Search found 17 matches

by pyroflare77
Thu Feb 25, 2016 11:49 pm
Forum: Addons
Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
Replies: 218
Views: 172969

Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.

The game says my online profile is disabled due to invalid addon hash for this addon.
by pyroflare77
Tue Feb 23, 2016 10:25 pm
Forum: Addons
Topic: Assassin - Complete Rogue Rework v1.8
Replies: 101
Views: 80762

Re: Assassin - Complete Rogue Rework v1.6

I'm also noticing that other classes still have the old survival tree and not your tweaked one.
by pyroflare77
Tue Feb 23, 2016 10:26 am
Forum: Addons
Topic: Assassin - Complete Rogue Rework v1.8
Replies: 101
Views: 80762

Re: Assassin - Complete Rogue Rework v1.6

Skirmishers need to be edited due to the removal of acrobatics and field control.
by pyroflare77
Fri Aug 14, 2015 2:32 am
Forum: Bugs Archive
Topic: Chronomancy talent bug
Replies: 6
Views: 2240

Re: Chronomancy talent bug

Was just about to post my resolution of this. I did disable it earlier, and it didn't work on the Doombringer. Looks like even if I disable it it's still a bit glued on to him in a way, because I enabled them one by one and that was the result I got with the test paradox mage. So I manually deleted ...
by pyroflare77
Fri Aug 14, 2015 1:27 am
Forum: Bugs Archive
Topic: Chronomancy talent bug
Replies: 6
Views: 2240

Re: Chronomancy talent bug

List of addons to be put up as soon as I get these Doombringer logs out... [LOG] Polovena the teluvorta casts Dust to Dust. [SPELL CRIT %] 2.2 stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232> Lua Error: /engine/int...
by pyroflare77
Wed Aug 12, 2015 10:14 pm
Forum: Bugs Archive
Topic: Chronomancy talent bug
Replies: 6
Views: 2240

Chronomancy talent bug

I've been getting several lua errors in my modded game over time, causing me to stop it awaiting for an update to be released. But several months later, and the problems are still there. From what I remember, dragon breath attacks didn't proc and sent out an error instead. I entered the Temporal Rif...
by pyroflare77
Wed May 13, 2015 5:51 am
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 360426

Re: Verdant Class Pack v1.3.0

Reached the temporal rift, one of those time elementals is causing an infinite lua error chain. What was visible wasn't helpful, but I did notice one error window in the stream being different, mentioning this mod. Lua Error: /data/damage_types.lua:2614: attempt to perform arithmetic on local 'dam' ...
by pyroflare77
Tue May 12, 2015 6:18 am
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 610322

Re: Arcanum Class Pack v2.2.2

[LOG] Emyrima the skeleton archer casts Ruby Ray. [SPELL CRIT %] 4.8 stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232> Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /eng...
by pyroflare77
Mon May 11, 2015 5:30 pm
Forum: Addons
Topic: Reaver(+ Corruptor) Tweaks v1.2 - Become a Worm that Walks!
Replies: 30
Views: 13500

Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal

I also had consistent infinite load times with this upon entering Elvara.
by pyroflare77
Mon May 11, 2015 4:52 am
Forum: Bugs Archive
Topic: never ending area creation
Replies: 8
Views: 3030

Re: never ending area creation

Yeah, I just got hit with the same bug as the post above, but my addons are different. It's consistently happening in Elvara. A character's being held hostage by the cold grip of passing time. Lua Error: /engine/interface/ActorTalents.lua:373: attempt to index local 't' (a nil value) At [C]:-1 __ind...
by pyroflare77
Mon May 11, 2015 3:36 am
Forum: Addons
Topic: Infinite 500: Gameplay Beyond Level 50
Replies: 258
Views: 280262

Re: Infinite 500: Gameplay Beyond Level 50

I'm getting an infinite lua error revolving around the damage types. I can't really read the whole thing since I have a much tinier lua error box blocking most of the details. Something about some value being nil? Line 44 it referenced. I see some of grayswandir's mods referenced in the errors, but ...
by pyroflare77
Sat May 09, 2015 4:32 am
Forum: Addons
Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
Replies: 192
Views: 280237

Re: Necromancy+ v2.1.3

The Spiritmancer seems interesting, but I'm using Eternal Darkness for my Necromancer tweaks. I imagine this wouldn't get along nicely with that mod, so is there anyway to make a Spiritmancer separate from this?
by pyroflare77
Thu Apr 03, 2014 4:53 am
Forum: Dumb Questions
Topic: Addons menu question
Replies: 7
Views: 1761

Re: Addons menu question

Well until I get confirmation, it's probably best to avoid using the workshop to keep my characters safe from spontaneous addon pdates.
by pyroflare77
Thu Apr 03, 2014 1:33 am
Forum: Dumb Questions
Topic: Addons menu question
Replies: 7
Views: 1761

Addons menu question

There are three options for an addon in the in-game menu. Auto: Enabled, Manual: Enabled, and Manual: Disabled. I would assume that setting it to manual keeps the steam workshop from automatically replacing it? Or is that not the case and I shouldn't use the workshop because they'll always automatic...
by pyroflare77
Wed Apr 02, 2014 4:37 am
Forum: Addons
Topic: Faerie Race
Replies: 161
Views: 130093

Re: Faerie Race

Me? No, none of the addons I have do that. The trouble appeared to start when I encounter an orc mage-hunter in dreadfell. I noticed for a bit all of my damage was being converted to "antimagic" damage during the lua error storm, but that phased itself out.