Search found 230 matches
- Sun Nov 03, 2019 1:55 pm
- Forum: Bugs Archive
- Topic: [1.6] Pacifist Failed After Changing Level, No Enemy Killed
- Replies: 1
- Views: 714
[1.6] Pacifist Failed After Changing Level, No Enemy Killed
I got the Pacifist challenge in ID, and after traversing the level and not killing any enemies, the quest failed when changing the level.
- Sun Mar 17, 2019 12:35 pm
- Forum: Bugs Archive
- Topic: Automated Reflex System: Impossible to Get in ID
- Replies: 0
- Views: 1409
Automated Reflex System: Impossible to Get in ID
Automated Reflex System is not available for characters in infinite dungeon, even if you did previously complete the unlock condition for the given difficulty/permadeath in the campaign. This does not apply for Arcane Amplification Drone, which has the same wording on it's condition.
- Sun Mar 17, 2019 12:27 pm
- Forum: Bugs Archive
- Topic: Automated Reflex System: Based on Cooldown or Every 5 Turns?
- Replies: 0
- Views: 1459
Automated Reflex System: Based on Cooldown or Every 5 Turns?
Automated Reflex System has a (non-fixed) cooldown of 4 turns. Does this mean the "This effect can not happen more than once every 5 turns" clause can be ignored and has no effect? What happens if you decrease the cooldown of this skill (e.g. via Windtouched Speed)?
- Sun Mar 17, 2019 11:15 am
- Forum: Bugs Archive
- Topic: [1.6] Can't Use Enlarged Map to Run to a Spot
- Replies: 0
- Views: 1504
[1.6] Can't Use Enlarged Map to Run to a Spot
If you try to move to any spot on the enlarged map by clicking on it, your character will only move one space and the log will say "Ran for 2 turns (stop reason: dialog is displayed).".
However, you can move using the mini-map just fine.
However, you can move using the mini-map just fine.
- Fri Mar 08, 2019 9:56 am
- Forum: Bugs Archive
- Topic: [1.6] Beyond the Flesh Reduces Mindstar Accuracy
- Replies: 0
- Views: 1250
[1.6] Beyond the Flesh Reduces Mindstar Accuracy
It looks like Beyond the Flesh overrides any accuracy scaling of weapons when activated, effectively removing mindstar's unique Wil-accuracy scaling and lowering total accuracy. However, Beyond the Flesh's description implies that this should only happen to weapons that use Dex to determine their ac...
- Fri Mar 08, 2019 9:50 am
- Forum: Bugs Archive
- Topic: [1.6] Items that Cast Skills not Affected by Elemental Fury
- Replies: 0
- Views: 1160
[1.6] Items that Cast Skills not Affected by Elemental Fury
Damage from items that have an on-hit effect to cast a skill (like Crimson Robe) is not affected by Elemental Fury's damage conversion.
- Fri Mar 08, 2019 9:47 am
- Forum: Bugs Archive
- Topic: [1.6] Mitotic Mindstars Lose Set Bonus if Equipment Changes
- Replies: 1
- Views: 1182
[1.6] Mitotic Mindstars Lose Set Bonus if Equipment Changes
Whenever you change any of your equipment, the set bonus (the splash damage on crit) for both mitotic mindstars goes away and only comes back when you re-equip one of them.
- Thu Feb 21, 2019 12:16 pm
- Forum: Bugs Archive
- Topic: [1.6] Rare+ Enemies With Temporal Hounds Spawn Too Many Dogs
- Replies: 0
- Views: 1220
[1.6] Rare+ Enemies With Temporal Hounds Spawn Too Many Dogs
It appears that enemies that have the Temporal Hounds tree ignore the limit of hounds you can have summoned at any given time (which is three).
- Wed Feb 20, 2019 6:01 pm
- Forum: Bugs Archive
- Topic: Typos (1.4 and onward!)
- Replies: 141
- Views: 148586
Re: Typos (1.4 and onward!)
The projection-ego's on-hit effect appears to have a "once-per-turn"-limitation. However, this is not stated in the description.
- Wed Feb 20, 2019 5:53 pm
- Forum: Bugs Archive
- Topic: [1.6] Cursed Aura's Curses Gone After Death
- Replies: 1
- Views: 1360
Re: [1.6] Cursed Aura's Curses Gone After Death
Kind of related: area-wide effects (like the auras in the infinite dungeon) are also removed on death and never reapplied.
- Wed Feb 20, 2019 4:58 pm
- Forum: Bugs Archive
- Topic: [1.6] Blackscreen on Launch
- Replies: 2
- Views: 2059
Re: [1.6] Latest Version of the Master-Branch not Starting
After reverse-engineering the commits, I have found out that this one caused the issue. Reverting utils.lua back to what it was before this change made everything start working again.
- Tue Feb 19, 2019 9:04 am
- Forum: Bugs Archive
- Topic: [1.6] Blackscreen on Launch
- Replies: 2
- Views: 2059
Re: [1.6] Latest Version of the Master-Branch not Starting
Just tried setting the game to windowed / changing around the resolution values - that didn't fix it either.
- Tue Feb 19, 2019 8:48 am
- Forum: Bugs Archive
- Topic: [1.6] Blackscreen on Launch
- Replies: 2
- Views: 2059
[1.6] Blackscreen on Launch
I just pulled the newest commits from the git's master-branch and now the game won't start anymore (it's just a black screen). It worked just fine yesterday, so one of the commits today must have broke it for me.
- Sun Feb 17, 2019 8:22 pm
- Forum: Bugs Archive
- Topic: [1.6] Directly Targeting Telekinetic Leap Causes Weirdness
- Replies: 0
- Views: 1475
[1.6] Directly Targeting Telekinetic Leap Causes Weirdness
When you target and use Mindlayer's Telekinetic Leap directly on an enemy, they disappear until they move again.
Demonstration Video
Demonstration Video
- Sun Feb 17, 2019 4:57 pm
- Forum: Bugs Archive
- Topic: [1.6] New Blink Rune Doesn't Stack With Phasing Items
- Replies: 0
- Views: 1516
[1.6] New Blink Rune Doesn't Stack With Phasing Items
Items that give you phasing on teleport don't stack with the new blink rune, so the game will use either your total phasing bonus from item or the rune's effect, but not it's sum.
Since the items always say "X after teleport: +n", I feel the effects should stack additively.
Since the items always say "X after teleport: +n", I feel the effects should stack additively.