Search found 5 matches

by nday
Fri Sep 29, 2017 10:22 pm
Forum: Bugs Archive
Topic: Gamebreaking bug on the world map / invis stuck
Replies: 6
Views: 1990

Re: Gamebreaking bug on the world map / invis stuck

This bug is alive and well as of 9/29/2017.

Recall to worldmap, stuck in ocean NW of sandworms, npcs moving quickly, etc.
by nday
Sun Oct 12, 2014 4:53 pm
Forum: Modules
Topic: Basic module troubleshooting help needed
Replies: 2
Views: 24177

Re: Basic module troubleshooting help needed

I was able to get it working by downloading and compiling an earlier version of the tome2 project on gitorious. I think version 2.3.7 is the last one of his that supports external mods.

Thanks though!
by nday
Fri Oct 10, 2014 10:47 pm
Forum: Modules
Topic: Basic module troubleshooting help needed
Replies: 2
Views: 24177

Basic module troubleshooting help needed

Hi folks, I'm trying to get the module ToME:Arcanorum working on 2.3.5 and having no luck. I've tried the compiled 2.3.5 for mac, and then compiled 2.4 (a maintenance release currently on Gitorious!) and tried that. The 2.4 comes with the Theme module, and I can see that that loads correctly. I gues...
by nday
Wed Apr 16, 2014 8:00 pm
Forum: Addons
Topic: Modifying item vault
Replies: 3
Views: 2010

Re: Modifying item vault

I gotta say that's a cheesy and cheaty way of making the game considerably easier. If such add-on would be created I'd hope it wouldn't make validated save games. I know the feeling of immortality when you get awesome items from the vault and I rather like it, I admit. Still, even with the vanilla ...
by nday
Wed Apr 16, 2014 6:23 pm
Forum: Addons
Topic: Modifying item vault
Replies: 3
Views: 2010

Modifying item vault

Hi folks, I'd like to remove some of the item vault restrictions. I'm wondering if you have any thoughts as to how easy it would be to: 1) put a copy of the item vault in an early town 2) remove the level requirements added to items and as a bonus... 3) modify item vault so that you remove a duplica...