Search found 230 matches

by San0ix
Sun Nov 03, 2019 1:55 pm
Forum: Bugs Archive
Topic: [1.6] Pacifist Failed After Changing Level, No Enemy Killed
Replies: 1
Views: 714

[1.6] Pacifist Failed After Changing Level, No Enemy Killed

I got the Pacifist challenge in ID, and after traversing the level and not killing any enemies, the quest failed when changing the level.
by San0ix
Sun Mar 17, 2019 12:35 pm
Forum: Bugs Archive
Topic: Automated Reflex System: Impossible to Get in ID
Replies: 0
Views: 1409

Automated Reflex System: Impossible to Get in ID

Automated Reflex System is not available for characters in infinite dungeon, even if you did previously complete the unlock condition for the given difficulty/permadeath in the campaign. This does not apply for Arcane Amplification Drone, which has the same wording on it's condition.
by San0ix
Sun Mar 17, 2019 12:27 pm
Forum: Bugs Archive
Topic: Automated Reflex System: Based on Cooldown or Every 5 Turns?
Replies: 0
Views: 1459

Automated Reflex System: Based on Cooldown or Every 5 Turns?

Automated Reflex System has a (non-fixed) cooldown of 4 turns. Does this mean the "This effect can not happen more than once every 5 turns" clause can be ignored and has no effect? What happens if you decrease the cooldown of this skill (e.g. via Windtouched Speed)?
by San0ix
Sun Mar 17, 2019 11:15 am
Forum: Bugs Archive
Topic: [1.6] Can't Use Enlarged Map to Run to a Spot
Replies: 0
Views: 1504

[1.6] Can't Use Enlarged Map to Run to a Spot

If you try to move to any spot on the enlarged map by clicking on it, your character will only move one space and the log will say "Ran for 2 turns (stop reason: dialog is displayed).".
However, you can move using the mini-map just fine.
by San0ix
Fri Mar 08, 2019 9:56 am
Forum: Bugs Archive
Topic: [1.6] Beyond the Flesh Reduces Mindstar Accuracy
Replies: 0
Views: 1250

[1.6] Beyond the Flesh Reduces Mindstar Accuracy

It looks like Beyond the Flesh overrides any accuracy scaling of weapons when activated, effectively removing mindstar's unique Wil-accuracy scaling and lowering total accuracy. However, Beyond the Flesh's description implies that this should only happen to weapons that use Dex to determine their ac...
by San0ix
Fri Mar 08, 2019 9:50 am
Forum: Bugs Archive
Topic: [1.6] Items that Cast Skills not Affected by Elemental Fury
Replies: 0
Views: 1160

[1.6] Items that Cast Skills not Affected by Elemental Fury

Damage from items that have an on-hit effect to cast a skill (like Crimson Robe) is not affected by Elemental Fury's damage conversion.
by San0ix
Fri Mar 08, 2019 9:47 am
Forum: Bugs Archive
Topic: [1.6] Mitotic Mindstars Lose Set Bonus if Equipment Changes
Replies: 1
Views: 1182

[1.6] Mitotic Mindstars Lose Set Bonus if Equipment Changes

Whenever you change any of your equipment, the set bonus (the splash damage on crit) for both mitotic mindstars goes away and only comes back when you re-equip one of them.
by San0ix
Thu Feb 21, 2019 12:16 pm
Forum: Bugs Archive
Topic: [1.6] Rare+ Enemies With Temporal Hounds Spawn Too Many Dogs
Replies: 0
Views: 1220

[1.6] Rare+ Enemies With Temporal Hounds Spawn Too Many Dogs

It appears that enemies that have the Temporal Hounds tree ignore the limit of hounds you can have summoned at any given time (which is three).
by San0ix
Wed Feb 20, 2019 6:01 pm
Forum: Bugs Archive
Topic: Typos (1.4 and onward!)
Replies: 141
Views: 148586

Re: Typos (1.4 and onward!)

The projection-ego's on-hit effect appears to have a "once-per-turn"-limitation. However, this is not stated in the description.
by San0ix
Wed Feb 20, 2019 5:53 pm
Forum: Bugs Archive
Topic: [1.6] Cursed Aura's Curses Gone After Death
Replies: 1
Views: 1360

Re: [1.6] Cursed Aura's Curses Gone After Death

Kind of related: area-wide effects (like the auras in the infinite dungeon) are also removed on death and never reapplied.
by San0ix
Wed Feb 20, 2019 4:58 pm
Forum: Bugs Archive
Topic: [1.6] Blackscreen on Launch
Replies: 2
Views: 2059

Re: [1.6] Latest Version of the Master-Branch not Starting

After reverse-engineering the commits, I have found out that this one caused the issue. Reverting utils.lua back to what it was before this change made everything start working again.
by San0ix
Tue Feb 19, 2019 9:04 am
Forum: Bugs Archive
Topic: [1.6] Blackscreen on Launch
Replies: 2
Views: 2059

Re: [1.6] Latest Version of the Master-Branch not Starting

Just tried setting the game to windowed / changing around the resolution values - that didn't fix it either.
by San0ix
Tue Feb 19, 2019 8:48 am
Forum: Bugs Archive
Topic: [1.6] Blackscreen on Launch
Replies: 2
Views: 2059

[1.6] Blackscreen on Launch

I just pulled the newest commits from the git's master-branch and now the game won't start anymore (it's just a black screen). It worked just fine yesterday, so one of the commits today must have broke it for me.
by San0ix
Sun Feb 17, 2019 8:22 pm
Forum: Bugs Archive
Topic: [1.6] Directly Targeting Telekinetic Leap Causes Weirdness
Replies: 0
Views: 1475

[1.6] Directly Targeting Telekinetic Leap Causes Weirdness

When you target and use Mindlayer's Telekinetic Leap directly on an enemy, they disappear until they move again.
Demonstration Video
by San0ix
Sun Feb 17, 2019 4:57 pm
Forum: Bugs Archive
Topic: [1.6] New Blink Rune Doesn't Stack With Phasing Items
Replies: 0
Views: 1516

[1.6] New Blink Rune Doesn't Stack With Phasing Items

Items that give you phasing on teleport don't stack with the new blink rune, so the game will use either your total phasing bonus from item or the rune's effect, but not it's sum.
Since the items always say "X after teleport: +n", I feel the effects should stack additively.