Search found 16 matches

by Basalt
Fri May 27, 2016 5:11 am
Forum: Bugs Archive
Topic: whitehoof brawler can not proc on hit breaths
Replies: 5
Views: 3398

Re: whitehoof brawler can not proc on hit breaths

OK, the behavior is not a bug. However, there should probably be some sort of in game indication other than the complete lack of procs.
by Basalt
Thu May 26, 2016 11:07 pm
Forum: Bugs Archive
Topic: whitehoof brawler can not proc on hit breaths
Replies: 5
Views: 3398

whitehoof brawler can not proc on hit breaths

Currently playing a whitehoof brawler and noticed that the Poison Breath proc from my naturalist's gauntlets was never going off. Checked the log file and saw the following message: [LOG] Punchingcow is too disconnected from Nature to use Poison Breath. Not entirely sure if this is a bug but if it's...
by Basalt
Tue May 24, 2016 6:22 pm
Forum: Bugs Archive
Topic: skeleton reassemble racial gives 2 extra lives
Replies: 8
Views: 4260

Re: skeleton reassemble racial gives 2 extra lives

Had a minor epiphany the other day while killing The Master. The message you get when you die the first time is the same one that undead npcs have when they get their extra life. I wonder if somehow the player is triggering the npc version of the talent?
by Basalt
Mon May 16, 2016 12:37 am
Forum: Bugs Archive
Topic: skeleton reassemble racial gives 2 extra lives
Replies: 8
Views: 4260

Re: skeleton reassemble racial gives 2 extra lives

Well, somewhat unfortunately, I now have a log snippet to post. It's not that informative though. This is the first death, the one that happens without the menu popup. [LOG] Sawbones IX deactivates Tempest of Metal. checkHit 47 vs 21 => chance to hit 95 [LOG] Sawbones IX deactivates Furnace. checkHi...
by Basalt
Sun May 15, 2016 9:47 pm
Forum: Bugs Archive
Topic: skeleton reassemble racial gives 2 extra lives
Replies: 8
Views: 4260

Re: skeleton reassemble racial gives 2 extra lives

Correct, I was not using the Ring of the Dead. I've had this happen on multiple characters as well. Next time it happens I'll try to add a log.
by Basalt
Sun May 15, 2016 9:46 pm
Forum: Bugs Archive
Topic: [Embers 1.03] walls overwriting port treasure chests
Replies: 0
Views: 1791

[Embers 1.03] walls overwriting port treasure chests

The chests spawning on the third level of the port can be overwritten by walls in divided rooms if they cross the middle of the room where the chest spawns. The chest will still spawn if the room is divided but the wall does not cross the center of the room. Additionally(and probably not a bug) ches...
by Basalt
Sun May 15, 2016 9:40 pm
Forum: Bugs Archive
Topic: skeleton reassemble racial gives 2 extra lives
Replies: 8
Views: 4260

skeleton reassemble racial gives 2 extra lives

The skeleton racial talent Reassemble gives two extra lives at level 5. The first time you do not get a pop-up window, you just revive in place with the message 'Charname rises from the dead.'. The second death gives the pop-up, with the option to revive using re-assemble. No addons running, embers,...
by Basalt
Thu May 12, 2016 10:24 pm
Forum: Bugs Archive
Topic: medical injector message when used by monster
Replies: 0
Views: 2580

medical injector message when used by monster

When a rare/named mob has a medical injector it spam uses it. This gives the same message in the center of the screen the player gets when they use one, 'Medical Injector selected to be used first by salves.', and because the cooldown on selecting injectors is one turn the message can almost permane...
by Basalt
Fri Mar 25, 2016 10:39 pm
Forum: Bugs Archive
Topic: [ToME 1.4.6, Embers 1.0.3] AAA stores can drown
Replies: 2
Views: 1390

Re: [ToME 1.4.6, Embers 1.0.3] AAA stores can drown

If they can drown, they probably shouldn't spawn in water though and being that they're mechanical, the probably shouldn't bleed.
by Basalt
Fri Mar 25, 2016 9:38 pm
Forum: Bugs Archive
Topic: [ToME 1.4.6, Embers 1.0.3] AAA stores can drown
Replies: 2
Views: 1390

[ToME 1.4.6, Embers 1.0.3] AAA stores can drown

Had a AAA store spawn in the sewers. I rested next to it before going to use it and it died to drowning damage.
by Basalt
Fri Mar 25, 2016 9:35 pm
Forum: Bugs Archive
Topic: [ToME 1.4.6, Embers 1.0.3] market stalls give posters
Replies: 0
Views: 764

[ToME 1.4.6, Embers 1.0.3] market stalls give posters

The market stalls in Vaporous Emporium can give posters when interacting with them. Using the poster from your inventory removes it and gives you the lore. It seems like they're just pulling from any loot that can spawn on that level.
by Basalt
Wed Jun 25, 2014 12:21 am
Forum: Bugs Archive
Topic: thunderstorm + lava graphics glitch
Replies: 0
Views: 818

thunderstorm + lava graphics glitch

Got the volcana daikara version and one of the levels also had a thunderstorm. This caused a graphical glitch with the edge of lava tiles. Screenshot attached.
by Basalt
Sat Jun 14, 2014 4:39 am
Forum: Bugs Archive
Topic: Alt Trollmire Drops
Replies: 4
Views: 1096

Re: Alt Trollmire Drops

This happened in Bearscape as well.
by Basalt
Tue Jun 10, 2014 9:51 pm
Forum: Bugs Archive
Topic: no-music windows version doesn't patch
Replies: 1
Views: 706

no-music windows version doesn't patch

The no music version won't patch, it's been this way for at least the last three versions. The patch downloads and validates fine, but when it attempts to apply it, it can't find a file. I foolishly did not note down the filename, but it's easy to replicate.
by Basalt
Sun Jun 08, 2014 9:29 pm
Forum: Ideas
Topic: Skirmisher 2.0 Idea Thread - Lets Get to Work!
Replies: 26
Views: 7777

Re: Skirmisher 2.0 Idea Thread - Lets Get to Work!

I played a skirmisher up to lvl 42 before getting nuked at the entrance to Rakshor Pride. The lack of aoe was very noticeable but even more so was the lack of real decisions for class points. My build was effectively done by lvl 30 or so and at that point it was just a matter of topping up talents a...