Search found 79 matches

by marshmallowpeep
Sat Dec 07, 2019 7:44 pm
Forum: Addons
Topic: Dread Necromancer v1.13
Replies: 63
Views: 47980

Re: Dread Necromancer v1.11

Ghouls, Ghasts, and Ghoulkings gets virulent disease from Blighted Summoning, but do no blight damage to trigger it. The skeletons from this class are treated as generic minions (meaning they get virulent disease and 10% blight conversion). It's unclear if they're supposed to be (On the one hand, th...
by marshmallowpeep
Fri Nov 22, 2019 5:35 pm
Forum: Addons
Topic: Revamped Wyrmic
Replies: 46
Views: 38817

Re: Revamped Wyrmic

I absolutely was using both Raze and Prismatic Burst, so that's probably it. I wasn't expecting you to be able to figure anything out from that, that's cool.
by marshmallowpeep
Fri Nov 22, 2019 1:33 am
Forum: Addons
Topic: Grayswandir's Weapons Pack Fixed
Replies: 9
Views: 3679

Re: Grayswandir's Weapons Pack Fixed

Mousing over an aurastone gives me a lua error, and having it in my inventory prevents me from opening my inventory with a similar error. Lua Error: /mod/class/Object.lua:792: attempt to call method 'getDammod' (a nil value) At [C]:-1 getDammod At /mod/class/Object.lua:792 desc_combat At /hooks/gray...
by marshmallowpeep
Thu Nov 21, 2019 10:20 pm
Forum: Addons
Topic: Revamped Wyrmic
Replies: 46
Views: 38817

Re: Revamped Wyrmic

I get Lua Error: /engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164: /data-revamped-wyrmic/talents/gifts/aspect-fire.lua:66: attempt to index global 'damtypeDamageType' (a nil value) stack traceback: /data-revamped-wyrmic/talents/gi...
by marshmallowpeep
Thu Nov 21, 2019 8:52 pm
Forum: Addons
Topic: Grayswandir's Weapons Pack Fixed
Replies: 9
Views: 3679

Re: Grayswandir's Weapons Pack Fixed

I was pretty excited to see this because I used to love this addon, but the new item types are not actually appearing in my games. I make a Skirmisher and he's got nothing in his offhand. I got to around Sandworm caves without seeing any of these items types Additionally, I occasionally crashed whil...
by marshmallowpeep
Sat Feb 02, 2019 9:12 pm
Forum: Addons
Topic: Nullpack 2019-02-21: Gravitic Infantry
Replies: 374
Views: 206525

Re: Nullpack 2019-01-31: Trim the Shrubs Release

With the pruning, Vector no long has any weapon mastery.

The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.
by marshmallowpeep
Fri Aug 17, 2018 7:33 am
Forum: Addons
Topic: Shaman Class
Replies: 25
Views: 13032

Re: Shaman Class

If the spirits aren't intended to work with blighted summons would it be possible to make it so they don't count for unlocking it? I got a few more Shaman of different builds to around level 20. I believe the reason my first character was so successful is because the Spirit Warrior level 5 totem bon...
by marshmallowpeep
Wed Aug 15, 2018 4:01 am
Forum: Addons
Topic: Shaman Class
Replies: 25
Views: 13032

Re: Shaman Class

I got a Cornac Shaman up to Vor Armory on Nightmare and then exploded upon opening the door to the "room of death." Over all, the class is fun, and the fact that *I* got that far suggests that it's strong because I'm garbage. The only other things I get that far with are the OP addon class...
by marshmallowpeep
Fri May 04, 2018 1:45 am
Forum: Addons
Topic: Doomed/Darkness Tweaks
Replies: 35
Views: 22112

Re: Doomed/Darkness Tweaks

For some reason this addon breaks Burning Hex. ##Use Talent Lua Error## T_BURNING_HEX Actor: 358687 Xabrethra the broken golem Lua Error: /engine/interface/ActorTalents.lua:322: /engine/interface/ActorTalents.lua:295: /engine/interface/ActorTalents.lua:162: /engine/interface/ActorTemporaryEffects.lu...
by marshmallowpeep
Tue Nov 14, 2017 4:36 am
Forum: Addons
Topic: Crystalist Class [1.0.2]
Replies: 26
Views: 7678

Re: Crystalist Class [1.0.2]

I don't know what your goals are for balance, but I play on normal, I'm terrible at this game, and I got my second roguelike win on this class by just alternating auto explore and devastate. I did that Vor Armoury room of death at level 35 by just aggroing 2-3 wyrms at a time, bringing them down a b...
by marshmallowpeep
Wed Sep 28, 2016 4:48 pm
Forum: Addons
Topic: Arcanum Class Pack v2.3
Replies: 800
Views: 603447

Re: Arcanum Class Pack v2.2.3

For Enchanter, have you tried staying out of melee, ignoring accuracy, and using Lesser Runes, Force Punch, Glowing Orb, Flying Weapon, Staff Channel, and Staff Blast?
by marshmallowpeep
Sat Sep 03, 2016 9:14 pm
Forum: Addons
Topic: Dark Priest v3.1.1 aka Fear the Darkane Magicks
Replies: 60
Views: 42467

Re: Dark Priest v2.0.2 a.k.a. Making Eyal a Darker Place

On some tile sets (Scintillating Caves, for example), there's no visual indicator of lit or unlit at all. On other tile sets, there is, but even when there is the tiles that are directly adjacent to my character appear lit, even if they aren't. The only way I can tell in these situations is via mous...
by marshmallowpeep
Thu Dec 03, 2015 12:39 pm
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 356209

Re: Verdant Class Pack: v2 alpha version available

What you seem to be missing is that you need high willpower (relative to the level at which they unlock) to actually put points into summon talents and also possibly that summon talents scale almost exclusively with talent points, meaning you really want to cap the ones you use if you want them to b...
by marshmallowpeep
Thu Dec 03, 2015 6:38 am
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 356209

Re: Verdant Class Pack: v2 alpha version available

Well, first I was trying to say that I felt like I didn't have enough stat points to make use of all of my core abilities, but that I did fine just ignoring one set of them. Then housepet replied that it is supposed to need medium, rather than high, willpower, so I explained that it does in fact nee...
by marshmallowpeep
Tue Dec 01, 2015 11:36 pm
Forum: Addons
Topic: Verdant Class Pack: v2.3
Replies: 373
Views: 356209

Re: Verdant Class Pack: v2 alpha version available

I haven't made a ton more progress (getting up to level ~18 and daikara with summoner now) or found any new bugs, but I figured out what was going on with the hydra. When I do command: attack and it does, say, lightning breath, and then it follows up on the next turn with it's native lightning breat...