Search found 21 matches
- Tue Apr 01, 2014 1:42 am
- Forum: Dumb Questions
- Topic: Workaround for glitched "invisible" monsters
- Replies: 4
- Views: 1511
Re: Workaround for glitched "invisible" monsters
He was on the right-ish side of the map. The x value was 49. I think I shifted it to 47... though I'm less certain now, as I also remember the number "44" as my target. I can't check anymore because he's dead and gone.
- Mon Mar 31, 2014 12:17 pm
- Forum: Dumb Questions
- Topic: Workaround for glitched "invisible" monsters
- Replies: 4
- Views: 1511
Re: solution - Workaround for glitched "invisible" monsters
Since I wasn't getting a response on this, I decided to look into whether I could use debug mode or edit my savegame or something as a solution. Apparently debug mode would invalidate my save, so I didn't do that. And I didn't want to just set the Gorbat part of the quest to complete, or even the ma...
- Sun Mar 30, 2014 6:58 pm
- Forum: Dumb Questions
- Topic: Workaround for glitched "invisible" monsters
- Replies: 4
- Views: 1511
Workaround for glitched "invisible" monsters
It seems that sometimes a monster will become untargetable, invulnerable, invisible and unable to move... but able to cast talents. I posted a more detailed bug report here: http://forums.te4.org/viewtopic.php?f=42&t=40945 Unfortunately, in my case this happened with one of the boss orcs (Gorbat...
- Sun Mar 30, 2014 5:33 am
- Forum: Bugs Archive
- Topic: Gorbat Pride Boss Invisible/unattackable
- Replies: 0
- Views: 823
Gorbat Pride Boss Invisible/unattackable
During my fight with the main boss on the bottom floor of Gorbat, I ended up using a movement infusion to distance myself from him and his pack. I then killed the pack one by one and autoexplored until I finished the area, but never ran into the boss again. After some searching, I found him... sort ...
- Fri Mar 28, 2014 1:26 pm
- Forum: Dumb Questions
- Topic: Escort Quest - Same Talent Category Twice?
- Replies: 4
- Views: 1828
Re: Escort Quest - Same Talent Category Twice?
So I finally managed to get two alchemist escorts again. I took Stone Alchemy on the first one, and this time, when I got the second one, he did NOT offer me Stone Alchemy. Which is working as intended, it seems. I'm thinking it's possible that when I first posted, I misremembered taking Stone Alche...
- Tue Mar 25, 2014 12:31 am
- Forum: Dumb Questions
- Topic: Major Framerate Drops in End Game (Inner Demons?)
- Replies: 10
- Views: 2433
Re: Major Framerate Drops in End Game (Inner Demons?)
Sorry, I think you misunderstand me... I'm saying it starts at 185 MB when I load the game... but as previously reported, it gets up to 1019 Mb when things are starting to lock up during Inner Demons casts etc. It's that jump from 185 to 1019 over the course of a playthrough that I'm talking about. ...
- Mon Mar 24, 2014 4:37 am
- Forum: Dumb Questions
- Topic: Major Framerate Drops in End Game (Inner Demons?)
- Replies: 10
- Views: 2433
Re: Major Framerate Drops in End Game (Inner Demons?)
Some other memory usage notes...
On fresh load, at main menu:
60 MB
On initially loading into the game, in the Gates of Morning:
185 MB
So yeah... memory leak I guess.
On fresh load, at main menu:
60 MB
On initially loading into the game, in the Gates of Morning:
185 MB
So yeah... memory leak I guess.
- Mon Mar 24, 2014 4:32 am
- Forum: Dumb Questions
- Topic: Major Framerate Drops in End Game (Inner Demons?)
- Replies: 10
- Views: 2433
Re: Major Framerate Drops in End Game (Inner Demons?)
I did a quick survey of my memory usage: During 45 minutes of play, I checked task manager 3 times (at roughly evenly-spaced intervals): 1: 645 Mb (this was my first check, but I'd been playing for some uncertain amount of time previously and had left the game running while afk). 2: 714 Mb 3: 1019 M...
- Mon Mar 24, 2014 2:12 am
- Forum: Dumb Questions
- Topic: Major Framerate Drops in End Game (Inner Demons?)
- Replies: 10
- Views: 2433
Re: Major Framerate Drops in End Game (Inner Demons?)
Thanks. And I can confirm that exiting and restarting helps... but not for very long. A couple inner demons, a Dreamscape (because I like the concept, damnit), and I'm in framelock again.
- Mon Mar 24, 2014 12:01 am
- Forum: Dumb Questions
- Topic: Major Framerate Drops in End Game (Inner Demons?)
- Replies: 10
- Views: 2433
Major Framerate Drops in End Game (Inner Demons?)
I've been getting major framerate lag in end game... actually, it might be more accurate to say things freeze completely every once in a while. I'm using a level 49 Yeek Solipsist, and though I can't be sure, it SEEMS like Inner Demons is the cause... or at least the appearance of an inner demon cop...
- Tue Mar 18, 2014 4:01 am
- Forum: Dumb Questions
- Topic: Escort Quest - Same Talent Category Twice?
- Replies: 4
- Views: 1828
Re: Escort Quest - Same Talent Category Twice?
Hmm, ok. I'll try to reproduce it if I get the chance.
- Tue Mar 18, 2014 12:10 am
- Forum: Dumb Questions
- Topic: Escort Quest - Same Talent Category Twice?
- Replies: 4
- Views: 1828
Escort Quest - Same Talent Category Twice?
I've only tried this once, but it seems like if you try to get the same talent category twice from an escort quest, the second time has no effect. E.g. Pick "Allow training of talent category Spell / Stone Alchemy" on one escort. This makes the category visible on the talents page, but not...
- Mon Mar 10, 2014 6:45 pm
- Forum: Bugs Archive
- Topic: Lightbringer doesn't die... despite log saying it does
- Replies: 1
- Views: 767
Re: Lightbringer doesn't die... despite log saying it does
To clarify: this undying Lightbringer does not follow me around or anything. It stays in place, as Lightbringers do. But at the top of the screen, you can see it's little party icon no matter where you go.
- Mon Mar 10, 2014 6:16 pm
- Forum: Dumb Questions
- Topic: Workaround for disappearing Tranquil Meadow?
- Replies: 3
- Views: 1407
Workaround for disappearing Tranquil Meadow?
After opening the portal to Angolwen, it seems my Tranquil Meadow entrance has disappeared. (Bug has been submitted: http://forums.te4.org/viewtopic.php?f=42&t=40809)
Have people figured out some way to access the meadow in this situation? Is my only recourse to start a new character?
Have people figured out some way to access the meadow in this situation? Is my only recourse to start a new character?
- Mon Mar 10, 2014 5:53 pm
- Forum: Bugs Archive
- Topic: Tranquil Meadow Inaccessible
- Replies: 1
- Views: 1343
Tranquil Meadow Inaccessible
Playing as Cursed, the Tranquil Meadow entrance was in the same place as the Angolwen portal... so once I got the portal, it seems the meadow was overwritten. Now I can no longer access it.