Search found 4 matches
- Sun May 04, 2014 11:11 pm
- Forum: Ideas
- Topic: Zoo behavior
- Replies: 2
- Views: 979
Zoo behavior
Current zoo behavior is rather counter-intuitive, AoE attacks only cause damage to zoo occupants who can see the attacker regardless of whether or not they are within the AoE of the attack. Moreover, undamaged mobs adjacent to mobs that are damaged do not respond in any manner to the event. Old Fore...
- Tue Apr 29, 2014 6:00 am
- Forum: General Discussion
- Topic: Please help: 1.2.0 dev test
- Replies: 230
- Views: 101054
Re: Please help: 1.2.0 dev test
Looks great! Only ran into two issues so far. 1) Launcher seems to lock up if I try to access add-on web info from it and crashes on alt-tab (Windows 7 64 - Firefox running). 2) Changing level by keyboard for towns is resulting in both entry and immediate exit. Like its not eating the shift+> keystr...
- Tue Apr 22, 2014 9:29 pm
- Forum: Addons
- Topic: Duelist - Asking for Ideas
- Replies: 3
- Views: 1909
Re: Duelist - Asking for Ideas
I think what is needed is a marauder variant with the addition of a tree that concentrates on single one hander weapon usage, dex based, to replace the rogue dual weapon trees and the warrior two hander trees. Talents based on attack forms/postures from fencing perhaps - lunge, parry, riposte, etc. ...
- Sat Apr 05, 2014 11:57 pm
- Forum: Metaclass: Rogues
- Topic: Marauder Unlock @ 14
- Replies: 19
- Views: 38016
Re: Marauder Unlock @ 14
Yep worked for me at 11, 2nd floor of maze in one of those "fell auras" (+40% crit dmg, -20% all resists). Now I can quit playing a human flash bang grenade! Although it is kinda hilarious playing a sneaky lightbulb.