Search found 4 matches
- Mon Mar 17, 2014 9:38 pm
- Forum: Dumb Questions
- Topic: Understanding the workings of the Counterstrike effect
- Replies: 2
- Views: 1226
Re: Understanding the workings of the Counterstrike effect
Thank you very much, Doctornull. For some reason I seem to have missed that file - I think I may have forgotten to check the mod directory. :oops: Also, thanks for the pointer to the damage projection daze/stun code. It looks like I can probably use the DamageProjector:base hook. Your advice is much...
- Mon Mar 17, 2014 8:31 am
- Forum: Dumb Questions
- Topic: Understanding the workings of the Counterstrike effect
- Replies: 2
- Views: 1226
Understanding the workings of the Counterstrike effect
I'm trying to make a talent (in an add-on) that allows spells to gain the counterstrike bonus damage the same way melee attacks do, and looking at the Counterstrike timed effect in timed_effects.lua, I realize I don't actually understand the mechanism by which it works. It appears to set a 'counters...
- Fri Mar 07, 2014 10:49 pm
- Forum: Character Reports
- Topic: [DitL] Negonar's Experimentation Log
- Replies: 3
- Views: 1423
Re: [DitL] Negonar's Experimentation Log
Doctornull: Yes, a Cornac adventurer. I remembered that there was no point to unlocking Harmony as I was finishing the Old Forest, and I decided I might as well just go ahead with it. Amusingly, the reason I picked Cornac instead of, say, Shaloren or Higher, was for that extra cat point to unlock Ha...
- Fri Mar 07, 2014 8:29 am
- Forum: Character Reports
- Topic: [DitL] Negonar's Experimentation Log
- Replies: 3
- Views: 1423
[DitL] Negonar's Experimentation Log
1. On the Mechanics of Rapid Healing Zemekkys told me to keep a record of all my research, so this is it. If I ever see him again, I can show him this book as proof I'm a good researcher. Zemekkys: I was his apprentice for a good few years, studying the motion of the stars and the flow of time. Eve...