Search found 6 matches
- Tue Feb 18, 2014 11:55 pm
- Forum: Addons
- Topic: TOME Card Game Addon
- Replies: 5
- Views: 2809
Re: TOME Card Game Addon
I can see where you bring Greed Island into this. I think my only issue is that Greed Island was interesting because it turned their life into a game. They got random drops and spells and stuff that don't exist in real life (for them). What you would be doing with the is basically calling everything...
- Tue Feb 18, 2014 8:34 pm
- Forum: Addons
- Topic: Class Idea: Monk
- Replies: 10
- Views: 2614
Re: Class Idea: Monk
lol, well that's how you learn programming. People don't usually pull code out of their asses unless they were building that project from the beginning. And besides, it sounds like you were recently where I was, so maybe I'll just get people who are one step ahead of me to teach me and leapfrog up t...
- Tue Feb 18, 2014 8:04 pm
- Forum: Addons
- Topic: Class Idea: Monk
- Replies: 10
- Views: 2614
Re: Class Idea: Monk
Yeah, it just flickers a bit and doesn't move. I currently have the addon folder unzipped. I was talking to Aura last night and he was helping me out. We couldn't find what was wrong though. I changed the formatting of your code to something more my style that I developed while learning programming....
- Tue Feb 18, 2014 5:58 pm
- Forum: Addons
- Topic: Class Idea: Monk
- Replies: 10
- Views: 2614
Re: Class Idea: Monk
Ok, that's good to know. What's the work look like for building a new talent tree with existing (or maybe new) talents inside it? Could I say... mix some staff mastery and weapons mastery talents together? EDIT: I just took a peak at that hedgemage class (i'm at work so i'll look more later). It fee...
- Tue Feb 18, 2014 3:28 pm
- Forum: Addons
- Topic: Class Idea: Monk
- Replies: 10
- Views: 2614
Re: Class Idea: Monk
As far as the staff combat goes, it would allow you to make an element strike that is 100% an element instead of having to stack convert damage or on hit element. It's really cool that you posted Devil cause I'm actually gutting your classes and the main games code to kinda teach myself how it all f...
- Tue Feb 18, 2014 4:36 am
- Forum: Addons
- Topic: Class Idea: Monk
- Replies: 10
- Views: 2614
Class Idea: Monk
So the basic idea of the class is that they use staves as a melee weapon, possibly channeling elemental damage in them into elemental melee strikes. This would be a dex main class with possibly some con and magic on the side. Class Talents: Techniques: 2h Weapons - But have a slight twist of changin...