Search found 17 matches
- Thu Feb 25, 2016 11:49 pm
- Forum: Addons
- Topic: [1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
- Replies: 218
- Views: 172969
Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.
The game says my online profile is disabled due to invalid addon hash for this addon.
- Tue Feb 23, 2016 10:25 pm
- Forum: Addons
- Topic: Assassin - Complete Rogue Rework v1.8
- Replies: 101
- Views: 80762
Re: Assassin - Complete Rogue Rework v1.6
I'm also noticing that other classes still have the old survival tree and not your tweaked one.
- Tue Feb 23, 2016 10:26 am
- Forum: Addons
- Topic: Assassin - Complete Rogue Rework v1.8
- Replies: 101
- Views: 80762
Re: Assassin - Complete Rogue Rework v1.6
Skirmishers need to be edited due to the removal of acrobatics and field control.
- Fri Aug 14, 2015 2:32 am
- Forum: Bugs Archive
- Topic: Chronomancy talent bug
- Replies: 6
- Views: 2240
Re: Chronomancy talent bug
Was just about to post my resolution of this. I did disable it earlier, and it didn't work on the Doombringer. Looks like even if I disable it it's still a bit glued on to him in a way, because I enabled them one by one and that was the result I got with the test paradox mage. So I manually deleted ...
- Fri Aug 14, 2015 1:27 am
- Forum: Bugs Archive
- Topic: Chronomancy talent bug
- Replies: 6
- Views: 2240
Re: Chronomancy talent bug
List of addons to be put up as soon as I get these Doombringer logs out... [LOG] Polovena the teluvorta casts Dust to Dust. [SPELL CRIT %] 2.2 stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232> Lua Error: /engine/int...
- Wed Aug 12, 2015 10:14 pm
- Forum: Bugs Archive
- Topic: Chronomancy talent bug
- Replies: 6
- Views: 2240
Chronomancy talent bug
I've been getting several lua errors in my modded game over time, causing me to stop it awaiting for an update to be released. But several months later, and the problems are still there. From what I remember, dragon breath attacks didn't proc and sent out an error instead. I entered the Temporal Rif...
- Wed May 13, 2015 5:51 am
- Forum: Addons
- Topic: Verdant Class Pack: v2.3
- Replies: 373
- Views: 360426
Re: Verdant Class Pack v1.3.0
Reached the temporal rift, one of those time elementals is causing an infinite lua error chain. What was visible wasn't helpful, but I did notice one error window in the stream being different, mentioning this mod. Lua Error: /data/damage_types.lua:2614: attempt to perform arithmetic on local 'dam' ...
- Tue May 12, 2015 6:18 am
- Forum: Addons
- Topic: Arcanum Class Pack v2.3
- Replies: 800
- Views: 610322
Re: Arcanum Class Pack v2.2.2
[LOG] Emyrima the skeleton archer casts Ruby Ray. [SPELL CRIT %] 4.8 stack traceback: [C]: in function 'error' /engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232> Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /eng...
- Mon May 11, 2015 5:30 pm
- Forum: Addons
- Topic: Reaver(+ Corruptor) Tweaks v1.2 - Become a Worm that Walks!
- Replies: 30
- Views: 13500
Re: Reaver(+ Corruptor) Tweaks v1.1 - Become a Worm that Wal
I also had consistent infinite load times with this upon entering Elvara.
- Mon May 11, 2015 4:52 am
- Forum: Bugs Archive
- Topic: never ending area creation
- Replies: 8
- Views: 3030
Re: never ending area creation
Yeah, I just got hit with the same bug as the post above, but my addons are different. It's consistently happening in Elvara. A character's being held hostage by the cold grip of passing time. Lua Error: /engine/interface/ActorTalents.lua:373: attempt to index local 't' (a nil value) At [C]:-1 __ind...
- Mon May 11, 2015 3:36 am
- Forum: Addons
- Topic: Infinite 500: Gameplay Beyond Level 50
- Replies: 258
- Views: 280262
Re: Infinite 500: Gameplay Beyond Level 50
I'm getting an infinite lua error revolving around the damage types. I can't really read the whole thing since I have a much tinier lua error box blocking most of the details. Something about some value being nil? Line 44 it referenced. I see some of grayswandir's mods referenced in the errors, but ...
- Sat May 09, 2015 4:32 am
- Forum: Addons
- Topic: Necromancy+ v2.2 (Although now mostly Spiritmancer)
- Replies: 192
- Views: 280237
Re: Necromancy+ v2.1.3
The Spiritmancer seems interesting, but I'm using Eternal Darkness for my Necromancer tweaks. I imagine this wouldn't get along nicely with that mod, so is there anyway to make a Spiritmancer separate from this?
- Thu Apr 03, 2014 4:53 am
- Forum: Dumb Questions
- Topic: Addons menu question
- Replies: 7
- Views: 1761
Re: Addons menu question
Well until I get confirmation, it's probably best to avoid using the workshop to keep my characters safe from spontaneous addon pdates.
- Thu Apr 03, 2014 1:33 am
- Forum: Dumb Questions
- Topic: Addons menu question
- Replies: 7
- Views: 1761
Addons menu question
There are three options for an addon in the in-game menu. Auto: Enabled, Manual: Enabled, and Manual: Disabled. I would assume that setting it to manual keeps the steam workshop from automatically replacing it? Or is that not the case and I shouldn't use the workshop because they'll always automatic...
- Wed Apr 02, 2014 4:37 am
- Forum: Addons
- Topic: Faerie Race
- Replies: 161
- Views: 130093
Re: Faerie Race
Me? No, none of the addons I have do that. The trouble appeared to start when I encounter an orc mage-hunter in dreadfell. I noticed for a bit all of my damage was being converted to "antimagic" damage during the lua error storm, but that phased itself out.