Search found 22 matches

by dyze
Thu May 01, 2014 4:50 pm
Forum: General Discussion
Topic: Please help: 1.2.0 dev test
Replies: 230
Views: 101034

Re: Please help: 1.2.0 dev test

any patch notes available?
by dyze
Tue Apr 08, 2014 2:32 pm
Forum: General Discussion
Topic: transmogrification vs selling (and need of gold sinks)
Replies: 14
Views: 9207

Re: transmogrification vs selling (and need of gold sinks)

Doctornull wrote:The topics are not the same.
Why do you think this thread is only about brainstorming things to do with gold?
because thats what the topic says? just like yours?
by dyze
Mon Apr 07, 2014 11:44 am
Forum: General Discussion
Topic: transmogrification vs selling (and need of gold sinks)
Replies: 14
Views: 9207

Re: transmogrification vs selling (and need of gold sinks)

@doctornull, a few good ideas there ..but any specific reason you made a new post on the exact same topic?
by dyze
Mon Apr 07, 2014 11:42 am
Forum: General Discussion
Topic: transmogrification vs selling (and need of gold sinks)
Replies: 14
Views: 9207

Re: transmogrification vs selling (and need of gold sinks)

that's done because otherwise gold would pile up even more, quite a few items cost less than 1 gold when you transmogrify them and monsters drop less that 1 gold too well that was kinda my point, just round gold up to whole numbers, and adjust prices upward. and, checking the wiki i guess did beat ...
by dyze
Sun Apr 06, 2014 11:54 pm
Forum: General Discussion
Topic: transmogrification vs selling (and need of gold sinks)
Replies: 14
Views: 9207

Re: transmogrification vs selling (and need of gold sinks)

1/ Regarding fractional gold: if your fantasy does not include thruppence, ha'pennies, and farthings, then it is objectively wrong. 2/ There's an addon which allows merchant item re-rolls for some small % of the item's price (which is 4k gp). That's a fine use for excess coinage. 3/ Stores re-stock...
by dyze
Sun Apr 06, 2014 9:34 pm
Forum: General Discussion
Topic: transmogrification vs selling (and need of gold sinks)
Replies: 14
Views: 9207

transmogrification vs selling (and need of gold sinks)

i just love the transmog chest feature, since you never have to leave an item behind, never have to fight off a full inventory, and still get cash for the items without having to return to town. i was wondering if there is a difference in the gold you get from say a unique item when transmogrifying ...
by dyze
Mon Mar 24, 2014 10:52 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] Bigger fonts, ambient sound toggle, etc.

Marson wrote:+ In addition to No Hiding and Original, added a Centered option that forces your avatar to obey the Scroll Distance setting. If high enough, your avatar will always stay in the center of the viewport.
good job, this needs to be in the main release!
by dyze
Mon Mar 24, 2014 10:04 pm
Forum: Ideas
Topic: ui feedback thread
Replies: 9
Views: 4562

Re: ui feedback thread

main interface once again, taking the "stupid new player approach" here.. as a new player, clicking outside different screens (skill screen, messages etc) is highly confusing. why not have a done button? same goes for transmog screen.. for screen messages, why not just click anywhere to d...
by dyze
Sun Mar 23, 2014 1:10 am
Forum: General Discussion
Topic: ToME 1 (1984)
Replies: 8
Views: 2996

Re: ToME 1 (1984)

the bit about achievements killed any illusion of 1984 tho :)
by dyze
Sun Mar 23, 2014 1:08 am
Forum: General Discussion
Topic: Adding replay value
Replies: 4
Views: 2352

Re: Adding replay value

i'd like to see some better level generation in areas which are basically squares.
also improvement of the levels black edges, which could easily be filled with trees/mountains/whatever.
some randomization of the outdoor world.
more dungeon tilesets, or atleast colored variants of existing ones.
by dyze
Mon Mar 17, 2014 5:31 pm
Forum: General Discussion
Topic: Still cant figure out new shaders
Replies: 8
Views: 2496

Re: Still cant figure out new shaders

not to be rude but did you try to google this before asking?
a quick search revealed to me that there seems to be many problems with the hd 3000 and opengl...
by dyze
Mon Mar 17, 2014 12:54 pm
Forum: Ideas
Topic: imbue item quest reward
Replies: 3
Views: 1963

Re: imbue item quest reward

ahh, cool! i'll have to read up on that.. guess that pretty much closes up this topic :D
by dyze
Sun Mar 16, 2014 8:26 pm
Forum: Ideas
Topic: imbue item quest reward
Replies: 3
Views: 1963

imbue item quest reward

so i tried searching on this, imbue came up with 400 results, and the term quest was ignored. so excuse me if this has been brought up before :) i was thinking as a reward for some quest, we could get the chance to imbue a white item, like the horadric malus quest in diablo2. this would make you val...
by dyze
Sat Mar 15, 2014 10:23 pm
Forum: Ideas
Topic: ui feedback thread
Replies: 9
Views: 4562

Re: ui feedback thread

inventory/character screen i propose to fuse the character screen with the inventory screen. this way you could instantly check any stat changes when wearing new gear. i know of the item compare, but this way you could view your new stat totals in a simple and fast way. you should ofc be able to wi...
by dyze
Sat Mar 15, 2014 9:38 pm
Forum: Addons
Topic: [1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.
Replies: 219
Views: 90257

Re: [1.1.5] Bigger fonts, ambient sound toggle, etc.

yeah working now, thx! would also like to point out that this page http://te4.org/games/addons/tome/marson-ui is slightly confusing for someone new to the game and its mods. its not really clear where the actual download is by just looking at the page, its a list that looks like it could very well b...