Search found 4 matches

by Omnivore
Sun May 04, 2014 11:11 pm
Forum: Ideas
Topic: Zoo behavior
Replies: 2
Views: 979

Zoo behavior

Current zoo behavior is rather counter-intuitive, AoE attacks only cause damage to zoo occupants who can see the attacker regardless of whether or not they are within the AoE of the attack. Moreover, undamaged mobs adjacent to mobs that are damaged do not respond in any manner to the event. Old Fore...
by Omnivore
Tue Apr 29, 2014 6:00 am
Forum: General Discussion
Topic: Please help: 1.2.0 dev test
Replies: 230
Views: 101054

Re: Please help: 1.2.0 dev test

Looks great! Only ran into two issues so far. 1) Launcher seems to lock up if I try to access add-on web info from it and crashes on alt-tab (Windows 7 64 - Firefox running). 2) Changing level by keyboard for towns is resulting in both entry and immediate exit. Like its not eating the shift+> keystr...
by Omnivore
Tue Apr 22, 2014 9:29 pm
Forum: Addons
Topic: Duelist - Asking for Ideas
Replies: 3
Views: 1909

Re: Duelist - Asking for Ideas

I think what is needed is a marauder variant with the addition of a tree that concentrates on single one hander weapon usage, dex based, to replace the rogue dual weapon trees and the warrior two hander trees. Talents based on attack forms/postures from fencing perhaps - lunge, parry, riposte, etc. ...
by Omnivore
Sat Apr 05, 2014 11:57 pm
Forum: Metaclass: Rogues
Topic: Marauder Unlock @ 14
Replies: 19
Views: 38016

Re: Marauder Unlock @ 14

Yep worked for me at 11, 2nd floor of maze in one of those "fell auras" (+40% crit dmg, -20% all resists). Now I can quit playing a human flash bang grenade! Although it is kinda hilarious playing a sneaky lightbulb.