Search found 12 matches
- Tue Feb 24, 2015 3:05 pm
- Forum: Ideas
- Topic: Bulwarks have problems. Let's fix them!
- Replies: 51
- Views: 18274
Re: Bulwarks have problems. Let's fix them!
You could give them a short range charge (3-4 spaces max) that shoves enemies away and gives a one turn damage bonus. Give it a middling to low cooldown, and I think that would help them with casters, summoners, and high threat enemies in packs without being overcomplicated or not thematic.
- Mon Dec 08, 2014 2:43 pm
- Forum: Ideas
- Topic: Phasing Out Combat Training & Combat Veteran
- Replies: 62
- Views: 31411
Re: Phasing Out Combat Training & Combat Veteran
C: People don't really like Light Armor not being a competitive choice with Heavy Armor. (C-2: It's not meant to be. Mages are not all meant to have good passive defenses. Period. It's meant to be a flaw-they're entirely active, don't screw up or you're paste. Light Armor and Robes don't have a dif...
- Mon Dec 08, 2014 1:39 pm
- Forum: Ideas
- Topic: Vacant archetypal real-estate
- Replies: 8
- Views: 3387
Re: Vacant archetypal real-estate
I think the concept of antimagic could be expanded beyond just one class tree. Some sort of dedicated antimagic class, like a witch hunter or inquisitor, focused on manaburn damage and spell disruption.
- Sun Nov 30, 2014 3:06 pm
- Forum: Ideas
- Topic: Phasing Out Combat Training & Combat Veteran
- Replies: 62
- Views: 31411
Re: Phasing Out Combat Training & Combat Veteran
Do light armor users even rely on their armor for survivability anymore? It seems to me like they use either range or some other mitigation mechanic that kinda makes their armor kinda irrelevant. Defense seems inferior to armor since it works on the same system as saves and can be unreliable. If we'...
- Wed Nov 19, 2014 4:52 pm
- Forum: Ideas
- Topic: Small Constitution buff
- Replies: 64
- Views: 46152
Re: Small Constitution buff
since combat veteran got pulled into the discussion, we could have fast metabolism do heal mod and life% (may have to rename it, though), have the stamina talent do something extra (maybe a bonus to saves with high stamina), do something interesting with the other two talents and make it a con scali...
Re: Mindstars
If you turn the equilibrium based mindstar mastery into some sort of nature flagellism type skill, thorn grab will actually make more sense.
Re: Mindstars
I think that mindstars should be decoupled from equilibrium for its mastery. You're making PSIblades not some sort of nature blade. This may require that oozemancers get some of their talents changed, or some new ones added.
- Sat Nov 15, 2014 5:34 pm
- Forum: Ideas
- Topic: Two ideas: Demon Seed sorting and Psionic Focuses
- Replies: 17
- Views: 6233
Re: Two ideas: Demon Seed sorting and Psionic Focuses
Why can't psionic focuses just grant a mindpower or mindspeed bonus per tier when in the TK slot? That way mindstars and focus weapons have a benefit to them that can help most of the mindslayer talents without making them that hard to balance.
- Mon Aug 04, 2014 12:16 am
- Forum: Ideas
- Topic: Wyrmic Redesign Direction
- Replies: 33
- Views: 9510
Re: Wyrmic Redesign Direction
One thing: Do all of the breaths have to function the same? Say if flame breath functioned like the typical breath weapon, but sand breath was a channeled ability that does damage, blind and pushback while leaving you immobile. What if acid breath was a large slow-moving "projectile" cloud...
- Thu Jun 05, 2014 12:23 am
- Forum: Ideas
- Topic: Wyrmic scaling issues
- Replies: 31
- Views: 11144
Re: Wyrmic scaling issues
Honestly, It may be best to just have some will trees and some strength trees, and let higher be a hybrid tree. Fire, lightning, and acid should be willpower trees, but fire would need to be reworked since half of it isn't fire based. Bellowing roar and wing buffet could be moved into a tree focused...
- Tue Mar 11, 2014 9:37 pm
- Forum: Ideas
- Topic: Flexible Weapon Mastery Proposal
- Replies: 11
- Views: 6605
Re: Flexible Weapon Mastery Proposal
Honestly, it would make sense for the more general masteries to be on the generic side, while more specific ones to be class skills. For example you could have Weapon Mastery (bows, swords, axes, maces, and tridents) and Finesse Mastery (slings, daggers, and whips) on the generic side, while you cou...
- Tue Mar 11, 2014 9:24 pm
- Forum: Ideas
- Topic: The Sadist, a Cursed Ranger
- Replies: 16
- Views: 6691
Re: The Sadist, a Cursed Ranger
It would be cool if it focused on lots of DOTs with very few direct damage skills. Couple that with lots of slows and pins, maybe add additional punishment to enemies under one of your debuffs, and you could have a very fun class. Watching enemies crawl, bleeding and helpless, only to die at your fe...