topic: Server stability?
- Replies: 15
- Views: 6741
Re: Server stability?
Bearscape portal was just a suggestion. Feel free to post other ideas instead of shooting down others.
- Sat Mar 18, 2017 1:31 am
- Forum: General Discussion
- Topic: Server stability?
- Replies: 15
- Views: 6741
Re: Server stability?
I think DarkGod may need more donations of money as well as tears of pain. I've mentioned this jokingly in chat several times now, but I seriously think there needs to be a fundraiser to upgrade the servers so chat was more stable etc. Would this be realistic, DG? Maybe throw in some donation perks...
- Mon Feb 29, 2016 8:08 pm
- Forum: Dumb Questions
- Topic: New Prodigy?
- Replies: 2
- Views: 1121
Re: New Prodigy?
Titan Battlesmashers are enemies you encounter in late-game EoR. This patch changed out a prodigy they previously had to Irresistible Sun.
- Mon Feb 29, 2016 8:06 pm
- Forum: Dumb Questions
- Topic: best way to keep up-to-date?
- Replies: 8
- Views: 2037
Re: best way to keep up-to-date?
I have a slightly odd case. Bought the game via Steam, but donated via website several times since then. Got EoR via the website, and installed it manually. Needless to say Steam has no idea I own EoR, and since I'm launching via Steam I don't get any notification that EoR has updated. I'm ok with m...
- Sun Jan 17, 2016 4:49 am
- Forum: Addons
- Topic: oldRPG Revival 3.0
- Replies: 50
- Views: 31445
Re: oldRPG Revival 3.0
You extracted the music wrong. The top level folder (tome-oldrpgmusicrev) should be in addons, with the overload and init.lua within it. Nothing will happen if you extract the overload and init.lua themselves to the addons folder. D'oh. Knew I was making a boneheaded mistake somewhere. Thanks for t...
- Sat Jan 16, 2016 5:24 pm
- Forum: Addons
- Topic: oldRPG Revival 3.0
- Replies: 50
- Views: 31445
Re: oldRPG Revival 3.0
I also seem to be having troubles getting the custom music to work. I downloaded the extended pack, extracted it to C:\Program Files (x86)\Steam\steamapps\common\TalesMajEyal\game\addons, and it added the "overload" folder and init.lua... but none of the the music in-game has changed, and ...
- Sun Oct 11, 2015 9:56 pm
- Forum: Ideas
- Topic: Automatically deactivate Meditation when enemies appear
- Replies: 11
- Views: 4949
Re: Automatically deactivate Meditation when enemies appear
He might have one of the auto-explore/rest add-ons. The one I use turns equilibrium on when resting and off when resting is over. If rest is interrupted by damage or by sighting an enemy, it does not turn it off automatically (which is a very good thing if you still need to restore equilibrium.) In...
- Fri Oct 09, 2015 8:57 pm
- Forum: Addons
- Topic: [v1.0.0-1.1.0+] ZOmnibus Addon Pack/ZOmnibus Lite
- Replies: 518
- Views: 2116381
Re: [v1.0.0-1.1.0+] ZOmnibus Addon Pack
Posted this in the Ideas forum, but it might be a better fit for this addon: It'd be nice the ability to have Meditation automatically turn OFF when an enemy interrupts your rest. That or a "deactivate upon seeing an enemy" option in the Bind Talents screen.
- Fri Oct 09, 2015 8:53 pm
- Forum: Ideas
- Topic: Automatically deactivate Meditation when enemies appear
- Replies: 11
- Views: 4949
Automatically deactivate Meditation when enemies appear
While it's handy that Meditation activates on rest to help restore lost Equilibrium, I've had far too many moments where I've fought enemies that have interrupted my rest but forgotten to turn off Meditation beforehand. It would be nice if there was a "deactivate upon seeing an enemy" opti...
- Sun Aug 16, 2015 8:21 pm
- Forum: General Discussion
- Topic: ToME site down?
- Replies: 8
- Views: 2925
Re: ToME site down?
Likewise, can't connect to te4.org nor in-game.
- Fri May 08, 2015 1:46 am
- Forum: Bugs Archive
- Topic: (1.3.1) Massive LUA errors while fighting Doomed Shade
- Replies: 1
- Views: 736
(1.3.1) Massive LUA errors while fighting Doomed Shade
I'm getting LUA errors that cause my PC to lock up for 20-30 minutes at a time while trying to fight the Doomed Shade as a Temporal Warden.
http://pastebin.com/4SwpzFRv
Any questions/advice/comments are quite welcome. I've also submitted my savegame to Stunt in hopes I can salvage this character.
http://pastebin.com/4SwpzFRv
Any questions/advice/comments are quite welcome. I've also submitted my savegame to Stunt in hopes I can salvage this character.
- Sun Mar 15, 2015 9:34 pm
- Forum: Bugs Archive
- Topic: (1.2.5) Meteoric Crash randomly targets self if within AoE
- Replies: 0
- Views: 744
(1.2.5) Meteoric Crash randomly targets self if within AoE
I had a Wildfire Archmage with Meteoric Crash that would occasionally become the target of his own meteors if he was within the AoE of one of his own spells (like Fireflash). Wouldn't cause any damage to my character (possibly because of Wildfire and/or Spellcraft... but still sort of a waste when I...
- Sun Mar 15, 2015 9:29 pm
- Forum: Bugs Archive
- Topic: (1.2.5 ) Can't re-enter Land of Poosh
- Replies: 1
- Views: 784
(1.2.5 ) Can't re-enter Land of Poosh
Not sure if this was intentional or not, but if one RoR's out of the Land of Poosh, they can't re-enter despite Kelad still being alive.
If this is intentional though, shouldn't there be a warning for this and any other stages that might get messed up if one RoR's out?
If this is intentional though, shouldn't there be a warning for this and any other stages that might get messed up if one RoR's out?